Mysterious Stranger |
Too much is the same between the classes. The point of a gestalt character is to give you a lot more options. Instead of sacred fist use an inquisitor. Inquisitors get Stalwart which is basically evasion for both will and fortitude. Besides using bane on flurry of blows extremely effective. Also Judgements will give you a lot of versatility. You also get 2 extra skill points per level.
Eltacolibre |
A waste. Qinggong monk was only there to give some SLA options that the monk don't normally get. With all the sourcebooks available right now, clerics have plenty of spells to do everything from walking in the air, blasting, self-buffing/healing etc...Evasion is usually not worth it, reflex saves are whatever, and partial fortitude effects are too weak to even be a problem (Disintegrate fail save = 22d6 damage, when you succeed= 5d6 damage...yeah whatever if a max of 30 dmg for succeeding on a save is a problem to you... you have other stuffs to worry about.)
But well at the end of the day...just play whatever you want to play, after all, you would be the person playing.
Rogar Stonebow |
Hey thanks for all of your inputs
The character is for my wife, she wants to play a Monk type character with some extra abilities. However, she doesn't want to do the leg work, she just wants me to tell her what does what.
I am playing a Savage/Mutation Warrior Fighter and Beast-bonded Witch. I will have plenty of feats to share between myself and my familiar.
I like the idea of the inquisitor monk build. I didn't think of that actually.
Experiment 626 |
I've played a maneuver master//inquisitor before and things really start synching up at 3rd level. Solo tactics and Tandem Trip is a pretty delicious combo.
I was playing him as a bullying jerk (LE alignment) and the idea of using people as human shields with the Shake it Off and Escape Route teamwork feats was pretty amusing. The other players weren't into being the Party Face, so the conversion inquisition let me cover that role, too.
Your spells will come in handy - litany of sloth is a great, swift action spell that lets you get inside someone's reach or pull a maneuver on them without fear of reprisal. If your wisdom's high enough, the Command spell actually acts like "combat maneuver at range" since you can make people drop prone, drop their weapons, approach you and possibly wander through threatened areas in the process, etc.
Tons and tons of synergy there. Lore Warden/Martial Master Fighter's pretty tasty to gestalt with the inquisitor, too. Chainsawsam schooled me on that combo in this thread.
Fruian Thistlefoot |
Zen Archer Monk//Inquisitor- "Watching Sh*t Die Build"
Sacred Fist Warpriest//Druid- "Flurry of the Divine Kitty"
Qinggong (insert other favorite archetype here) Monk//Druid- "See Above with a few more skill points and better saves"
SF Warpriest//Inquisitor- "Flurry of Bane"
All those seem to be pretty good without much overlap.