Build Question: War Priest of Desna


Advice


How can a war priest of desna at level 3 human, Using Rapid shot, deadly aim, point blank shot precise shot. Have a +7/+7 attack with +7 damage on the dice using a +1 longbow?


What's his DEX?


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I am assuming 18. Its also a PFS legal character.

Scarab Sages

With no other buffs? Seems unlikely.

Hmmm

+7/+7 Rapid shot = +9 to hit

+9 to hit = +1 point blank shot +2 Bab +1 Weapon Focus + 1 Bow -1 deadly aim = +5
+7 dmg = +1 point blank shot +2 dealy aim + 1 bow = +3 dmg

This would require a +5 dex and a +3 str. Not impossible I guess. But if they only had divine favor up that would be +1 to both attack and hit

+4 Dex and +2 Str which is very doable


Luthross wrote:
How can a war priest of desna at level 3 human, Using Rapid shot, deadly aim, point blank shot precise shot. Have a +7/+7 attack with +7 damage on the dice using a +1 longbow?

He has a BAB of +2. +1 from the magic longbow, +1 from the warpriests Focus Weapon, for a total of +4. PBS for another +1 (within 30 feet) and a Dexterity of 18 (+4 mod) gives an attack modifier of +9, or +7/+7 with Rapid Shot.


Well, let's see. Rapid Shot is at -2/-2; Deadly Aim is -1 at base attack +2 for +2 damage; Point Blank Shot is +1 hit/+1 damage within 30 ft., and Precise Shot merely negates the in-combat -4 ranged penalty. So that all with the base attack bonus is +0/+0 for +3 damage within 30 ft., with no combat penalty.

Let's assume Focus Weapon was assigned to longbow (so now +1/+1 for +3 damage). The character has 5 feats in total (one for human, one at 1st and 3rd level, Focus Weapon ability and the warpriest bonus feat at 3rd level), and all are accounted for. Sacred Weapon doesn't yet boost a longbow at level 3.

If the +1 longbow is a composite with a +3 Strength rating, and the character has a 16+ Strength, 20-21 Dexterity, then they would have +7/+7 for +7 damage.


Just to make sure I understand it

So on attack it would be:
Dex +4
BAB +2
Magic Longbow +1
Weapon Focus +1
Total = +8

Rapid shot -2
Deadly Aim -1

total = +5 (+6 within 30 ft)
Divine Favor +1 Luck
+6 (+7 within 30 ft)

On damage it would be
Strength +2
Dealy Aim +2
Magic Lonbow +1
Total = +5 (+6 within 30 ft)

Divine Favor +1
+6 (+7 within 30 ft)

Does that look right?


The longbow needs to be composite or you don't add the Strength, but otherwise yes.


Fates favored trait with divine favor gives +2 to attack and damage rolls. It's really the warpriests thing with it's swift buffs.
SO that is most likely on for the fight. bab+2, focus+1, bow+1, DA-1, DP+2, PBS+1 this totals to +6, meaning he'd need a dex of 16 to get the +7s.
Damage is DP+2, DA+2, PBS+1, bow+1 for a +6 so he'd need a str 12 and a composite bow for the 7.
Up the Dex and Str by 2 if it's divine favor without Fate's favored trait

You're seeing why archery is really strong in PFS.


Yeesh, I may have to play this next time I go to PFS. Str 12 Dex 16 leaves plenty of room for Wis 12 (14 with racial bonus) and Con 14, with a 10/11 Int/Cha. Or put the racial bonus into Con and get a Wisdom increase as you go.

Scarab Sages

Thanis Kartaleon wrote:
Yeesh, I may have to play this next time I go to PFS. Str 12 Dex 16 leaves plenty of room for Wis 12 (14 with racial bonus) and Con 14, with a 10/11 Int/Cha. Or put the racial bonus into Con and get a Wisdom increase as you go.

Just a note, if you have an assignable stat bonus (humans, half-elves, half-orcs) you should always put it in the highest stat you're buying You'll get the most bang for your point buy buck that way

Lets say you're going to go 16 Dex, 14 Wis. Applying the +2 to dex reduces the required points from 10 pts (for 16) to 5 pts (for 14)


example
12, 16, 14, 11, 12+2, 10

or

12, 14+2, 14, 12, 14, 11

The second one has an int bonus and an odd charisma. All the other stats are the same as the second, so the second gives you more for your points.


Yeah, it's pretty easy to get as Chess Pwn has illustrated. I was running through how to do it and came to the same conclusions that he did, and would have posted such....but then I scrolled down.


Chess Pwn wrote:

example

12, 16, 14, 11, 12+2, 10

or

12, 14+2, 14, 12, 14, 11

The second one has an int bonus and an odd charisma. All the other stats are the same as the second, so the second gives you more for your points.

So a point-buy tangent.

tangent:
This is why the flexible +2 is so good, especially for melee since you want all the physical stats. Dwarf is the next best for melee because they usually can dump charisma. Lets say you're making a barb, so you go 16+2,14, 16, 7, 13, 7. A Dwarf could go 18, 14, 14+2, 7, 11+2, 7-2, for a fairly similar stat array, but you're feeling the dump in int more for skills not being human. But an elf cannot pull a similar stat array.

Community Manager

1 person marked this as a favorite.

Renamed the thread title to be more informative.


B. A. Robards-Debardot wrote:
Thanis Kartaleon wrote:
Yeesh, I may have to play this next time I go to PFS. Str 12 Dex 16 leaves plenty of room for Wis 12 (14 with racial bonus) and Con 14, with a 10/11 Int/Cha. Or put the racial bonus into Con and get a Wisdom increase as you go.

Just a note, if you have an assignable stat bonus (humans, half-elves, half-orcs) you should always put it in the highest stat you're buying You'll get the most bang for your point buy buck that way

Lets say you're going to go 16 Dex, 14 Wis. Applying the +2 to dex reduces the required points from 10 pts (for 16) to 5 pts (for 14)

I know, but at this point the character doesn't really need more combat optimization. Plus I was tired. >.>

Scarab Sages

Thanis Kartaleon wrote:
I know, but at this point the character doesn't really need more combat optimization. Plus I was tired. >.>

*gasp* Blasphemy!

Dark Archive

Or, with Fate's Favored:

Dex +4
BAB +2
Magic Longbow +1
Weapon Focus +1
Total = +8

Rapid shot -2
Deadly Aim -1

total = +5 (+6 within 30 ft)
Divine Favor +2 Luck
+7 (+8 within 30 ft)

On damage it would be
Strength +2
Dealy Aim +2
Magic Lonbow +1
Total = +5 (+6 within 30 ft)

Divine Favor +2
+7 (+8 within 30 ft)

...

Just so you have the +7/+7 when not within 30'

Stats:
14 Str, 16 Dex (+2) 12 Con = 17 points spent
10 Int, 14 Wis, 8 Cha = 3 points spent
=total of 20 point build.

Scarab Sages

But wait there's more!
At 6th Level he can use his bonus feat to pick up Weapon Specialization (which requires 4 levels of fighter) and then pick up Point Blank Master at 7th Level

Suffice it to say the Warpriest can be quite the archer.

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