Question on trickster path ability : Transfert magic (Mythic)


Rules Questions


So , one of the characters in my game has this ability, wich goes as follows :


Transfer Magic (Su): Your mythic nature allows you to take magic from others as easily as you could take their gold. By expending one use of mythic power as a standard action, you can make a melee touch attack to transfer an active magical effect from a target creature to you. If you succeed, the highest-level effect on the target transfers to you (determine randomly if the target has multiple effects with the same level), ending the effect for the target and continuing it on you with the remaining duration as if you were the original target. You may end the effect on yourself as a standard action; this doesn't cause it to revert to the original target. If the transferred magic can't affect you (for example, if it doesn't affect creatures of your type), it ends immediately as if dispelled. You can't use this ability to transfer continuous bonuses from magic items, such as an armor bonus from bracers of armor.

So, basicaly, the "dispel" on self is always an automatic sucess.

My question is , what happens if you try to transfer a negative effect to you, and then dispel it.

for example, let it be a bestow curse. After discussion , we agreeed that this would be no exception. So Player 1 Transfers the (currently permanent) curse on player 2 onto himself, effectively suffering form the curse until he psends a standard action to end it. (were that curse to impair his future actions, incluing spending that standard action to end it, would still do so.)

So, we kind of agree that transfering a condition into oneself does not allow you a save against the condition. you agree to suffer the full effect until you get rid a it.

As another example, if trying to save a character life by "transfering" a suffocate spell affecting him, you would have to suceed a fortitude save by yourself on the beginning of the next round, or risk falling inconscious (and then maybe die).

So far, so good.

But what if the spell in question as as partial effect in case of a suceeded save, and you want to transfert it to you?
would you :

1) Suffer the full effect of the spell, as if you had failed the (or all) save(s)
2) Suffer the exact current effect affecting the target, including what you partially saved against
3) Re-roll your own save upon transfering the spell unto you, in order to determine the outcome?

I'm thinking of a situation with baleful polymorph, where the target as failed the foritude save (transfering it into a tiny animal), but may (or may not, the players don't know yet) suceeded the will save.

What would happen if the trickster transfer the polymorph into himself?

Edited for clarity

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Trickster has to make those two saves, and hope he doesn't turn into a dumb tiny animal.


By reading this specific part,


If you succeed, the highest-level effect on the target transfers to you, ending the effect for the target and continuing it on you with the remaining duration as if you were the original target.

We (my group) understood and agreed that you are not allowed a new save against the effect. You suffer the whole consequences of the effect currently affecting the target (for the remaining duration).

so option 3) was more, like, to complete the set of posibilities, but I doubt it is the answer.

My dilema is really between 1 and 2.


Thread necromancy!

Can the melee touch attack for this ability beer done with a weapon, or must you use a few hand?

The Exchange

would say hand unless maybe a magus.

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