Magus Rule Question


Rules Questions


At level 5 you get to add abilities to your sword. Like Ice, flame, speed, vorpal...

If I am at level 6 and I have a +1 magic sword could I vorpal by paying the 5 points from my pool, or do I have to wait until I could put a +5 enchantment on my sword (level 17)?

There was a discussion about that last gaming session.

Thanks.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The later.

Check the rule out that if you put a second arcane pool application to your sword, the first one goes away. So there isn't any way to get a vorpal sword at 6th level.

So yes, you DO have to wait until you're 17th level, and your sword must be at least plus one to start with.


The part you seem to have overlooked, stated right in the description of the Arcane Pool class feature:

Pathfinder SRD, Magus, Arcane Pool wrote:
Adding these properties consumes an amount of bonus equal to the property’s base price modifier.

You cannot consume what you do not have. I cannot consume a pizza unless I have a pizza. If I only have two slices of pizza, I cannot consume 5 slices of pizza.

If you only add +1 to your weapon, you cannot consume +5 in order to make it vorpal. You won't be able to do that until you actually add +5 to the weapon, at which time you will consume that whole bonus to make it weapon (and you can only do that to a magical weapon that is already at least +1 per the remaining Arcane Pool rules).

Edit: Samurai'd

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
DM_Blake wrote:

The part you seem to have overlooked, stated right in the description of the Arcane Pool class feature:

Pathfinder SRD, Magus, Arcane Pool wrote:
Adding these properties consumes an amount of bonus equal to the property’s base price modifier.

You cannot consume what you do not have. I cannot consume a pizza unless I have a pizza. If I only have two slices of pizza, I cannot consume 5 slices of pizza.

If you only add +1 to your weapon, you cannot consume +5 in order to make it vorpal. You won't be able to do that until you actually add +5 to the weapon, at which time you will consume that whole bonus to make it weapon (and you can only do that to a magical weapon that is already at least +1 per the remaining Arcane Pool rules).

Edit: Samurai'd

Fencer was under the impression that you could spend multiple Arcane Pool points, and pile up +1 bonuses until he could get his vorpal on.

Silver Crusade

LazerX, IMO you are incorrect. As long as the Magus sword or black blade is at least +1 he can spend any amount of arcane pool points to enhance the swords to hit bonus or use the arcane pool to add any of the enhancements such as flaming by spending 1 arcane point for flaming or 2 for flaming burst.

You do not have to a +2 weapon to use flaming burst. you have to have a +1 slashing weapon or a blackblade and spend 2 points from your arcane pool or 3 if your smart and buy the enduring blade arcana.

The weapon enhancements provided by the Magi's Arcane pool follow the standard rules for magic weapon enhancement except they are temporary
you do not have to have a +5/+5 weapon to put the vorpal weapons enhancement on it it just requires a +1 weapon.


Lou Diamond wrote:

LazerX, IMO you are incorrect. As long as the Magus sword or black blade is at least +1 he can spend any amount of arcane pool points to enhance the swords to hit bonus or use the arcane pool to add any of the enhancements such as flaming by spending 1 arcane point for flaming or 2 for flaming burst.

You do not have to a +2 weapon to use flaming burst. you have to have a +1 slashing weapon or a blackblade and spend 2 points from your arcane pool or 3 if your smart and buy the enduring blade arcana.

The weapon enhancements provided by the Magi's Arcane pool follow the standard rules for magic weapon enhancement except they are temporary
you do not have to have a +5/+5 weapon to put the vorpal weapons enhancement on it it just requires a +1 weapon.

how do you get that from the rules if the rules says "Multiple uses of this ability do not stack with themselves." You spend one point and you get the amount of + that your level gives you.


I'm not sure Lou Diamond was on the same page. Simple misreading.


Can I use the magus arcana "Empowered magic" when creating a wand.
Empowered magic(sp): The magus can cast one spell per day as if it were modified by the empowered spell feat. This does not increase the casting time or the level of the spell. The magus must be at least 6th level before selecting this magus arcana.


No. You're not casting a spell when you create a wand, you're creating a magic item.


Doesn't the last sentence the in parentheses say it is casting a spell?

The creator must have prepared the spell to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focuses the spell requires. Fifty of each needed material component are required (one foreach charge). Material components are consumed when work begins, but focuses are not. A focus used in creating a wand can be reused. The act of working on the wand triggers the prepared spell, making it unavailable for casting during each day devoted to the wand’s creation. (That is, that spell slot is expended from the caster’s currently prepared spells, just as if it had been cast.)
Crafting a wand requires 1 day per each 1,000 gp of the price.


How about this?

Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell’s higher spell level (after the application of the metamagic feat). A character doesn’t need the metamagic feat to activate an item storing a metamagic version of a spell.


Cortheryn wrote:

Doesn't the last sentence the in parentheses say it is casting a spell?

The creator must have prepared the spell to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focuses the spell requires. Fifty of each needed material component are required (one foreach charge). Material components are consumed when work begins, but focuses are not. A focus used in creating a wand can be reused. The act of working on the wand triggers the prepared spell, making it unavailable for casting during each day devoted to the wand’s creation. (That is, that spell slot is expended from the caster’s currently prepared spells, just as if it had been cast.)
Crafting a wand requires 1 day per each 1,000 gp of the price.

"just as if it had been cast" is not actually the same as "it's being cast". It's just saying that for the purposes of handling the slot that it was prepared in, treat it as if it had been cast. IE expend the slot from the caster's currently prepared spells.


Could someone tell how the arcana "double fire wand" works exactly?
Do I have 2 wands in 1 hand or am I dual wielding?
Doublefire Wand (Su)

Prerequisite: Magus 15, wand wielder arcana

Benefit: The magus can activate two wands or activate two staff abilities at once in place of casting a spell when using spell combat.

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