so next week i get a copy of ultimate psionic... what are the best things from that book?


Advice and Rules Questions


Mainly looking for coolest gish, or full manifesters but I'm really just curious as to what the best stuff from it is in general.


The entire Aegis and Soulknife classes, along with the Metaforge PRrC.

The Deadly Throw Feat, that lets you add Dex to damage with Thrown weapons.

Most of the Psion/Wilder list is pretty rad.

The Meditant archetype for the Psychic Warrior.


Rynjin wrote:

The entire Aegis and Soulknife classes, along with the Metaforge PRrC.

The Deadly Throw Feat, that lets you add Dex to damage with Thrown weapons.

Most of the Psion/Wilder list is pretty rad.

The Meditant archetype for the Psychic Warrior.

Nice, thanks, I loved the 3.5 material, but it'll be fantastic to have fully compatible material.


I'm going to throw in a vote for Vitalists. The only healing class I've ever seen and thought "That looks playable."

The revamped Psychic Warrior is my new standard of what a well designed and balanced class looks like. The number of viable builds for Psychic Warriors covers an incredibly wide range without overspecializing or overgeneralizing the class. That's a hell of tightrope, but the DSP Psychic Warrior walks it like a champ.

The above is also true for the (as mentioned above by Rynjin) Meditant Psychic Warrior Archetype.

Cryptics are thematically unique and a great improvement over the 3.5 Psychic Rogue.

It's really just super well written in general.


I don't think there's anything in Ultimate Psionics I DISlike, but the ones I posted before are my favorites.

Though "Most disappointing" probably goes to the Metamorph PrC. Amazing on paper, made me very sad in practice.


Anzyr wrote:

I'm going to throw in a vote for Vitalists. The only healing class I've ever seen and thought "That looks playable."

The revamped Psychic Warrior is my new standard of what a well designed and balanced class looks like. The number of viable builds for Psychic Warriors covers an incredibly wide range without overspecializing or overgeneralizing the class. That's a hell of tightrope, but the DSP Psychic Warrior walks it like a champ.

The above is also true for the (as mentioned above by Rynjin) Meditant Psychic Warrior Archetype.

Cryptics are thematically unique and a great improvement over the 3.5 Psychic Rogue.

It's really just super well written in general.

What did you think was bad about the psychic warrior to begin with? Too powerful?


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Ishpumalibu wrote:
Anzyr wrote:

I'm going to throw in a vote for Vitalists. The only healing class I've ever seen and thought "That looks playable."

The revamped Psychic Warrior is my new standard of what a well designed and balanced class looks like. The number of viable builds for Psychic Warriors covers an incredibly wide range without overspecializing or overgeneralizing the class. That's a hell of tightrope, but the DSP Psychic Warrior walks it like a champ.

The above is also true for the (as mentioned above by Rynjin) Meditant Psychic Warrior Archetype.

Cryptics are thematically unique and a great improvement over the 3.5 Psychic Rogue.

It's really just super well written in general.

What did you think was bad about the psychic warrior to begin with? Too powerful?

Nothing, the 3.5 Psychic Warrior was also easily one of the best designed and balanced class in 3.5 as well. However, the update (particularly the addition of Paths) simply makes the DSP Psychic Warrior incredibly diverse without making it so broad it can do everything. It's strong without being as overpowering as say full casters, it has lots of options, but not so many that it can do everything at once, it's just very very tight design. Basically where the original Psychic Warrior was already great class design, the DSP Psychic Warrior managed to perfect it.


Anzyr wrote:
Ishpumalibu wrote:
Anzyr wrote:

I'm going to throw in a vote for Vitalists. The only healing class I've ever seen and thought "That looks playable."

The revamped Psychic Warrior is my new standard of what a well designed and balanced class looks like. The number of viable builds for Psychic Warriors covers an incredibly wide range without overspecializing or overgeneralizing the class. That's a hell of tightrope, but the DSP Psychic Warrior walks it like a champ.

The above is also true for the (as mentioned above by Rynjin) Meditant Psychic Warrior Archetype.

Cryptics are thematically unique and a great improvement over the 3.5 Psychic Rogue.

It's really just super well written in general.

What did you think was bad about the psychic warrior to begin with? Too powerful?
Nothing, the 3.5 Psychic Warrior was also easily one of the best designed and balanced class in 3.5 as well. However, the update (particularly the addition of Paths) simply makes the DSP Psychic Warrior incredibly diverse without making it so broad it can do everything. It's strong without being as overpowering as say full casters, it has lots of options, but not so many that it can do everything at once, it's just very very tight design. Basically where the original Psychic Warrior was already great class design, the DSP Psychic Warrior managed to perfect it.

Thanks for the information, I used to love everything psionucs had too offer, except maybe the old soulknife. It should be fun :)


The races in ultimate psionics are fun too! I personally like the marksman class, along with the other mentioned classes. The marksman's power list is cool, as well as its covering fire ability.

There is a psionic sorcerer bloodline and cleric domain in case a player is inclined so.


I want to toss in my vote for Aegis. It might not be a powerhouse but it has an amount of versatility that is hard to match. It also allows you to do several concepts you were unable to do easily before (Ironman etc) and is pretty much what the summoner(synth) should have been like, except balanced.

I really liked the Metaforge PrC concept, but wasn't as happy with it in use, it seemed to give up too much for my tastes. It just wasn't worth it. It might be nice to be able to get free magical armor and weapons essentially, but I'm not a huge fan of class abilities that you can just "buy" with gold.

The Psiwar paths definitely helped make it a flavorful class instead of just a bland (but well made) class. It helps to give it "direction" it seems, when you build one.


Adam B. 135 wrote:

The races in ultimate psionics are fun too! I personally like the marksman class, along with the other mentioned classes. The marksman's power list is cool, as well as its covering fire ability.

There is a psionic sorcerer bloodline and cleric domain in case a player is inclined so.

Yeah, I think it'll be awesome to have the favored class bonuses for them too.


Skylancer4 wrote:

I want to toss in my vote for Aegis. It might not be a powerhouse but it has an amount of versatility that is hard to match. It also allows you to do several concepts you were unable to do easily before (Ironman etc) and is pretty much what the summoner(synth) should have been like, except balanced.

I really liked the Metaforge PrC concept, but wasn't as happy with it in use, it seemed to give up too much for my tastes. It just wasn't worth it. It might be nice to be able to get free magical armor and weapons essentially, but I'm not a huge fan of class abilities that you can just "buy" with gold.

The Psiwar paths definitely helped make it a flavorful class instead of just a bland (but well made) class. It helps to give it "direction" it seems, when you build one.

Very cool, I really don't know much about those, so that's great information :)

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