Rend Attack Con Damage & DR


Rules Questions


Our party was fighting a Derghodaemon which has the following rules text

PRD wrote:

Speed 40 ft.

Melee 5 claws +21 (1d6+8/19–20)

Space 10 ft.; Reach 10 ft.

Special Attacks rend (2 claws, 1d8+12 plus 2 Con damage)

The creature hit my invulnerable rager barbarian with two claw attacks and attempted a rend. Only one of the initial claw attacks got any damage past my DR. None of the physical rend damage got through my DR but the GM said I still lost the 2 points of CON because the CON damage is not caused by the physical damage but is in addition to it.

My questions are:
1) Should the creature have been able to rend at all since one attack did no damage? I'm pretty sure this was handled correctly and the creature can rend because the rend ability from universal monster rules only says the attacks have to hit not that they have to do damage.

2) Should I have taken the CON damage since the physical damage was totally eliminated by my DR? I could have sworn I read somewhere that if an attack that would otherwise do something special like this does no damage then the special effect doesn't happen either but I can't find that reference for the life of me.

Sczarni

If the 1d8+12 doesn't get past your DR, then the Con damage shouldn't occur, barring any other specific details about the creature that you may have missed.

There's an FAQ or clarification somewhere around here that corroborates this, though I believe that poison was used as the "rider effect" example, but I can't find that FAQ post right now.

Sczarni

Oh, it's in the CRB:

CRB wrote:
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

So your GM was correct.

Edit#4: derp, energy damage, not "ability damage".


Any rider effects attached to physical damage are negated if none of the physical damage gets through.

Quote:
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease.

That said, how in blazes do you have DR 13 (or more)?

Nefreet wrote:

Oh, it's in the CRB:

CRB wrote:
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
So your GM was correct.

Erm...ability damage is not Energy Damage.

Sczarni

I edited before you posted my pre-edited edit =P


Ah. My bad.

I still want an answer to the "Holy crap DR 13+!?!?" question though.

Sczarni

Stoneskin + Bolstered Resilience?


That's an interesting Feat.

Another puzzle in an "Unbreakable" build I was thinking of trying some time falls into place...

Sczarni

Indeed, since there are multiple ways to ignore fatigue now.


Rynjin wrote:


That said, how in blazes do you have DR 13 (or more)?

Level 13 Invulnerable Rager = DR 6

Level 8 Power: Increased DR 1 (DR 7 now)
Level 9 Feat: Extra Rage Power Increased DR 2 (DR 8 now)
Level 10 Power: Increased DR 3 (DR 9 now)
Level 11 Feat: Extra Rage Power Dragon Totem (DR 11 now)
Level 12 Power: Extra Rage Power Dragon Totem Resilience (DR 13 now)
Level 13 Feat: Extra Rage Power Dragon Totem Wings (DR 15 now)

Since level 8 every power and feat has gone into increasing DR.


Improved Stalwart + Invulnerable Rager Barbarian gets some pretty crazy DR. That Bolstered Resilience looks pretty tasty too, though.


Good Call OlkSkoolRPG. He can easily have Stalwart in his earlier line of feats for an extra +5, getting a staggering DR 20/-


OldSkoolRPG wrote:
Rynjin wrote:


That said, how in blazes do you have DR 13 (or more)?

Level 13 Invulnerable Rager = DR 6

Level 8 Power: Increased DR 1 (DR 7 now)
Level 9 Feat: Extra Rage Power Increased DR 2 (DR 8 now)
Level 10 Power: Increased DR 3 (DR 9 now)
Level 11 Feat: Extra Rage Power Dragon Totem (DR 11 now)
Level 12 Power: Extra Rage Power Dragon Totem Resilience (DR 13 now)
Level 13 Feat: Extra Rage Power Dragon Totem Wings (DR 15 now)

Since level 8 every power and feat has gone into increasing DR.

Ah. Your DM uses the wonky interpretation of Dragon Totem Resilience. Would still be a pretty impressive amount of DR without it though, so eh.

How cool is it in play? The most DR I've ever had is 6/- from my level 17 Invulnerable Rager/Chevalier.


Rynjin wrote:
OldSkoolRPG wrote:
Rynjin wrote:


That said, how in blazes do you have DR 13 (or more)?

Level 13 Invulnerable Rager = DR 6

Level 8 Power: Increased DR 1 (DR 7 now)
Level 9 Feat: Extra Rage Power Increased DR 2 (DR 8 now)
Level 10 Power: Increased DR 3 (DR 9 now)
Level 11 Feat: Extra Rage Power Dragon Totem (DR 11 now)
Level 12 Power: Extra Rage Power Dragon Totem Resilience (DR 13 now)
Level 13 Feat: Extra Rage Power Dragon Totem Wings (DR 15 now)

Since level 8 every power and feat has gone into increasing DR.

Ah. Your DM uses the wonky interpretation of Dragon Totem Resilience. Would still be a pretty impressive amount of DR without it though, so eh.

How cool is it in play? The most DR I've ever had is 6/- from my level 17 Invulnerable Rager/Chevalier.

Its pretty cool. This is my fourth character in this campaign. Our GM is pretty deadly. This guy has survived longer than the other 3 put together.

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