Calculating armor HP question


Rules Questions

Shadow Lodge

1 person marked this as FAQ candidate.

When calculating the health of magically enhanced armor do you factor the enhancement bonus to armor into the equation when you multiply to determine its health or not?

For example if I had a suit of +1 padded would it have 15 HP (1*5+10) or 20 HP (2*5+10)?


I thought each armor had it's own HP and then enchantment bonuses to the armor just increased the HP by a flat amount?

Shadow Lodge

PrinceDogWaterIII wrote:
I thought each armor had it's own HP and then enchantment bonuses to the armor just increased the HP by a flat amount?

Sort of. You calculate the HP of armor by taking the armor bonus it offers and multiplying it by 5. Unfortunately they don't say whether or not you are supposed to include increases to that number brought on by things like magical enhancement.


Magic Armor, Shields, and Weapons

Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item's hit points.

Give me a moment to actually cite the source from a core rule book.

Edit: Page found in Core Rule Book, 175. Table 7-12 Common Armor, Weapon, and Shield Hardness and Hit Points

Shadow Lodge

PrinceDogWaterIII wrote:

Magic Armor, Shields, and Weapons

Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item's hit points.

Give me a moment to actually cite the source from a core rule book.

Edit: Page found in Core Rule Book, 175. Table 7-12 Common Armor, Weapon, and Shield Hardness and Hit Points

Yeah I know that part, the question was whether or not the enhancement bonus was also treated as part of the armor bonus when filling out hp.

I.e. a suit of +1 studded leather having 30 hp because it has an armor bonus of 4 which is multiplied by 5 and then has the +10 added because of enhancement after that.

All that being said though I think you are right and the enhancement bonus is ignored since it is an enhancement bonus to armor that stacks with it rather than acts as an increase to base armor.

Still I would love to have a dev look this over and verify the logic of it all.


I go by KISS: base hp and hardness are determined first, then add the bonus hardness/hp provided by the enhancement. In order: normal version, material modifications (if any), magic enhancements (including the benefits of the impervious magic armor quality).

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