Sleep spell and prone


Rules Questions


4 people marked this as FAQ candidate.

This has been an ongoing debate between me and some of the other gamers locally. The spell "Sleep" causes the following condition to be applied to affected targets "helpless".

The spell states on pg 344 " Sleeping creatures are helpless." It also states "Sleep does not target unconscious creatures".

Some members of the local PFS have decided that sleep must make you "unconscious" and "prone" seeing as to how that is what happens in the real world. This seems to make sleep more powerful then it is written. It is written to only render a person "helpless", not "unconscious" and "prone". It would seem to me that the spell is not designed to have you drop your weapon and go prone with all that is implied by the condition of "unconscious".


How many people do you know that sleep conscious and standing up?


Shadowborn wrote:
How many people do you know that sleep conscious and standing up?

My roommate for one, however that still fails to answer the question of a magic spell that has a set number of conditions that it imposes and then people adding more without any rules to back them up.


If you want to rules lawyer sleep, then you go right ahead. I'll go ahead and continue to use common sense. People are unconscious when they sleep. People that fall asleep don't tend to remain standing. Horses, cows, and some other animals do.


"Sleeping creatures are helpless."

They are asleep. This is restating the rule (something particularly common in core rule books, if memory serves) that sleeping creatures are helpless. It is entirely reasonable to rule that you cannot continue to stand when unconscious.

Besides, if you fail the save, you're dead anyways, so who cares?


Or a Pod Person.


While falling asleep certainly results in being prone in normal situations, I've seen quite a few shows/movies where magically induced sleep leaves the victims standing on their feet. So it's not an unreasonable question.

As for the other question, the definition of unconsciousness varies by context. Especially in the medical field, being unconscious is several steps beyond being merely asleep.

When it comes to pathfinder rules, being asleep and being unconscious are defined as two distinct conditions which do not reference each other, thus I'm inclined to say they are in fact different. Sleep is powerful enough already without causing them to lose their ability to make saving throws versus spells, imho.


Most people who go unconscious standing up tend to fall down just like most people who die standing up will likely fall over. The rules dont say this but dont expect for it not to happen.


True. How many enemies who've had Sleep cast on them stay that way long enough for anything to happen before a, a teammate wakes them up or b, an enemy puts them past sleep and unconscious and into dead?

I think for survivability, I'd leave them standing. The horde of goblins won't really matter, but I can imagine the storm brewing if a PC took a nap and had extra issues once he/she was awoken.


Most people who fall over while asleep would wake up when they hit the floor. It's not an unreasonable question. All I can say is that I would expect the majority of GMs to say you fall over and it doesn't wake you up.

I don't think there's a clear answer to this for paralysis either.


If you cast sleep on someone hiding in a tree, do they fall out? I'd think a flying creature would fall and wake up when it hit the ground (if the falling damage didn't kill it); so falling out of the tree isn't worse than flying. The exception might be avians as they can remain perched while sleeping - bent knees locks the feet on the branch.


And horses and other beasts sleep standing up as well.

But I would go with it being a syncope (fainting) episode. No damage is done in a 0' fall, much like tripping, so I would just rule that they "FALL" asleep.

While it doesn't say they fall, it doesn't say they are standing, breathing, snoring, pumping blood through their veins or anything like it either.


Answering this question is difficult.

It can only be answered on RAI basis, which is something I dislike.

My interpretation is that the general rule is that, while sleeping, creatures are unconscious. There is no rule that makes this explicit. Actually, as the OP states, the only thing we positively know is that sleeping creatures are Helpless.

But if we check on dying and dead conditions: although while you are dying, you are unconscious, when you are dead, you are not. So if we consider the interpretation that sleep don't set you unconscious and prone, then, if a character gets killed from positive hit points to -CON, we should assume that they die standing, which we have to agree, makes not much sense.

On the other hand, when Sleep spell states that can not target unconscious, undead and constructs, although the target must be a living creature, I guess that the intention was to say "it does not affect", and "they do not count as HD for the area of the spell", but the reason behind not targeting unconscious is because sleeping equates to unconscious, and would be very lame to cast a Sleep on a goblin camp, and that the GM replies that your Sleep targeted all the sleeping(unconscious) goblins instead of the guard.


I'd say they fall over....I mean they're asleep....I..I really don't see how there could be another way to see it.

Sounds a lot like the no dead condition.

Oh WAIT! Does this mean if you cast sleep on a paladin he FALLS? I think I've found the next paladin/alignment thread.


The rules are not going to go into every possible detail.

People who go to sleep standing up tend to fall over, and people who sleep are also unconscious.

It does not seem that difficult to me.

Someone can nitpick every little detail, but that causes a lot of problems.


An unconscious person cannot be woken up by normal means. That is completely different than being asleep. Even in Pathfinder it points out that you can wake up sleeping people. You cannot wake an unconscious person by slapping them.


The trouble is, there's multiple accepted definitions of unconsciousness. By some definitions sleep is included, and in others sleep is not.

I am inclined to go with unconsciousness and sleep being two separate conditions, especially considering this rule from Aiming a Spell:

Quote:
Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

Do you really want a sleeping creature to be considered a willing target? Sleep is powerful enough as it is...

Grand Lodge

So, by default, all PCs sleep, without needing lie down, or be unconscious?

All PCs, are Faerun Elves?


Again, go read up on being unconscious. In many contexts, especially medical, being unconscious is different than being asleep.

Sleeping normal involves being prone, but as I mentioned before, there's plenty of examples in fantasy where some guy will use a sleep spell which leaves the victims hunched over in a stupor while remaining on their feet. How? It's magic.

Anyway, I personally make magically sleeping people also prone, but I would have no complaints about a GM who decides to rule otherwise.

On the other hand, I would be very cautious about equating sleep and unconsciousness - that opens up a MUCH bigger can of worms than you might initially believe.


Agreed, my fault when I equated it.

Although there is no Sleeping condition per se, sleeping is included in Helpless one; I must add, though, that for me they are quite the same in most cases. If you are asleep you are not conscious, and most of the times you are also prone.

@Byakko

The quote you pointed out must include the whole text. You are refering to spells restricted to willing targets, not all spells with a WILL saving throw.

"Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing."

Anyway, medical and real life are not and should not be the right perspective for the rules.

On the other hand, I would like to hear some of the reasons why equating being asleep with being unconscious is a terrible can of worms.


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Maybe this might help.


Numarak, while it's true that it's in the section about spells with that restriction, that text combined with the later option to willingly forgo saving throws implies that being unconscious may cover both of these situations.

For example, Cure Light Wounds is not restricted to willing targets. Do you feel the default case for an unconscious target would be an effectively willing target (for the saving throw) or someone who will attempt to save versus the spell? The rules seem to imply that the former is the general rule, imho.

James Jacobs is a creative director who often reminds us that his statements aren't official. While he's a smart and reasonable guy, his opinions aren't automatically correct. (especially on a really old post... but nice find, btw)

Grand Lodge

Byakko, you're taking things out of context. "Unconscious == willing" applies only to spells that outright require a willing target. It has nothing to do with saving throws.


Just putting this here

(harmless) wrote:


The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.

This suggests that an unconscious or sleeping creature, since it is unable to make any decisions, cannot choose to attempt a saving throw against a harmless spell.

As for why sleeping=willing is a bad idea...

Some effects are really nasty when they go from willing only to willing + sleeping. Marionette possession is a good example - slumber hex followed by this gets you a Magic Jar'd body at level 5.


I guess this is the crux of the matter then:

1) Can an unconscious person choose whether they'll attempt to save versus an incoming spell or not, despite not being aware enough to have any chance of recognizing it?

2) Is this decision made for them, based on the type of spell it is?

(Btw, I'm kind of playing devils advocate here since I think this is worthy of clarification.)


It would be nice to have clarification on how the sleep status condition works. It is used everywhere but is never actually defined.


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Getting coup de grace'd while asleep isn't a big deal. All it does is add the dead condition. Dead characters

RAW wrote:
If the character's hit points are reduced to a negative amount equal to his Constitution score, his Constitution drops to 0, or he is killed outright by a spell or effect. The character's soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death (depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.

Some members of the local PFS have decided that being dead must make you "unconscious" and "prone" seeing as that is what happens in the real world. This seems to make death more powerful then it is written. It is written to only render a person unable to heal, not "unconscious" and "prone". It would seem to me that death is not intended to have you drop your weapon and go prone with all that is implied by the condition of "unconscious".

Community Manager

Removed a post. Threats of physical violence against real people aren't cool, please don't do them.


Byakko wrote:

I guess this is the crux of the matter then:

1) Can an unconscious person choose whether they'll attempt to save versus an incoming spell or not, despite not being aware enough to have any chance of recognizing it?

2) Is this decision made for them, based on the type of spell it is?

(Btw, I'm kind of playing devils advocate here since I think this is worthy of clarification.)

I am happy to be able to at least answer this question without a doubt, straight from the prd no less

PRD wrote:
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

If you are unconscious you are automatically considered willing. perfect for using that marionette possession on the recently fought enemy.

Link, look under Aiming a Spell


The Sleep spell causes the targets to fall asleep. Helpless is not an additional condition imposed on them, or the only condition, it is stayed so that the DM and players know that sleeping characters are considered helpless and thus can be CDG'ed.

This is never going to be FAQ'ed.


DM_Blake wrote:

Maybe this might help.

I second this.

Although there may be outside cases where people can sleep standing up, it is an exception, and definitely NOT normal. Analyzing the meaning of individual words in a spell description can cause much confusion, read the game as if it was written for ten year olds, not college grads...

It causes less frustration.


havoc xiii wrote:

I'd say they fall over....I mean they're asleep....I..I really don't see how there could be another way to see it.

Sounds a lot like the no dead condition.

Oh WAIT! Does this mean if you cast sleep on a paladin he FALLS? I think I've found the next paladin/alignment thread.

And he also fatigued because he "slept" in heavy armor.

Also, if sleeping (unconcious) creature can not choose to attempt savign throw then why Nightmare have one at all?

P.S. While i think target falls unconcious, even modern scinece not sure what "sleep" actually is, and since low-level locomotion is not controlled by cortex, we can assume that magical spell that sends cortex to sleep may not affect brain stem or whatever else allows you to subconciously stand still.


Jayder22 wrote:
Byakko wrote:

I guess this is the crux of the matter then:

1) Can an unconscious person choose whether they'll attempt to save versus an incoming spell or not, despite not being aware enough to have any chance of recognizing it?

2) Is this decision made for them, based on the type of spell it is?

(Btw, I'm kind of playing devils advocate here since I think this is worthy of clarification.)

I am happy to be able to at least answer this question without a doubt, straight from the prd no less

PRD wrote:
Some spells restrict you to willing targets only. Declaring yourself as a willing target is something that can be done at any time (even if you're flat-footed or it isn't your turn). Unconscious creatures are automatically considered willing, but a character who is conscious but immobile or helpless (such as one who is bound, cowering, grappling, paralyzed, pinned, or stunned) is not automatically willing.

If you are unconscious you are automatically considered willing. perfect for using that marionette possession on the recently fought enemy.

Link, look under Aiming a Spell

I take it you didn't read earlier posts in this thread? That section of the rules was already brought up, by me no less.

As has been pointed out by others, that block only directly concerns whether you're considered a willing target, and doesn't necessarily impact your ability to make or to choose to make a saving throw (which was my question).

btw, for everyone mentioning Marionette Possession: good luck getting that material focus component mid-battle


Byakko wrote:


I take it you didn't read earlier posts in this thread? That section of the rules was already brought up, by me no less.

I actually did read the rest of the thread, but the question you stated had no reference to the sleep spell at all. All you asked was "Can an unconscious person choose whether they'll attempt to save versus an incoming spell or not". And that answer is very clear.

Now whether or not the Sleep spell makes a target unconscious seems to be the debate in this thread, so maybe the better question is, does the sleep spell make the target unconscious? I won't get into whether or not it does, but if the target is unconscious the rules are clear that they are considered willing for spell targeting.

I agree with you, casting marionette possesion mid-battle would be a very hard thing to do if you didn't come into the fight with foreknowledge.

EDIT: I understand what you mean now, sorry for my confusion, you are referencing this

"Voluntarily Giving up a Saving Throw: A creature can voluntarily forego a saving throw and willingly accept a spell's result. Even a character with a special resistance to magic can suppress this quality."

I would think you have to be conscious to choose. The creature is choosing, not the player and the creature cannot choose if they aren't aware of the choice. I will try to find something to back that up though.


You should tell your roommate, he needs the 'Sleep Standing Up" feat.


While I have enjoyed the debate on helpless vs unconscious, I think the main question got lost. The spell sleep is a compulsion, you are overriding the targets normal thought process and telling them what to do, in this case it's go to sleep.

To me that means they complete the action as they can within their actions, they don't go to the bathroom, wash their face and put on their PJs, but they still have some bodily control as they go down. I always envisioned it like the classic fantasy where they give a big yawn, then curl up where they are. They don't disarm, they don't put themselves in immediate danger such as face first in a puddle, but unless they specifically sleep standing up they go prone. Only other reason might be if they are already in a sleep-able condition, such as sitting or ensnared in a web etc. This also prevents creatures from falling from trees or ship rigging as they find a secure way to sleep.

This also makes sleep effects more stealthy. Targets may make some noise as they lay down or get comfortable, but they don't crash to the floor or let their weapon simply smash into the ground. All other targets might hear would be a yawn and some shuffling, nothing extremely suspicious.

Now ducks require failing two sleep spells to actually go to sleep, but that's just a known fact.


This thread is from 2015.

And we're on a new edition of Pathfinder.

Those statements out the way, ask your GM.

Most people I know are going to rule you fall prone and drop anything your holding, assuming someone thinks about how suddenly falling asleep should go. Think about it like making someone suddenly narcoleptic for a short time period.

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