More than one of the same +x enchant on armor?


Rules Questions

Dark Archive

So looking at the PRD entries, Weapon Special Abilities specifically states you cannot have more than one of the same ability on a weapon. Armor Special Abilities does not state the same limitation. Is this a typo or oversight in the PRD vs the books, or do the books permit having more than one of the same enchant on a piece of armor?

I'm specifically wanting to be able to do a +1 Double Spell Storing Haramaki (effectively a +3 item) that stores two different spells. You'd only be able to use one per round (since it requires an immediate action to activate), but it would give some flexibility to target spells at different types of creatures, or the possibility of having two rounds of defenses.

The one way I could see this getting silly is Fortification (if they stacked, 3 +1 25% fortifications provides 58% reduction as opposed to 1 +3 50% fortification, albeit at the possible expense of really ticking off your GM needing to roll 3 times; note that 5 25%s and 1 75% result in almost exactly the same save rate, so that's not as bad), but aside from Fortification and Spell Storing, I don't think most of the items stack anyway, since they provide typed bonuses.


Despite not having it explicitly mentioned, I believe the intention is the same as with weapons.

Grand Lodge

As an aside, spellstoring is worded awfully. How does "armor" take an immediate action? If the spell requires an attack roll, where is the armor getting its stats from? If you use something like vampiric touch, what does temp hp do for the armor?

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