Challenging character concept....VERY challenging....


Advice


So this is not by any means meant to be an "optimised" concept....but I would like to see if it's even possible on a functional level, as I really like the flavor.

The idea is a Gnome (male) that is fashioned after the Korred/fey.

My initial thought was White Haired Witch....but as I have been looking at threads discussing the class....I have really mixed feelings as to if that's the best route to go...

The other option I am seeing is to go Magus/Hexcrafter + the Prehensile hair hex....but that seems to really loose out on many of the varied boosts the White Haired Witch get's.

Given that at size small...I will be limited in my grapple range to begin with (wouldn't you know this idea is for Giant Slayer AP)...

Which route would be most useful in the long run ?

Or is the whole concept just so worthless as to not be worth pursuing ?

Scarab Sages

I suggest working with your DM to create a Sea Anemone Shaman Archetype - you know, a combination of Witch and Oracle with whose signature trick is anchoring themselves to the spot then devour enemies using their hair tendrils!

More seriously: Don't let the Johnny-come-lately Church of Gaming brainwash you. Any character concept sufficiently well-thought out can find a way to be "optimal."


LOL...I guess in the sense of "optimal" for the concept....vs optimal as in optimized against other classes ;)

I'm more of a RP than optimization sort....but I do want to be useful..., and don't want to be the "weakest link" in the party ;)


Are their any feats that allow you to grapple creatures larger than you ?


Grapple is not size limited.

Technically speaking a Sprite can grapple a Great Wyrm, though overcoming the Wyrm's massive CMD bonus with the Sprite's massive CMB penalty is a trick.

White Haired Witch has been Errataed to be even worse than it already was. A 1/2 BaB class Grappling is already an iffy prospect even with a +4 bonus from Grab. Changing that to a Swift action required to initiate the grapple is just kicking it while it's down.

You might be better served by simply refluffing something else.

If you can use Psionics, roll up an Aberrant Aegis and re-fluff its Tentacle Customiation as hair tendrils. It gives you a Tentacle Natural Attack, up to 4 of them total, that also adds a bonus to Grapple checks for each one you take.

Your best bet if it must be hair is probably a Shaman. That fixes a bit of the BaB problem right off. Then you can do some finagling that might make it pretty good.

Since it doesn't specify damage type, ask your GM if you can have the hair deal Piercing damage. This will let you qualify for the Hamatula Strike Feat, which essentially gives you Grab with your hair via the flavor of impaling people on it.


It just occurred to me that Shaman with the Prehensile hair hex might also be an option....

I was just skimming through older threads in an attempt to understand why the Prehensile hair hex was considered superior to the WHW ability...

The white hair ability has better dmg, greater reach, and increases options without expending valuable feat slots ?

What am I missing ?

Scarab Sages

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nighttree wrote:

LOL...I guess in the sense of "optimal" for the concept....vs optimal as in optimized against other classes ;)

I'm more of a RP than optimization sort....but I do want to be useful..., and don't want to be the "weakest link" in the party ;)

What I'm telling you is that there's always a way to be effective - as a Gnome, you may not be the #1 BEST hair-grappler, BUT you can make up for it in many other ways and still be a *good* hair grappler. One-trick ponies ought to be the exception rather than the rule.


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have you considered building around using the strangling hair spell?


nighttree wrote:

It just occurred to me that Shaman with the Prehensile hair hex might also be an option....

I was just skimming through older threads in an attempt to understand why the Prehensile hair hex was considered superior to the WHW ability...

The white hair ability has better dmg, greater reach, and increases options without expending valuable feat slots ?

What am I missing ?

That it replaces your Hexes, Major Hexes, and Grand Hexes in their entirety.


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I have a homebrew Magus archetype called the White-Haired Magus that is muchly about hair use and grappling, could serve if you'd like me to post it.


Rynjin wrote:
That it replaces your Hexes, Major Hexes, and Grand Hexes in their entirety.

AHh....got ya

I'm looking at Shaman as an option, taking prehensile Hair Hex at 2nd.

Strangling hair may be a worthwhile option...I can use the the Arcane enlightenment ability of the lore hex to gain the spell....

@ GM Arkwright...I would love to see the build...right now I'm looking at all options and trying to figure out which one will make the most sense ;)


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Well, this isn't a build, it's a homebrew archetype of my own creation; don't expect to use it without special GM dispensation.


GM Arkwright wrote:
Well, this isn't a build, it's a homebrew archetype of my own creation; don't expect to use it without special GM dispensation.

Thanks GM...I gota say...using "hair style" as a play on words gave me a harty chuckle ;)


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I confess that particular pun is from someone else's previous iteration of the concept; he's credited up the top. A few puns are mine. Like 'Dreadlocks' for a Cause Fear effect.

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Rynjin wrote:
White Haired Witch has been Errataed to be even worse than it already was. A 1/2 BaB class Grappling is already an iffy prospect even with a +4 bonus from Grab. Changing that to a Swift action required to initiate the grapple is just kicking it while it's down.

Where is this? Both the text in WHW and Grab refer to a free action. I poked around the FAQs and didn't see anything relevant.

I believe you, just wondering where this would be.


Hm. It seems the PFSRD goofed on this one. That "official FAQ" was from PFS.


Since it's not PFS I would suggest everyone's favorite class the synthesist, with tentacles re-fluffed as hair and the grab evolution(remember you choose what the eidolon looks like so it should be well within your rights to have them look like hair/be hair. If you want to be more effective (secondary natrual attacks are not great) you could take more arms and claws but it wouldn't look as thematic.) As the game progresses you could become large/huge/etc when needed. (enlarge person-permanency only cost 2,500 then add in the large evolutions)
You have the spells to improve this: long arm (lvl 1) which add 5ft to reach, Lesser evolution surge (lvl 2) which adds more tentacles, black tentacles (lvl3) for ranged attacks (fluffed as hair bursting up through the floor). With two levels of master of many styles monk you can pick up grappling style and grabbing master to grab and damage all of the things at once.
I thought about making a naruto style character with the eidolon acting as the demon fox cloak but never actually made it.

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