New toys for Radillo the Mental Case


Homebrew and House Rules


I've really been wanting to play Radillo because her power to instantly recharge(and later acquire) boons with the mental trait intrigued me, but there are very few spells with the mental trait and (so far) I haven't come across any items that have the trait. I made a few myself on drive thru and was hoping the community could give me some feedback as to whether or not you would use them(some of them might be overkill or unbalanced but it was a first attempt). Thanks in Advance :).

Tome of Persuasion

Necklace of Beast Dominance

Voodoo Pins

Half Elven Tarot

Mindflay Cloak

Mind Crush Ring


Interesting cards. I really like how some powers like the one from Radillo and Agna's Offhand ability don't pigeonhole the ability to just the obvious boon (Spells for Radillo and Weapons for Agna) and leaves it open for all cards.

Just a note about a couple of your cards, though: Voodoo Pins and Half Elven Tarot state that the cost to use their powers is to Banish the boon, but then the recharge text says "instead of burying".


Sweet! Just added Radillo to an early adventure path. Can you fix the language mentioned by pluvia33? If so, I'm game to add these to my game.

Love the voodoo pins. Very thematic.


My main reason for never having gone anywhere near Radillo is the large number of things which are immune to Mental (I.e. Anything undead)

Would cards like Tarot or the Pins be able to search for / evade undead enemies? I'm just trying to remember how the adding of traits work when you're not making a check...


By the rules, the Half Elven Tarot will work on monsters immune to the mental trait, but I don't think the Voodoo Pins will. You can't pay cards with the trait the bane is immune to during the encounter. The pins say "before you encounter". If that I'd being used RotR style as part of the encounter, then the immunity rule already applies. If it means something like "between when you flip over a card but before you literary encounter it" then it would work. But nothing official works the second way.


Hawkmoon269 wrote:
By the rules, the Half Elven Tarot will work on monsters immune to the mental trait, but I don't think the Voodoo Pins will. You can't pay cards with the trait the bane is immune to during the encounter. The pins say "before you encounter". If that I'd being used RotR style as part of the encounter, then the immunity rule already applies. If it means something like "between when you flip over a card but before you literary encounter it" then it would work. But nothing official works the second way.

Yes, my intent was that the card be used before the encounter even happens as soon as the bane is flipped. I wanted to use more specific wording on some of the cards but the text wouldn't fit. I did notice a few errata, does drive thru allow editing or do I have to just make another card?(maybe I'll just start an FAQ ; > )


What if the voodoo pins were displayed first at the start of a turn? Perhaps hall moon would be kind enough to help me out, I never really understood the display cards(like jolly roger and Besmara's bones), would it be legal to say" display this card before your explore phase" then if you encounter a bane you banish or recharge and if there is no bane just keep it for the next turn?


What I would do for the Pins is word it something like "When you would encounter a bane..." That kind of phrasing has been used to signify that something would normally happen, but doesn't because this other thing happens.

I don't think DriveThru is capable of allowing editing. You can always just make a new card. If you really don't want to the old one there, you could try contacting DriveThru and asking them to remove that one because you had made a mistake on it.


Thanks Hawk : ). Since I'm going to make some changes I figured I'd poll everyone: should I change the mind crush ring from 3d12 to 4d12? Originally I was going to make it 4 but I wasn't sure if that would be too powerful.


Card language is now fixed : ).


Fixed links for cards with language issues and a few new ones:

Half Elven Tarot

Voodoo Pins

Mind Crush Ring

Mask of Telekinetic Force

Sea Siren Gown

Phychic's juju Talisman

Hypnotyzing Vapor Pipe


Why would you ever choose Bane for the Talisman, since doing so increases the difficulty to defeat the bane?


The choose part isn't supposed to be there. it's just to take a 50/50 shot to add to your boon check like a gambling item of sorts, good juju Gets you +5 bad juju gets you an increase of 5 to the check to defeat. I'll have it taken down so I can fix it.


what I could do is make it" before you explore, bury this card and choose Bane or Boon. If you are right ,add 5 to your check to aquire or defeat. if you are wrong, increase your check to acquire or defeat by 5".

Or fix the typo and leave it as " Before you explore bury this card. If you encounter a Boon add 5 to your check to acquire. If you encounter a Bane increase the check to defeat by 5."

What do you guys think?

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