Lawrence DuBois |
So your player decides to purchase a flaming weapon made of frost-forged steel and a frost weapon of fire-forged steel. Would you allow them to strike the two weapons against each other activates the fire/frost-forged steel's abilities? Would make them have to actually deal damage to each other? Would you do something else entirely?
Basic explanation of the fire/frost-forged abilities: when the weapon is exposed to fire damage, a fire-forged weapon deals fire damage to enemies for two rounds. Frost-forged does the same with cold damage. Holding a fire-forged weapon in a campfire is explicitly said to trigger the ability, but it just seems a bit exploitative, particularly since each weapon would deal both fire and cold damage. Cool exploitative rather than game-breaking exploitative, but still.
Lawrence DuBois |
Actually, since the fire/frost-forged steel requires 10 points of damage and the enchantments only deal 1d6, it actually would need to be houseruled in which is what gives me pause. He hasn't got any ways of expanding the damage unusually and given that cold and fire damage are the two most commonly resisted energy types, it's pretty much the furthest thing from game-breaking. It's basically a slightly cheaper, and limited version of the flaming and frost enchantments. If I were to allow it, though, I probably wouldn't require more than a move action to trigger it, particularly since it only lasts one round. Perhaps fluffing up the explanation for why 1d6 allows it to charge as 10 points of damage due to some sort of feedback loop or something... *shrug*