A Song of Ice and Fire (Pre-Recruitment, Interest Check)


Recruitment

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Hi people,

I'm involved in two games on here (Only War and Eclipse Phase) and running a third (Homebrew), but I'm finding they aren't taking as much time as I'd expected and so I'm looking at the possibility of using at my other favorite ruleset, Green Ronin's A Song of Ice and Fire RPG.

Is anyone else feeling the urge for a jaunt to Westeros?

I'd probably prefer to play in it (in case my other three all get suddenly very busy) but if there's a fair bit of interest and everyone else would prefer to play too then I have a Chronicle or two in me. :3

Note this is simply a "Any interest?" check; if the answer is yes we can sort out who's running it, when it's set, who's playing and (depending on the story type) even do House Creation here before we do our character generation stuff in another Recruitment thread opened by the Narrator (who might even be me).

So; are you interested? And if so, prefer to play or narrate?


I bought some of the books (the base book and Nights Watch, IIRC) for another game that promptly died. I would play again, if such a game got going.


I've had this game for several years and have always really wanted the chance to play...

I could either play or narrate, as long as people were understanding that my experience using the ruleset is 0.


I also have owned the books for some time now, but not had chance to play it yet. I would prefer to be a player if we can get a group going!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I am in the same boat as Tenro. In fact it is possible we were in the same game, I would have to check.

Liberty's Edge

Very interested!!! Was in a start up a while ago that went nowhere, so would love to try again!!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

To clarify, yes, I am interested. While I would like to volunteer to narrate, past experience tells me I do a much better job of contributing to the game by simply playing.


I don't own the ruleset but I really love the world. I think it would be very interesting to participate in a game like this.


Wow ok, that's a big "yes" on interest then with at least six of us from the limited circle who are ducking on during Easter. I've only played in two of these and run a third, so we're all a little light on the experience side - which is good I think, since we'll all be on the same page.

Snake Charmer, you've kindly offered to do either but any preference between honing your ruleset knowledge in play first or practicing it from behind the Narrator's screen?

Sovereign Court

I have a few of the Green Ronin books and with the next season premiere coming up soon I've been thinking about getting my GoT and Gaming friends together in a RPG campaign.

I've been thinking about running a twin campaign under those rules, setting the two campaigns against each other as their respective antagonists. (House A vs House B)

I don't feel comfortable enough on the nature of PbP to actually tackle such an undertaking.. but I can see how it could be a snazzy way to perform such a "campaign vs campaign" metacampaign.

I'm interested in your game as a player to help gain familiarity with PbP gaming in general.

Maybe even interested to run, if people are willing to be very understanding with a PbP noob.


deusvult wrote:

I have a few of the Green Ronin books and with the next season premiere coming up soon I've been thinking about getting my GoT and Gaming friends together in a RPG campaign.

I've been thinking about running a twin campaign under those rules, setting the two campaigns against each other as their respective antagonists. (House A vs House B)

I don't feel comfortable enough on the nature of PbP to actually tackle such an undertaking.. but I can see how it could be a snazzy way to perform such a "campaign vs campaign" metacampaign.

I'm interested in your game as a player to help gain familiarity with PbP gaming in general.

Maybe even interested to run, if people are willing to be very understanding with a PbP noob.

Almost makes me want to suggest a PbP vs F2F twin campaign with the two Houses, except that one tends to run a little slower than the other (if a weekly game).

The biggie as far as I'm concerned is that combat and other more structured parts of the game tend to work better in PbP if we're a bit more flexible with initiative order.

The other thing to bear in mind if you're playing the RPG is that, as any GoT fan will tell you, there's a fair mixture of intrigue manipulation and social powerplay between every instance of actual swordplay. It's not impossible to make a combat savant in normal chargen, but it does tend to leave you with little to do except during combat (at least if you're only trying to do things you might be good at. In my tabletop game our one savant kept in character and persisted in trying, to general amusement/frustration from the rest of his House).


I'd also be totally willing to play, though my few times playing a GM in real life were, in a word, disastrous so I doubt anybody wants me to GM.


As far as combat v. intrigue, my thought is that every game does combat. SIFRP is a rare game that treats intrigue and war in as much detail, so if I were to run the game, I'd be planning on minimal combat.

I don't mind narrating, as long as everyone's chill about my inexperience. I have the basic book and the campaign guide. I'll have to think about what kind of campaign to run. Anyone have any real burning desires to do one sort of thing or another?

A possibility that occurs to me is to have parallel storylines. BlindKitsune could start in one place and I could start in another. That way we'd each get a chance to play, and as our story grows, we can cross plots as if we were GRRM himself.


Snake Charmer wrote:

As far as combat v. intrigue, my thought is that every game does combat. SIFRP is a rare game that treats intrigue and war in as much detail, so if I were to run the game, I'd be planning on minimal combat.

I don't mind narrating, as long as everyone's chill about my inexperience. I have the basic book and the campaign guide. I'll have to think about what kind of campaign to run. Anyone have any real burning desires to do one sort of thing or another?

A possibility that occurs to me is to have parallel storylines. BlindKitsune could start in one place and I could start in another. That way we'd each get a chance to play, and as our story grows, we can cross plots as if we were GRRM himself.

That could be entertaining; I admit, the more we talk about this and I mull on the idea, the more excited I get and the more I have to fight off the urge to organize and run the thing. I tend to agree on flavour, that in Asoiaf many or most of the characters you meet have some training in combat... but fighting itself is rare except for certain concentrated bloodbaths or tourneys. Most of the time Houses are trying to maneuver against one another more circumspectly, without violating the King's Law any more overtly than they have to.

Of course in some parts of the realm and at some points of history, the King's Law is a very very long way away...

We'd want to try to establish a consistent timeframe between our storylines (particularly as we get close by geographically) and we probably shouldn't be direct opponents, but I rather like the idea of us being able to play in cousin-games, meaning people who are interested could also try their hand at different character concepts.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Another thing to keep in mind regarding Combat in ASoIaF, is that it is LETHAL. If characters are fighting, the odds are that one, or more, of them are not going to walk away from it.


...and that even the winner isn't going to just 'sleep it off'. It lends itself well to short adventures interspersed by monthly abstract House Actions while the poor heroes rest up in bed. Unless they develop complications. Or get poisoned.

Not that that ever happened in Westeros... <_<


Yeah, I am interested. That said, my GoT experience is lacking, as is my GM experience.

I havent seen the newest season yet, and i haven't read past the second book


GoT and GM experience aren't needed if you're playing - as long as you know what the setting is, there's lots of basic explanation that can be saved. Though really, as long as most of the players in the game (up to the GM(s) how many players they want to try to handle at once in their game(s)) understand there's definitely room for one or two to learn.

Whoever ends up running them, if we're looking at cousin-games (or if we're not) we should consider two other questions I'm going to throw out there for our collective thought and input:

What?

The games I've played before were (and the Core rules are) mostly for a House-based game, which is where my experience lies. It's also possible that we could run a Night's Watch game, Free Folk game or a smallfolk game; the rules are there, though the flavor would be very different.

When?

The default starting date tends to be the latter days of King Robert's reign, around 296 AC. We could do that, and events could follow the path in Asoiaf or go someplace entirely different since there's a few years for the players to meddle before the first book even 'starts'.

Other dates that might be interesting to play from (or I think so anyway :3) include:

  • 187 AC - Dorne formally joins the Seven Kingdoms through the marriage of King Daeron II's younger sister Daenerys to Prince Maron Martell.
  • 259 AC - The Tragedy of Summerhall: King Aegon V and his heir, Prince Duncan, are killed in a great fire at the Targaryen's summer palace.
  • 277 AC - The Defiance of Duskendale takes place a while later, when House Darklyn refuses to pay taxes to the Iron Throne. Also 4 years before Robert's Rebellion (may) take place.

Oh, and...

Also if two Narrators are playing in the same setting, it would probably make sense if they play someone of relatively low Status since there should probably be some behind-the-scenes coordination on major realm-level events before they happen.

Liberty's Edge

Well whatever method you decide on, I would very much like to make a character for this game. A lesser house would probably fit nicely, and characters can be squires, advisers, etc to the heir...as well as friends from neighboring fiefs..plenty of role playing fodder! Getting excited just thinking about such a game!! lol


much rambling:
I think we definitely need to coordinate major events. I would imagine that if you were NPCing Lord Blind of House Kitsune and I were NPCing Lord Snake of House Charmer, that I'd keep my character in your game pretty low status and vice versa. Which I think is pretty much what you said.

One question is scale. Do we want to have a big game where all Westeros is involved, where we're running into Tywin Lannister and Mace Tyrell all over the place? Or do we want to focus on one region? Or a local game where the events of the Books are big picture background stuff that we might reach up and touch once in a while?

A couple of other interesting moments (to me) are Robert's Rebellion and the Greyjoy's Rebellion, largely because we know the major players involved. My first inclination would be to start at Jon Arryn's death, and keep the larger events of the book as backdrop, at least until the players find a way to stir the pot.

I don't have the Night's Watch supplement (though that wouldn't prevent us from doing a game there) but one possibility that springs to mind would be a shared game with a group of Freefolk on the one hand, and a minor house in the North that trades with them across the Bay of Ice on the other.

Very disorganized and brainstormy.

So what I've come up with is this. Let's not make it too complicated. One of us should start a game, with a scope and in a time period of their choosing. If it takes off and there is an appetite for more, we can add a spin-off game later.


Quite interested.

Was in a failed attempt at this , with Irnk , I believe. <waves> :)

Loved the house generation.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Snake Charmer wrote:
So what I've come up with is this. Let's not make it too complicated. One of us should start a game, with a scope and in a time period of their choosing. If it takes off and there is an appetite for more, we can add a spin-off game later.

So who is volunteering to Narrate?

Spazmodeus wrote:

Quite interested.

Was in a failed attempt at this , with Irnk , I believe. <waves> :)

Loved the house generation.

<waves back>

Yeah, that was fun. I felt like we could have gone somewhere interesting in that one.


I think I've managed to talk myself into it (with help from the enthusiastic level of interest here), but I'll be a very very happy fox if someone else ends up starting one as well once they've got their ruleset feet wet.

And not just because I wrote up a character yesterday, either.

Snake Charmer wrote:

Let's not make it too complicated. One of us should start a game, with a scope and in a time period of their choosing. If it takes off and there is an appetite for more, we can add a spin-off game later.

Alright, while we haven't settled on a core group yet (I'll save that for the formal recruitment thread) we've generally agreed we'd like to do a House-based game which in turn means there's some House Creation for us to do.

I love the House Creation rules :3.

It also sounds like it might be better to start around the time of the death of Jon Arryn since it's a period we're all more familiar with, whether from the books, tv series or both. Just no guarantees on how events will go - what parts of them are on-camera for us. ^^

Does everyone have a copy of the core RPG rules? I'll start us off.

Sovereign Court

BlindKitsune wrote:

I think I've managed to talk myself into it (with help from the enthusiastic level of interest here), but I'll be a very very happy fox if someone else ends up starting one as well once they've got their ruleset feet wet.

And not just because I wrote up a character yesterday, either.

Snake Charmer wrote:

Let's not make it too complicated. One of us should start a game, with a scope and in a time period of their choosing. If it takes off and there is an appetite for more, we can add a spin-off game later.

Alright, while we haven't settled on a core group yet (I'll save that for the formal recruitment thread) we've generally agreed we'd like to do a House-based game which in turn means there's some House Creation for us to do.

I love the House Creation rules :3.

Does everyone have a copy of the core RPG rules? I'll start us off.

Whereas the House Creation rules are intended to give the players agency in cooperatively designing the House they'll serve, I'm not sure that'll work in a PbP context. My instinct tells me the best way to do it is just run through the process yourself and then have character recruitment for roles you designate. I'd further recommend making a list of roles that is larger than the pool of players you plan to allow, that way noone's "stuck" playing a role they don't want.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
deusvult wrote:
Whereas the House Creation rules are intended to give the players agency in cooperatively designing the House they'll serve, I'm not sure that'll work in a PbP context.

Actually, the Campaign Spazmodeous & I took part in did just fine using the House Creation rules. They simply took up the first few pages of the Recruitment thread since we already had players recruited.

Edit, well, the House Creation rules weren't what killed that Campaign, would be a more accurate statement than that the Campaign itself did just fine, considering it died less than fifty posts into the Gameplay thread...


House Creation

Step One: The Realm

6.1: 3d6 ⇒ (1, 5, 6) = 12

Our House is sited in the Westerlands, west of the riverlands in a hilly region noted for its great wealth and power, numerous ports and countless mines. Lord Tywin Lannister is our Lord Paramount, though unless we're a fairly mighty House there's likely to be another we bend the knee to who serves the Lions directly.

Step Two: Starting Resources

Initial rolls:

Defense: 7d6 - 5 ⇒ (2, 6, 1, 3, 4, 6, 2) - 5 = 19 = 19
Influence: 7d6 + 10 ⇒ (2, 3, 1, 1, 4, 3, 5) + 10 = 29 = 29
Lands: 7d6 - 5 ⇒ (1, 3, 2, 2, 4, 5, 6) - 5 = 18 = 18
Law: 7d6 - 5 ⇒ (5, 3, 2, 3, 6, 6, 4) - 5 = 24 = 24
Population: 7d6 - 5 ⇒ (1, 1, 2, 6, 2, 4, 2) - 5 = 13 = 13
Power: 7d6 ⇒ (5, 4, 6, 3, 6, 4, 2) = 30 = 30
Wealth: 7d6 + 20 ⇒ (4, 2, 1, 3, 6, 3, 5) + 20 = 44 = 44

Don't worry about what those numbers mean (yet), we'll explain the context and I/we will handle holdings later. For now, higher is simply better.

Step Three: House History

I'm going to Narrator-fiat the first roll on this table and simply state that we're an Old House, whose tales and legends go back well before Aegon's Conquest (if not quite so far as Lann the Clever).

As we're under their eyes, we will have Seven Historical Events to play with.

The first - our House's Founding Event is...

1 of 7: 3d6 ⇒ (2, 4, 1) = 7 = Descent

Consequences:

Influence: 1d6 ⇒ 1
Lands: 1d6 ⇒ 3
Power: 1d6 ⇒ 2
Wealth: 1d6 ⇒ 1

Our House was probably born from a poor marriage - a desperate lord wedding his daughter to a merchant prince, or a senior branch of the family becoming extinct and leaving the holdings to a junior branch to rule.

Leaving out our House's as-yet-undetermined name, can I ask someone who's interested in playing to please write out a short (5-8 lines) in-character blurb about how our House was founded?

That person should also roll 1d6 to add to a Resource of their choice (call it before rolling please) and then roll 3d6 to determine the next event in the glorious tapestry of our history.


Ah so we are all in the same house? That'd be cool. Last game i played i had to make a whole house myself and running it was kinda rough.


Yes, that way we aren't all playing against one another (though we have our own personal objectives within the greater picture that might take your characters into competition from time to time.

It also makes player-driven storylines more interesting sometimes, since events and Glory rewards can benefit all the players communally instead of some over others. In my last game we had a whole storyline around trying to expand our herds and sell mules and mountain ponies to (in the end) the Night's Watch (from the Mountains of the Moon).

Another story arc happened around trying to expand our House lands by setting up a new hamlet, staking out some land, kicking out the tribesmen who thought it was theirs, finding and attracting smallfolk to the area and protecting them en route (and from the vengeful tribesmen some time later).

History is layers on layers.

Dark Archive

Good luck with the d20 version I think it is. I have the d6 version or maybe I got them wrong hahaha. if you want some "material" made from an old campaign such as premade generic NPC's and other things let me know.


d20 version? -_^

The only version I have is d6-based, I didn't realize they'd remade it for d20... and I can't find any signs of that either.

I mean the Green Ronin rules, if there was another beforehand.

But thanks for the offer :)


yeah i am pretty sure the version i have is all d6 stuff.

characters:

NAME: Renoff Tarkmann
AGE: Middle Age 50
STATUS: 5
ROLE: Leader
BACKGROUND: Kept the company of leader of greater house
GOAL: increase the wealth and standing of his own house
MOTIVATION: greed, ambition
VIRTUE: Devoted
VICE: Avaricious
Starting XP: 425 = 240+38+150 (8 remaining)
2 Agility
-1D Clumsy
4 Animal Handling
2 Athletics
3 Awareness
4 Cunning
2 Deception
3 Endurance
4 Fighting
+1B Long Blades
1 Healing
4 Knowledge
4 Language
4 Marksmanship
+1B Crossbows
4 Persuasion
+1B+2 Bargain
+1B Charm
+1B Convince
+1B Incite
5 Status
+1B Breeding
+3B Stewardship
1 Stealth
2 Survival
1 Thievery
3 Warfare
4 Will
SPENT: 420 (5 remain)

Destiny Points: 3
Benefits:
Charismatic Bargain - +2 Bargain.
Respected - opponents take -1D to Persuasion tests involving Incite, Intimidate, and Taunt.
Head for Numbers - Add Cunning Rank (4) to House Fortunes rolls; when gaining wealth, gain one additional point of wealth.
Drawbacks:
Clumsy - -1D Agility
Equipment:
170ss

500ss Castle-Forged Longsword (Dmg: Athletics +1)
30ss Castle-Forged Shield (Dmg: Ath -1; Defensive +2)
400ss Castle-Forged Medium Crossbow (Dmg: Agi +1; Long Range, Piercing 1, Reload (Lesser), Slow, Two-handed)
1200ss Castle-Forged Brigandine Armor
1000ss Noble Garb
600ss Courser
2400ss Castle-Forged Scale Barding

Derived Statistics:
Intrigue Defense: 12
Composure: 12
Combat Defense: 4
Health: 9
Armor Rating: 8
Damage: Melee: Ath +1; Ranged: Agi+1 (Piercing 1)

NAME: Viktor Tarkmann
AGE: Middle Age 30
STATUS: 4
ROLE: Schemer
BACKGROUND: traveled across the narrow sea for a time
GOAL: power
MOTIVATION: stability
VIRTUE: wise
VICE: cowardly
Starting XP: 240+28+200 (8 left)
2 Agility
2 Animal Handling
2 Athletics
4 Awareness
+1B Empathy
+1B Notice
4 Cunning
+1B Logic
+1B Memory
4 Deception (+4 treacherous)
+1B Bluff
2 Endurance
1 Fighting
2 Healing
4 Knowledge
+1B Education
+1B Research
4 Language
1 Marksmanship
5 Persuasion
+1B Bargain
+1B Convince
+1B Incite
4 Status
+1B Breeding
2 Stealth
1 Survival
1 Thievery
2 Warfare
4 Will

Destiny Points: 3
Benefits: 3
- Cadre: gain a veteran squad of 10 men
- Eloquent: Always go first in an intrigue
- Treacherous: Add Cunning rank to Deception test result
Drawbacks: Inept: Reroll all 6's on Agility tests

Equipment
14 gd, 80ss

20ss Castle-Forged Dagger
400ss Hard Leather Armor (AR 3; AP -2; B 0)
600ss Courser
1000ss Noble's Vestments

Derived Statistics:
Intrigue Defense: 12
Composure: 12
Combat Defense: 8 (-2 in armor)
Health: 6
Armor Rating: 3
Damage:

NAME: Jaffe Reynolt
AGE: Middle Age 32
STATUS: 3
ROLE: Rogue
BACKGROUND: served another house as a page
GOAL: skill, mastery in abilities of stealth
MOTIVATION: excellence
VIRTUE: wise
VICE: scheming
XP: 240+150+34 (4 remaining)
5 Agility:
2 Animal Handling:
4 Athletics:
+1B Swim
3 Awareness:
3 Cunning:
2 Deception:
3 Endurance:
-1D Frail
4 Fighting:
+1B Short Blades
2 Healing:
3 Knowledge:
+1B Streetwise
3 Language:
5 Marksmanship:
+3B Bows
1 Persuasion:
3 Status:
5 Stealth:
+2B Blend In
+2B+5 Sneak
1 Survival:
4 Thievery:
+1B Pick Lock
+1B Sleight of Hand
+1B Steal
1 Warfare:
2 Will:

Destiny Points: 3
Benefits:
Furtive - Reroll 1s, add Agility to Sneak results
Double Shot - fire two arrows at once at -1D on each
Deadly Shot - Bow and Crossbow gain Armor Piercing and Vicious
Drawbacks: Frail -1D Endurance
Equipment:

30ss Castle-Forged Stiletto (-1B to hit; Dmg: Agi; Piercing +2)
20ss Castle-Forged Dirk (Dmg: Agi-2; Off-hand +2)
20ss Castle-Forged Dagger (Dmg: Agi-2; Defensive +1; Off-hand +1)
100ss Castle-Forged Hunting Bow (Dmg: Agi; Piercing 1, Vicious)
900ss Castle-Forged Longbow (Dmg: Agi+2; Long Range, Piercing 2, Two-Handed, Unweildy, Vicious)
400ss Hard Leather Armor (AR 3; AP -2; B 0)
100ss Courtier's Garb
1ss Peasant's Garb
3ss Traveler's Garb
600ss Courser
50ss Stot

1606ss left

Derived Statistics:
Intrigue Defense: 9
Composure: 6
Combat Defense: 9 (3 in armor, +2 with shield)
Health: 9
Armor Rating: 10; AP-6; Bulk 3
Damage: Agi+2 (Piercing 2); Ranged: Agi+2 (Piercing 2)

NAME: Balrin Tarkmann
AGE: Adult 22
STATUS: 4
ROLE: Fighter (using the annointed knight archetype)
BACKGROUND: was involved in a battle against raiders
GOAL: power
MOTIVATION: excellence
VIRTUE: courageous
VICE: arrogant
Starting XP: 210+48 (18 left)
3 Agility
3 Animal Handling
+2B Ride
3 Athletics
+2B Strength
3 Awareness
2 Cunning
2 Deception
4 Endurance
+2B Resilience
5 Fighting
+3B Long Blades
+2B Spears
2 Healing
2 Knowledge
3 Language
2 Marksmanship
2 Persuasion
4 Status
2 Stealth
2 Survival
2 Thievery
3 Warfare
2 Will

Destiny Points 4
Benefits 3
- Long Blade Fighter I: Can sacrifice 1B to gain degree of success on hit. Adversaries wielding non-shield parrying weapons take -1 Combat Defense against your attacks.
- Annointed: +2 All Status tests
- Sponsor: (either Goldstar or Tarkmann most likely)
Drawbacks any one
- Unsubtle: -1D Thievery

Equipment

700ss Castle-Forged Bastard Sword
30ss Castle-Forged Shield
60ss Castle-Forged War Lance
3000ss Castle-Forged Plate Armor
250ss Noble Garb
1000ss Destrier

Derived Statistics:
Intrigue Defense: 9
Composure: 6
Combat Defense: 11
Health: 12
Armor Rating: 3
Damage: Melee: Bastard Sword (5D+2B; 4 dmg; Adaptable) Shield, (5D; 1dmg; Defensive +2), War Lance (5D+1B; 9dmg; Bulk2/Impale/Mounted/Powerful/Slow/Vicious)

=========================================================================== ===
Renoff Tarkmann=== 50
==================
Renoff Tarkmann is the inflential head of House Tarkmann, a house recently risen to power by House Goldstar. House Tarkmann fleets account for a significant portion of House Goldstar's naval power and merchant vessels. Renoff Tarkmann immediately set out to expand his kingdom once risen to a banner house status, and has been met with great fortune and success. Renoff is divided about how best to pass along his house, as Viktor has the political clout to run the house, and Balrin has the love of the people but not the head for expansion.

=========================================================================== ===
Viktor Tarkmann=== 30
==================
Viktor is the eldest son of Renoff Tarkmann, the only son of his first wife. His mother was from the free cities across the narrow sea. His mother died from an unknown illness not long after his birth. It isn't shocking that he is also relatively physically weak. In his early 20's, Viktor travelled to the free cities to reconnect with that half of his ancestry. Upon his return, he discovered that his house had prospered even more in his absence. This garnered him a bit of resentment from his father and younger brother, who put in the lion's share of the effort in expanding the kingdom. As such, he has put forth effort to assist his father politically.

=========================================================================== ===
Balrin Tarkmann=== 22
==================
Balrin is the youngest of Renoff's two sons, and the only son of his second wife. He is quite the opposite of his older half-brother, physically gifted and puissant of arms. During the kingdom's rise to power, some raiders decided that the fruit of the shield islands was ripe for picking. During the night raid, Balrin rallied the guards and slayed the raiders to a man while suffering minimal casualties. This garnered him the love of his father, his men and his people. More importantly (some would say), it garnered the attention of House Goldstar, complete with the accompanying tournament invites. He has been a fan favorite for some time at the tournaments, and he hopes to gain the hand of one of the daughters of House Goldstar, to help improve the status of his own house and gain power over his brother, who is next in line for succession of House Tarkmann.

=========================================================================== ===
Jaffe Reynolt===== 32
==================
Jaffe Reynolt was a page to the house of Viktor's mother, and travelled with her among her personal retainers as a scout after they crossed the narrow sea to Westeros. Young Victor and the boy were of an age and became fast friends. Viktor's mother having died while in Westeros, Jaffe remained as Viktor's retainer. They travelled together back across the narrow sea so Viktor could reconnect with his roots, and so Jaffe could visit their old haunts as well as protect his friend. These days, Jaffe is officially a scout, but also handles matters that will only be solved with a discreet killing.

i might try to use one of these guys again as my character, modified as appropriate. I made the four so i'd get to play a variety of styles, but i didnt get much play time in any of them as the campaign didnt get off the ground.


Running a (very) casual eye across them as I have to leave in the next three minutes, I can see a few good concept seeds in there but one thing that puzzles me is the starting xp. How do you get numbers ending in 4 or 8?

All the Ability Experience, Speciality Experience and costs for same I can see are all tens. Did the Narrator hand out a little extra experience?

Dark Archive

No problem d20 is old and nice. 3.5 Edition setting.

I believe I can contribute to this, with an already made rival house albeit a bit more powerful as they rolled Windfal and invested their points well, tho this one is in the North.

Remember to use the new Holdings.

Edit: I will do rolls later, but I will help and stat this House up. Hopefully we roll a Windfal or at least Infrastructure.


BlindKitsune wrote:

Running a (very) casual eye across them as I have to leave in the next three minutes, I can see a few good concept seeds in there but one thing that puzzles me is the starting xp. How do you get numbers ending in 4 or 8?

All the Ability Experience, Speciality Experience and costs for same I can see are all tens. Did the Narrator hand out a little extra experience?

I'd have to dig through my rulebooks to give you an answer, but maybe they did hand out extra? This was quite some time ago, and the game was put together on some other site so I wouldn't be able to tell if that were the case.

However, I want to say that there was some facet of character creation that cost less than ten points...(not sure, could be misremembering).

Dark Archive

If I do create a character it might be a knight, or something like the cousin, at least this way, the House can gain a smaller Knight House under it's own banner bolstering it's strength.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I will take a look at our House tomorrow & see what inspires me.


This isn't the recruitment thread or Chargen yet, my lords and ladies.

It's good to chat about character concepts, but let's focus on making the House first.


I didn't notice deusvult's post at the time, but he may have a point; I'll give it another six or seven hours to see if anyone is interested in writing parts of the history before I take over the rest of House Creation myself.

Good to see so many interested folk! Hopefully you all have a copy of the core book (pdf at least) and know which section I'm working through at the moment?

@Deiros: PM me the house build if you like (with its history and major events if possible) and I'll see how well it compares to the others I have in the area/setting.

@Tenro: Not that I can see; there's Ability Experience and Speciality Experience (depending on your age) which are done in multiples of ten and then there are benefits and flaws/drawbacks which are based on Destiny Points. Not really important, I just want to make sure we're all using the same rules for character creation before we design our new ones.

As an example, a new Middle Aged character will start with 240 Ability experience (+50 experience if you drop an Ability to 1 and the Narrator gives the nod) and 100 Speciality experience for bonus dice.

I strongly suspect there were some house rules in play. ^^

Liberty's Edge

As a new player to this system (not the world..read all books and such) what might you need from me to help flesh out the house or game background?


Hi Daniel, thanks for asking that.

At this point I'm tentatively deciding between "House Hornby", "House Durgood" and "House Gaele" for our player house. Do any of those sound better to you? Or let me know if you find them all awful and I'll get back to mulling things over.

At this point in House Creation, what would be fantastic is if you could:

BlindKitsune wrote:

Descent means our House was probably born from a poor marriage - a desperate lord wedding his daughter to a merchant prince, or a senior branch of the family becoming extinct and leaving the holdings to a junior branch to rule.

Leaving out our House's as-yet-undetermined name, can I ask someone who's interested in playing to please write out a short (5-8 lines) blurb about how our House was founded, in the style of a history text?

If you could also name one of the seven house resources (Defense, Influence, Lands, Law, Population, Power or Wealth) you'd like to increase by a d6 and then roll the d6 in-thread, that would be fantastic.

Finally, just roll 3d6 (again in-thread) and that will give us the next historical event to shape our house. I have the book open within arm's reach, so I'll relate what that means according to the book.

If you think it would be better I can try to take care of more of this House Creation stuff myself, but one thing I think the ruleset does well is allow the players to help shape more of the setting and I think it would be a shame to let that go in pBp if we don't need to.


Redgar was the fourth cousin of the Lord of ((Housename)), but to most people, he was a shepherd. Until his 53rd year, when a message came that a plague had come and the entire house had died horrible deaths. Redgar was neither the brightest, not the strongest man. After repeated explanations, he finally grasped that he was the Lord of ((?)). He immediately declared war on another shepherd across the valley who he accused of stealing the better meadows. The few retainers of House ((?)) that had survived the plague came to a quick agreement, and Lord Redgar took a mortal wound when he fell off his horse onto a spear.

Lord Edgar, his son, proved more adaptable to his new circumstances, and took command of the House and Lands by deferring to his retainers advice on all matters.

Lands: 1d6 ⇒ 3
Next Event: 3d6 ⇒ (2, 5, 4) = 11

Or should I delete this and take the next one?


No, I can make that work. Thanks Snake Charmer (and please forgive me if we have a few less sheep in the final cut ^^).

A roll of 11 gives us an Infrastructure event; a time of peace and prosperity as Edgar's wiser descendants avoid any conflict with their smaller neighbors and focus their resources on building up their wealth and influence over the land.

Wealth: 1d6 ⇒ 3
Influence: 1d6 ⇒ 2

Daniel, do you want to take the narrative/anecdote for this event instead?

As before, please direct a d6 of growth to one of the House resources and roll 3d6 at the end for the next event.

Sovereign Court

I wouldn't care what our house is named, I'm just tickled to be bannermen of mighty House Lannister.

Of the three names you suggested, I think 'Durgood' has a nice roll off the tongue. Of course that doesn't mean too much if there's not a good story for how the house came to have its name.


Certainly bodes well for our survival in this particular time and place.

Well, better than some of the alternatives (*coughStarkcough*).

As we're inheriting the House from the senior branch of our family after a tragic bout of spring sickness, my thought is that the House name probably harks back to a more heroic ancestor before the scope of our historical events - in the case of Durgood I'd suggest he be famed for his nobility and moral character, while for Gaele I thought he might be a Stormlander who took service with our liege lords and was raised to the nobility for his prowess on the battlefield.

Incredibly open to suggestions from interested potential players though. Which name do you like and where do you think the name comes from?


Maybe Redgar didn't want to be House Whatever, and when asked what he thought the house should be called and he said "Dur... good?"

I like Gaele better, though.


Slight preference to Ghaele over Durgood, makes us sound exotic and foreign.

Liberty's Edge

power 1d6 ⇒ 2
event 3d6 ⇒ (2, 2, 1) = 5

I think it sounds like House Ghaele will be our name...and looks like we have been keeping out of the "Game of Thrones" for the last few generations, instead focusing on expanding our wealth and influence as merchants. If this sounds good (along with whatever I get from my rolls) then I will write our background history....what is the starting period of our game? I would look at 277AC as noted above.

Dark Archive

Daniel
5 is a Catastrophe
Law
Population
Power
Wealth
roll 1d6 for each, and that is how much we lose for each resource.

A result of catastrophe usually indicates a natural disaster, such as an
outbreak of plague, blight, or drought, any of which can diminish your
population and ability to control your lands. If catastrophe is your first
historical event, it means your family may have gained their status
through dubious or tragic means, perhaps replacing the previous lords
who were wiped out during the catastrophe or were a lesser branch that
rose in station as they inherited the holdings of their kin.

House rolls need to improve maybe a GM Fiat Windfall?

Liberty's Edge

Yikes!! sorry :-(

Law 1d6 ⇒ 2
Population 1d6 ⇒ 3
Power 1d6 ⇒ 4
Wealth 1d6 ⇒ 6

Dark Archive

Event: 3d6 ⇒ (5, 1, 5) = 11

Infrastructure
Defense: 1d6 ⇒ 4
Population: 1d6 ⇒ 5

Events so far
Descent
Catastrophe
Infrastructure
Infrastructure

Total Numbers so far:
Defense: 19
Influence: 30
Lands: 15
Law: 22
Population: 15
Power: 24
Wealth: 40

House Ghaele (majority pick I think)

House Ghaele
Our House was probably born from a poor marriage - a desperate lord wedding his daughter to a merchant prince, or a senior branch of the family becoming extinct and leaving the holdings to a junior branch to rule.

Redgar was the fourth cousin of the Lord of Ghaele, but to most people, he was a shepherd. Until his 53rd year, when a message came that a plague had come and the entire house had died horrible deaths. Redgar was neither the brightest, not the strongest man. After repeated explanations, he finally grasped that he was the Lord of Ghaele. He immediately declared war on another shepherd across the valley who he accused of stealing the better meadows. The few retainers of House ((?)) that had survived the plague came to a quick agreement, and Lord Redgar took a mortal wound when he fell off his horse onto a spear.

Lord Edgar, his son, proved more adaptable to his new circumstances, and took command of the House and Lands by deferring to his retainers advice on all matters.

I'll try to consolidate this and add my part.

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