TheSmogMonster |
See, my friend once ran us through a game that had something called "weaselball" where a live weasel was tossed between two teams. Hilarity and biting ensued.
I have decided to make this my build for a random half-orc wizard. I don't much care about optimization, it's all about the stupid gimmick and I have a rules question considering it.
I have throw everything and I'm pretty sure I can throw my familiar at an enemy using said feat then have the Weasel bite attack and latch on to the enemy, but does that bite also count for delivering touch spells or no? It doesn't change my tactic much, but it's something I want to be clear on.
Thanks for any help,
TheSmogMonster
Cuuniyevo |
I'll assume that your GM is already on board with the idea of being able to accurately throw a tiny live animal, but I feel I should point out that this is not something that every GM would allow, even if the animal in question was playing along voluntarily. Oddly shaped, squirming things are not the best missiles.
Most spells that would be delivered via touch are standard actions, and throwing is also a standard action, so you wouldn't be able to do both in the same turn. Do you have the Quicken Spell metamagic feat? Apart from that, I don't really see a difference, mechanically, between you transporting your familiar, and the familiar transporting itself.
TheSmogMonster |
We've always played under Animal Companions, Familiars, etc have their own actions. Therefore me tossing it and it attacking would function, even the touch attack would work because I can designate the familiar as the toucher to deliver it. The GM I'd be playing this with would be the guy who made the weasel-ball game, so yeah I think he'd be ok with it.
What I'm looking for is if the familiar's Natural Attack can deliever the Spell or if it has to make a separate touch attack.
As for quicken spell, he's made at lvl 5, it's unusable at that point. It'd be mostly reying on my team to provide me a turn or two for cover to load the spells onto the Weasel familiar.
Cuuniyevo |
To deliver touch attacks, you have to be touching your familiar at the time you cast the spell. If the casting time is 1 standard action or more, you cannot throw the familiar in the same round. The familiar having its own actions is irrelevant, because the wizard is the one that has to cast the spell, and also the one who has to perform the throw.
Yes, a natural attack would deliver the spell. While your familiar is Holding the Charge, they are subject to the same rules as a PC. I've bolded the relevant bits.
Holding the Charge: If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
Sure, so long as you pre-load the familiar, and don't let go of them until you perform the throw, this should work out.