Confused on additional resources.


Pathfinder Society


Hey all.

So here is the question. My daughter and I were looking at making her Ifrit Sorcerer (with boon). I explained all about day jobs, craft and Proff.
Anyway she was reading the Ifrit section of the advanced race guide and found this.

Advanced Race Guide wrote:

Ink, Fire

This rich yellow ink reacts with a creature's body heat to create a flickering, flame-like glow. It takes 10 minutes to apply fire ink, and 1 dose covers an approximately hand-sized area. Once applied, the ink glows as a candle for 24 hours. Four or more doses applied to the same part of the body glow as a torch for 24 hours. The alchemical reaction of the ink to the target's skin and body heat is painful and irritating, giving the target the sickened condition while the glow lasts. A DC 15 Heal check can temporarily soothe these sensations, negating the sickened condition for 1 hour. Creatures immune or resistant to fire are immune to this sickening effect. Ifrits are especially known for their fondness for fire ink, and ifrit fire-dancers often decorate their skin with flaming designs before performing. A concentrated version of the ink costs 10 times as much and can be used to make permanently glowing tattoos.

So she asked me if she could use craft tattoo as her day job, I said sure.

THEN she asked if she could use fire ink if she paid for it herself then used it on other PCs to give glowing tattoos?......

I have no idea.

She is allowed to buy fire ink as an ifrit, she can use an item on another PC, but I have NO IDEA what happenes then.

Any help would be great, thanks.


Mind you this only is a thing if they have fire resist. (well could be done to others but would be a BAD plan)


To me, it looks like the party would get the sickened condition, at least for a little while. I would think they should eventually get used to the irritation. How long that takes would have to Gm Fiat.

Dark Archive 4/5 5/55/5 ****

Additional Resources wrote:
Ifrits: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play.

The item is legal for Ifrit characters. The other player would need to agree to the application. It is unlikely this would happen as the mechanical benefit is not great for the detriment if the character is not resistant to or immune to fire. The effects would end at the end of the scenario. Craft(Tattoo) probably works as a skill, though obviously it couldn't be used as having Inscribe Magical Tattoo. It sounds like a cool character though that might want to check out Tattooed Sorcerer, Varisian Tattoo and purchasing magical tattoos (some of which are PFS legal, but not particularly good).

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

I hate to say it, but I think this is one of those, "you can't give items to other players to keep." At least if you're talking about the permanent tattoo version. For the temporary tattoo I don't see any issue with her using it on PCs if they want it.

Now, a fix for a permanent tattoo, the players could "pay her" for the tattoo by buying the ink themselves, then let her do the tattoo. I wouldn't see any problem with that then, since there'd be no real transfer of items/gp. The GM would want to make a note on the chronicle and make sure the item was paid for, and the players would need the ARG... :/ So that could be an issue too.

DrP, one of the nice things about how the ARG was sanctioned, is items like fire ink are available to anyone, per the line "Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it".


So provided...

A. The Target player bought the fire ink.
B. The target player has at least fire resist 1

This is fine to do?

I just want to make 100% clear.

For the Record Eric I'm fairly sure you are our VC.


Sounds fine.

Say goodbye to stealth checks, though, except perhaps in places that are already blindingly bright or against blind targets.

-j


Good point but really who needs stealth when you look so cool?

Sovereign Court 5/5 5/55/5

Jason Wu wrote:

Sounds fine.

Say goodbye to stealth checks, though, except perhaps in places that are already blindingly bright or against blind targets.

-j

The ink only glows brightly 24 hours. After that, it could presumably be concealed with cloth or armor.

5/5 RPG Superstar 2014 Top 32

The Guide spells out what can be carried over from game to game. Fire Ink is not listed, so it would be lost at the end of the scenario.

Your daughter's character wouldn't really be able to provide tattoos to other PCs because of the no crafting rules.

Players at the table with your daughter could have their characters buy tattoos at the normal listed price, and say that your daughter's character did the work. That is about as close as it's going to get to your daughter being able to provide tattoos to other characters.


Brian, So you are saying that a fire ink tattoo would not go from game to game? Regardless who did it.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Brian, only spells/effects don't carry over. Items/tattoos would/should carry over just fine. Unless you're going to argue that all tattoos in PFS mysteriously disappear after every mission? ;)

FurMonger, oh? I thought you guys were in SE Michigan? If so, that'd be Xath's territory. Though I do know players in his area that still think of me as their VO. :)


we are SE but mostly played in mid to west MI.


Are you lansing? or is that Detroit?

5/5 RPG Superstar 2014 Top 32

Eric Clingenpeel wrote:

Brian, only spells/effects don't carry over. Items/tattoos would/should carry over just fine. Unless you're going to argue that all tattoos in PFS mysteriously disappear after every mission? ;)

FurMonger, oh? I thought you guys were in SE Michigan? If so, that'd be Xath's territory. Though I do know players in his area that still think of me as their VO. :)

A tattoo has a listed price in several sourcebooks. A tattoo like any other item (such as a longsword or potion of CLW looted off a bad guy) obtained during a game disappears at the end of the game unless bought.

If a character wants a tattoo that carries over from game to game they would need to spend the full cost listed in the sourcebook used to access it, or find a boon that grants one for free. A character can't buy a tattoo at a discount just because another character at the table had craft(tattoo) or profession(tattoo artist).


Illeist wrote:
Jason Wu wrote:

Sounds fine.

Say goodbye to stealth checks, though, except perhaps in places that are already blindingly bright or against blind targets.

The ink only glows brightly 24 hours. After that, it could presumably be concealed with cloth or armor.

The text dosen't say how brightly the "permanent" version glows. Just that they glow. Potentially they glow at the same brightness.

But even dimly lit tattoos are going to make it harder to stealth around.

I imagine someone who gets glowing tattoos might not be particularly stealthy in the first place, though.

-j

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Brian Lefebvre wrote:
Eric Clingenpeel wrote:

Brian, only spells/effects don't carry over. Items/tattoos would/should carry over just fine. Unless you're going to argue that all tattoos in PFS mysteriously disappear after every mission? ;)

FurMonger, oh? I thought you guys were in SE Michigan? If so, that'd be Xath's territory. Though I do know players in his area that still think of me as their VO. :)

A tattoo has a listed price in several sourcebooks. A tattoo like any other item (such as a longsword or potion of CLW looted off a bad guy) obtained during a game disappears at the end of the game unless bought.

If a character wants a tattoo that carries over from game to game they would need to spend the full cost listed in the sourcebook used to access it, or find a boon that grants one for free. A character can't buy a tattoo at a discount just because another character at the table had craft(tattoo) or profession(tattoo artist).

I wasn't saying if they didn't pay for it they'd still get it. Of course they'd have to pay for it. I've had a several players buy something in game that had something to do with another player's Day Job and when they roll their day job they explain that the money they got was actually from the PC that bought the thing. No actual gold was transferred between players, but since one player did pay for the item and the other got money for doing their day job it is one way to explain how they got the money from the day job check.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Thefurmonger wrote:
Are you lansing? or is that Detroit?

North of Lansing, though Lansing is in my region.

Liberty's Edge 5/5

Eric Clingenpeel wrote:
Brian Lefebvre wrote:
Eric Clingenpeel wrote:

Brian, only spells/effects don't carry over. Items/tattoos would/should carry over just fine. Unless you're going to argue that all tattoos in PFS mysteriously disappear after every mission? ;)

FurMonger, oh? I thought you guys were in SE Michigan? If so, that'd be Xath's territory. Though I do know players in his area that still think of me as their VO. :)

A tattoo has a listed price in several sourcebooks. A tattoo like any other item (such as a longsword or potion of CLW looted off a bad guy) obtained during a game disappears at the end of the game unless bought.

If a character wants a tattoo that carries over from game to game they would need to spend the full cost listed in the sourcebook used to access it, or find a boon that grants one for free. A character can't buy a tattoo at a discount just because another character at the table had craft(tattoo) or profession(tattoo artist).

I wasn't saying if they didn't pay for it they'd still get it. Of course they'd have to pay for it. I've had a several players buy something in game that had something to do with another player's Day Job and when they roll their day job they explain that the money they got was actually from the PC that bought the thing. No actual gold was transferred between players, but since one player did pay for the item and the other got money for doing their day job it is one way to explain how they got the money from the day job check.

Fluff descriptions of where money comes from and who actually did the tattooing and what not, is perfectly fine.

As long as mechanically, the player pays their own money for the tattoo, and the player who "did the tattooing" didn't make more money than they were mechanically eligible for.

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