FTL Travel vs Wormhole Travel: Some Questions


Homebrew and House Rules

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Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Try reading up on the Star Wars Defense system and how it operates. If you pump power into a low spectrum laser, you get scattering and that power winds up spreading over a broad area, reducing it's on contact effect. You want that power in a tighter beam, so you need shorter wavelengths to reduce scattering. It's why industrial lasers are made in shorter wavelengths. It's also why the blue laser in your typical printing device eats up 90 percent of the power used in the imaging part of a modern day photo printer.

RPG Superstar 2012 Top 16

That sounds like a function of atmosphere and material, Lazar, which I'm specifically avoiding. There wouldn't be any scattering in open space.

It's a known fact that you have to stick to certain wavelengths in atmosphere for high power lasers, I'm not disputing that. More amusing is the fact different atmospheres would require different wavelengths!

I'm talking just a straight comparison in vacuum, ignore all other variables, between IR and visible light beams. Is there any functional difference once you remove interference of a conductive medium?

==Aelryinth


Maybe there should be a distinction in the conversation between intensity and energy.


Hi! I'm a PHD photonics student at UCSB. I'd like to tell you guys about light and lasers.

First, as press man mentions, let's distinguish the energy of an individual photon and a beam of light. Every photon has a specific energy, determined by its wavelength (or frequency). Short wavelength = high energy. This energy is important for a lot of things, like whether it can knock an electron off an atom.

But, in pretty much any real world case, you meet many photons, not just one. They can also exist in the same point in space, unlike matter. So I can have 1 high energy photon.. or 500000 low energy photons. Even though one photon has higher energy, its obvious the second beam carries a lot more power! This is Intensity. It's represented in the amplitude of the wave.

Now IR and Visible would be different in many ways outside of the atmosphere. Aelryinth seems to really want to zap someone with his 10GW laser. In this case, IR and visible would probably result in the same thing:extreme localized heating in a destructive manner. But there are many materials in which the case might be different. You could make bragg gratings to reflect IR and let visible pass and such. The easy answer is:they are definitely different, though in some situations they might act very similarly.

I hope this didn't sound too didactic. I'd love to answer any questions!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Beopere wrote:

Hi! I'm a PHD photonics student at UCSB. I'd like to tell you guys about light and lasers.

First, as press man mentions, let's distinguish the energy of an individual photon and a beam of light. Every photon has a specific energy, determined by its wavelength (or frequency). Short wavelength = high energy. This energy is important for a lot of things, like whether it can knock an electron off an atom.

But, in pretty much any real world case, you meet many photons, not just one. They can also exist in the same point in space, unlike matter. So I can have 1 high energy photon.. or 500000 low energy photons. Even though one photon has higher energy, its obvious the second beam carries a lot more power! This is Intensity. It's represented in the amplitude of the wave.

Now IR and Visible would be different in many ways outside of the atmosphere. Aelryinth seems to really want to zap someone with his 10GW laser. In this case, IR and visible would probably result in the same thing:extreme localized heating in a destructive manner. But there are many materials in which the case might be different. You could make bragg gratings to reflect IR and let visible pass and such. The easy answer is:they are definitely different, though in some situations they might act very similarly.

I hope this didn't sound too didactic. I'd love to answer any questions!

If it made no difference, then why was the Star Wars missile defense centered around X-Ray Lasers, which would take the energy of an H-Bomb to get off a quick burst before the laser itself was destroyed by the blast?

RPG Superstar 2012 Top 16

Beopere wrote:

Hi! I'm a PHD photonics student at UCSB. I'd like to tell you guys about light and lasers.

First, as press man mentions, let's distinguish the energy of an individual photon and a beam of light. Every photon has a specific energy, determined by its wavelength (or frequency). Short wavelength = high energy. This energy is important for a lot of things, like whether it can knock an electron off an atom.

But, in pretty much any real world case, you meet many photons, not just one. They can also exist in the same point in space, unlike matter. So I can have 1 high energy photon.. or 500000 low energy photons. Even though one photon has higher energy, its obvious the second beam carries a lot more power! This is Intensity. It's represented in the amplitude of the wave.

Now IR and Visible would be different in many ways outside of the atmosphere. Aelryinth seems to really want to zap someone with his 10GW laser. In this case, IR and visible would probably result in the same thing:extreme localized heating in a destructive manner. But there are many materials in which the case might be different. You could make bragg gratings to reflect IR and let visible pass and such. The easy answer is:they are definitely different, though in some situations they might act very similarly.

I hope this didn't sound too didactic. I'd love to answer any questions!

So, would it be unreasonable to say that a 10 gigawatt beam would be: High Amplitude for the low spectra lasers, and low amplitude for the high spectra lasers?

So the one gets its power from a whole bunch hitting at one time, and the other from a tithe as many hitting much more frequently?

Which all adds up to the 'same area under the amplitude wave' paradigm, I think.

And yes, different materials would reflect the different energies differently.

==Aelryinth


thejeff wrote:


The inertialess doesn't really help here, other than making it a little easier to get into position. You could do the same thing with any ship capable of escape velocity.

You do realize that stellar escape velocity is not planetary escape velocity, right? Solar escape velocity added to Earth's orbital velocity is over 70 kps. Earth's escape velocity is just over 11. That's some 36 times the KE for a given mass. If a world is orbiting a yellow star in the liquid water zone the numbers will be similar.

The Chicxulub impactor is believed to have hit at around 20 kps. An object hitting at stellar escape velocity need be only a ninth the mass to produce a similar extinction event.

Since a mass lightening drive capable of allowing FTL must reduce mass to zero it takes an arbitrarily small quantity of fuel at a mass ratio arbitrarily near to zero to put an arbitrarily large mass in position to strike the planet. This mass can be divided among an arbitrarily large number of distinct impactors.

RPG Superstar 2012 Top 16

Which is why you a) make the returning inertia in a random direction ala Lensmen so that kind of thing is VERY hard to do or b) have the object instantly harmonize with the nearest material energy field and effectively 'acquire' the inertia of its surroundings to move in parallel to them.

Don't you love SF physics?

==Aelryinth


Atarlost wrote:
thejeff wrote:


The inertialess doesn't really help here, other than making it a little easier to get into position. You could do the same thing with any ship capable of escape velocity.

You do realize that stellar escape velocity is not planetary escape velocity, right? Solar escape velocity added to Earth's orbital velocity is over 70 kps. Earth's escape velocity is just over 11. That's some 36 times the KE for a given mass. If a world is orbiting a yellow star in the liquid water zone the numbers will be similar.

The Chicxulub impactor is believed to have hit at around 20 kps. An object hitting at stellar escape velocity need be only a ninth the mass to produce a similar extinction event.

Since a mass lightening drive capable of allowing FTL must reduce mass to zero it takes an arbitrarily small quantity of fuel at a mass ratio arbitrarily near to zero to put an arbitrarily large mass in position to strike the planet. This mass can be divided among an arbitrarily large number of distinct impactors.

Which is why I suggested a planet. Or moon. Inertialess drive makes mass a more effective weapon than velocity.

1/9th the mass of the Chicxulub impactor is still pretty huge. We're still talking decent asteroid, not normal space ship.

Honestly escape velocity is largely irrelevant. Why do you think it matters? You either have to use a non-inertialess drive to build up that velocity or move your mass into place and let it fall inward from the edge of the solar system, which will give plenty of time to intercept.

If you want to build up velocity, let the object fall towards the sun inert, turn on your drive and pull it back out, going inert again at a spot where the gravity will add to the existing velocity as it falls back in. Repeat until you're going fast enough. Will take awhile though, since your acceleration is limited.


Aelryinth wrote:

Which is why you a) make the returning inertia in a random direction ala Lensmen so that kind of thing is VERY hard to do or b) have the object instantly harmonize with the nearest material energy field and effectively 'acquire' the inertia of its surroundings to move in parallel to them.

Don't you love SF physics?

==Aelryinth

Probably the best approach is to just not let you use it on big objects - for an arbitrary definition of big. Or maybe require it to be built throughout the object so that you could build a big ship, but couldn't just mount a drive to a moon.

I don't think Lensmen was actually random inertia, though it might have been tricky to predict.

Or just use a FTL system that doesn't allow for high speeds in normal space.

RPG Superstar 2012 Top 16

Well, the problem is, 'big' has to include space ship size, and running a space ship into a planet at .10c is still a planet wrecker.

So, you have to remove that entirely.

If I ever write up an SF story, I'll have inertialess simply be less and less effective inside a gravity well or energy field, until you could move faster with, say, a gravity drive.

And do like the above...come out of inertialess, it instantly synchs into the predominant energy field about, effectively moving you in parallel with your target.

I prefer the idea of jump gates to warp drives, as I like 'port cities' as a concept. FTL would have its place, but it would be like highways and back roads. Making them only work between stars that have some sort of harmonic connection (superstrings! they work for anything!), means you can have an irregular 'coastline' and 'harbors' on your islands, instead of being able to easily and methodically build a gate to each world.

==Aelryinth


LazarX wrote:

{. . .}

If it made no difference, then why was the Star Wars missile defense centered around X-Ray Lasers, which would take the energy of an H-Bomb to get off a quick burst before the laser itself was destroyed by the blast?

Oh, THAT Star Wars. Wondered when somebody was going to mention that. Using an X-ray laser instead of UV, visible light, or infrared has to do with penetration. One of the latter has to burn its way through the shell of the warhead it is trying to destroy, because these frequencies of light don't go through metal. Not only that, but in the process of burning their way through, they create partially ionized metal vapor (plasma) that absorbs much of the energy and carries it away, making them very inefficient overall. X-rays, on the other hand, actually penetrate some distance into most materials (which is why they are useful for medical diagnostics), thus allowing them to do some damage inside without having to burn away everything in between. I have heard (not seen verified printed documentation) that materials have been invented that can reflect X-rays coming in at 90`, which potentially could be put on a warhead to defeat an X-ray laser, so gamma rays would go a step further in achieving penetration, but last time I checked, gamma ray lasers (unlike X-ray lasers) remain purely theoretical.

RPG Superstar 2012 Top 16

Yes, they mentioned a long time ago that a basic defense against a laser would be simply to have the warhead emit a stream of mist or clouds as it moved, which would effectively refract and scatter the beam.

Which made charged particle beams a thing to use, except aiming those accurately is a total pain in the ass with their sensitivity to electromagnetic fields.

==Aelryinth


Aelryinth wrote:

Which is why you a) make the returning inertia in a random direction ala Lensmen so that kind of thing is VERY hard to do or b) have the object instantly harmonize with the nearest material energy field and effectively 'acquire' the inertia of its surroundings to move in parallel to them.

Don't you love SF physics?

==Aelryinth

The harmonization does nothing at all because you choose when you return to normal inertia. You get the velocity of some random oort object and kill it. There isn't very much to kill because orbital mechanics.

The randomization doesn't help much either. If you don't like the direction you turn the drive on and off. You may have to make course corrections, but with the staggeringly immense potential energy you're getting for virtually free with your inertialess drive that's a trivial cost. The more times you're willing to rerandomize your vector the less fuel you need to spend on inertiaful course corrections or equivalently the less fuel you're willing to spend on inertiaful course corrections the more times you need to rerandomize your vector.


What would consider to be a good techno babble reason to have ftl drives without the ftl communication?


Odraude wrote:
What would consider to be a good techno babble reason to have ftl drives without the ftl communication?

Just don't allow it. If there isn't a hyperspace medium that can propagate signals only objects can go FTL. If an object cannot be projected into and out of FTL by a device that remains in realspace communication requires at least FTL capable drones.

For a rayguns and sorcery setting the best option is to make it a spell that must include the caster. That gets rid of FTL missiles as well.


Odraude wrote:
What would consider to be a good techno babble reason to have ftl drives without the ftl communication?

Any of the warp space or Jump type drives work. It's easy for example to claim that an Alcubierre drive requires a physical engine and ship in order to distort space in the proper way. You might be able to send small drone ships, but that wouldn't necessarily be faster than a larger ship.

It's almost easier to justify not having ftl communication than having it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Odraude wrote:
What would consider to be a good techno babble reason to have ftl drives without the ftl communication?

Same explanation that Traveller uses. No such thing has been invented. One does not imply the other. Communication within the Third Imperium was limited to the speed of the X-Boats used to carry communiques, mail, and messengers.

Even in Star Trek, subspace communication has nothing to do with warp drive, even though both make use of subspace. And in Star Wars the only form of FTL communication, was the HoloNet which became increasingly unavailable to non-Imperial forces after the events of Episode 3.


That's fair. Makes sense. What about sensors to scan nearby systems and objects? I'm planning on running a hexcrawl in space so I'm wondering how to explain scanners to find new worlds from afar (maybe a light year or two away).


Odraude wrote:
That's fair. Makes sense. What about sensors to scan nearby systems and objects? I'm planning on running a hexcrawl in space so I'm wondering how to explain scanners to find new worlds from afar (maybe a lightest or two away).

There's nothing wrong with having very sensitive powerful telescopes and detection equipment. Scanners and sensors or whatever technobabble you want to call them.

We can detect planets in other solar systems now. Making that better is engineering not breaking the laws of physics.

They'll be picking up light and other emissions that left the system a year or two ago (assuming it's a light year or two away), but for finding planets that's perfectly useful. Won't tell you that a warfleet just jumped into the system though. If you see it, it was years ago.


Odraude wrote:
That's fair. Makes sense. What about sensors to scan nearby systems and objects? I'm planning on running a hexcrawl in space so I'm wondering how to explain scanners to find new worlds from afar (maybe a light year or two away).

We do that now.

We're not very good at it yet, mind, but if 21st century Earth tech can find planets much further than a light year away (incidentally? A light year is really, really close by), then I'm sure that Awesome Future Tech has some good telescopes or telescope-like devices.

Now, any information they have? Is a year old, if FTL communications aren't a thing. You can have a lot of fun with that one.


kestral287 wrote:
Odraude wrote:
That's fair. Makes sense. What about sensors to scan nearby systems and objects? I'm planning on running a hexcrawl in space so I'm wondering how to explain scanners to find new worlds from afar (maybe a light year or two away).

We do that now.

We're not very good at it yet, mind, but if 21st century Earth tech can find planets much further than a light year away (incidentally? A light year is really, really close by), then I'm sure that Awesome Future Tech has some good telescopes or telescope-like devices.

Now, any information they have? Is a year old, if FTL communications aren't a thing. You can have a lot of fun with that one.

Yeah that's fair. The way I see it, for the hexmap, the players will know what is in each hex already, but only the generalities. For them to find cool and updated stuff, they'd have to enter the star system.

RPG Superstar 2012 Top 16

Atarlost wrote:
Aelryinth wrote:

Which is why you a) make the returning inertia in a random direction ala Lensmen so that kind of thing is VERY hard to do or b) have the object instantly harmonize with the nearest material energy field and effectively 'acquire' the inertia of its surroundings to move in parallel to them.

Don't you love SF physics?

==Aelryinth

The harmonization does nothing at all because you choose when you return to normal inertia. You get the velocity of some random oort object and kill it. There isn't very much to kill because orbital mechanics.

The randomization doesn't help much either. If you don't like the direction you turn the drive on and off. You may have to make course corrections, but with the staggeringly immense potential energy you're getting for virtually free with your inertialess drive that's a trivial cost. The more times you're willing to rerandomize your vector the less fuel you need to spend on inertiaful course corrections or equivalently the less fuel you're willing to spend on inertiaful course corrections the more times you need to rerandomize your vector.

You totally ignored the point where I said prevailing material energy field, not object.

Energy fields, like magnetospheres or gravity wells.

A random nearby object isn't going to have an energy well.

Unless you're close to one of the planets, that means you're going to harmonize with the sun. Otherwise, you're looking at the most dominant gravity well or magnetic field, leaning to the former.

I didn't say "object" for a reason.

==Aelryinth

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Aelryinth wrote:


Unless you're close to one of the planets, that means you're going to harmonize with the sun.

Is that two part harmony?.... With feeling?

RPG Superstar 2012 Top 16

Feel that solar wind in your face, listen to the music of the spheres!

==Aelryinth


http://www.techtimes.com/articles/49360/20150428/nasa-may-have-accidentally -discovered-faster-than-light-travel.htm

So this came on my feed today.


Are there cases of mysterious lights appearing with no source? Of course there are. Now start testing fish, frogs, rocks, and manna. It will take a lot of testing to get things to arrive in the same year, but it's worth it.

Here's the link.

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