Thought exercise: make the fastest character you can


Pathfinder First Edition General Discussion

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Grand Lodge

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Just a silly idea I had but I wanted to see what the fastest character it was possible to make in pathfinder was using all the current material Mythic included. Assuming lvl 20 Tier 10, 25 point buy here's the rough idea of what I've cooked up.

Sanic the flash:

Class-Monk 19 Barbarian 1
Mythic Tier- Champion/Trickster 10
Race-Human

Stats (only showing Dex for all the acrobatics checks, nothing else matters for the build)
Dex-18(base)+2(racial)+5(Character advancement)+6(Belt of Incredible Dexterity)+10(Mythic advancement)+2(Enhanced ability)=43 (+16!!!)

Feats (Not count monk bonus feats since they don't add speed)
1)Run, Fleet
3)Fleet (gota go fast!)
5)Fleet
7)Fleet
9)Fleet (Reaching maximum speed!)
11)Fleet
13)Fleet
15)Fleet(I'm giving her all she's got cap!)
17)Fleet
19)Fleet (I just broke the time barrier!)

Mythic path abilities
Champion (Fleet charge)/ Trickster (Naff)
1) Dual path (For both Champion and Trickster)
2) Impossible speed
3) Impeccable Balance
4) Nimble Glide
5) Climbing Master
6) Wall Run
7) Feather Step
8) Vanishing Move
9) Swimming Master
10) Enhanced Ability (Dex)

Mythic feats
1) Run(Mythic)
2) Fleet (Mythic)
3) Fleet (Mythic)
4) Fleet (Mythic)
5) Fleet (Mythic)

Magic items
Belt of Incredible Dexterity +6
Boots of Speed
Ring of Freedom of Movement

Final Speed!!!
Normal speed
30(Base)+10(Barbarian fast movement)+60(Monk fast movement)+30(Impossible speed)+50(Fleet)+20(Mythic Fleet)=200ft

With items/powers
200+30(Haste bonus(10 Rounds))+20(Ki increase(1 Round))+100(Impossible speed(1 hour))=350ft

Running
Normal
200 x 7= 1,400ft
Boosted
350 x 7= 2,450ft

Well...that's fast.

So, anything else you guys can think of to boost the speed?


Aren't the Barbarian and Monk classes mutually exclusive?
Barbarian: Alignment: Any non-lawful
Monk: Alignment: Any lawful
How are you getting around that?

Silver Crusade

Interplanetary Teleport.

How would the various polymorph spells stack with speed?


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Consider 1 level dips in cleric for the Travel domain's 10 foot move increase and access to Longstrider (+10 foot move for the duration), as well as Metal Oracle with Dance of the Blades Revelation for another 10.


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I think you forgot the +5 Inherent bonus to DEX offered by a Manual of Quickness of Action, which would bring your DEX score up to 48, for a +19 DEX Mod.


Shove a half-celestial/dragon/fiend template on top (with the CR mitigated by the fact you gain extra levels eventually as per the playing a monster rules) so you get a fly speed equal to double your land speed, also change the race to centaur for an extra +10 ft. of speed (though it's effectively only +5 ft. because you lose one feat).

Grand Lodge

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Nathan Monson wrote:

Aren't the Barbarian and Monk classes mutually exclusive?

Barbarian: Alignment: Any non-lawful
Monk: Alignment: Any lawful
How are you getting around that?

You can take them but by being lawful you lose the ability to rage, you still keep the passive buff


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The speed increase from Haste does not stack with Monk's fast movement.


Yeah, fast movement is considered an enhancement bonus to speed, just like Haste.

The Exchange

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You can be a goblin for another +2 to dex.

The speed boost from blessing of fervor is NOT an enhancement bonus and will stack with monk movement.


Cleric: Travel Domain. Boom.

Summoner > Quadruped Eidolon > Mount + Limbs Evolution as many times as you can.

I think that'd work.

EDIT: There's a feat (I forget what) that grants domains to characters, so slap that on the Eidolon. Also slap Run on the Eidolon. Also learn the spell Haste.


im impressed


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Hm... Just doing the math: by level 20, without using spells like Teleport and focusing on movement speed, and without grabbing flying or swimming abilities (and thus being dependent on spells for these effects), you would have an Eidolon with...

Base speed ...............= 40
Limbs Evolution (+10) x12 = 240
Travel Domain ........... = 10
Haste ................... = 30
Total ................... = 320, 1 Evolution Point remaining (1 spent on Mount)

With the Run feat your Eidolon would be moving at five times this speed, or 1600 feet every six seconds.

This is roughly equal to (unless my calculations are off) 181 miles per hour.

Dark Archive

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For non-mythic, I have this using resources from the campaign setting Midnight. Original Discussion
 
Taking the time to consider math, allowing for both 3 and 2 seconds for length of a Move Action
Race: Elf
Class: Defender
Character Lvl: 20
Alternate Racial Trait: Fleet
Heroic Path: Quickened
Base Land Speed: 160 ft
Feats: Fleet x10, Run
With the consideration that a Move action is generally seen as about 2 to 3 second, with use of the feat Run, as well as the ability Burst of Speed... I have this as the math:

Normal Movement (Making a Move action 3 secs to 2 secs)
.6 to .9 miles per minute
36.4 to 54.5 miles per hour

Using Run (x5 Base Moment Speed)
3 to 4.5 miles per minute
181.8 to 272.7 miles per hour

Using Run and Burst of Speed (x10 Base Movement Speed)
6 to 9 miles per minute
363.6 to 545.4 miles per hour

Give the discussion, it would seem the one I was working with did come up with a higher speed, over a 1000 miles per hour through Burst of Speed... but I would rather not do the math again in consideration of it.


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Hmm. Adding Fleet to the Eidolon... 7 unused feats by level 20, so Fleet x7 would be 35 more feet.

355 speed. Okay, going to recalculate.

Without Run
355/6=59.167 (rounded up because the 6 was repeating) feet a second.
3550 feet every minute.
213000 feet to an hour, or 40.341 miles per hour.

With Run
1775/6=295.83 feet per second.
17750 feet per minute.
1065000 feet to an hour, or 201.705 miles per hour.

Quote:
With the consideration that a Move action is generally seen as about 2 to 3 second, with use of the feat Run, as well as the ability Burst of Speed... I have this as the math:

When you're running you're doing so as a full round action. Also, you'd either be Double Moving or Single Moving, either of which is once per six seconds because that's how we measure combat time.

What's your total base speed?

Also, one thing to consider: I included Haste in my calculations. If I remove Haste (because it's difficult to keep that up consistently), the Eidolon's speed drops to pretty much the numbers I gave before (roughly 181 miles per hour). Burst of Speed would add a fair bite of mileage, but only lasts 1 round.

Dark Archive

Update from the above, remembering Elf has access to the Fleet alternate racial trait and taking Fleet 10 times, base land speed would be 160ft
Race: Elf
Class: Defender
Character Lvl: 20
Alternate Racial Trait: Fleet
Heroic Path: Quickened
Base Land Speed: 160 ft
Feats: Fleet x10, Run


A battle oracle has a revelation that allows you to move as an immediate action. So with a dip in this you could effective double your range of the numbers above.


160 feet? Versus 355... So, either I'm doing my math wrong such that the numbers are too low or you're doing your math too high. I think.

I assume 1 move action per round (a round being six seconds) in the "Without Run" section and I assume the Run full action is used for "With Run." This means multiplaying the creature's base speed.

I'll work this out later.

Dark Archive

No, no as in the Run feat


Nathan Monson wrote:

Aren't the Barbarian and Monk classes mutually exclusive?

Barbarian: Alignment: Any non-lawful
Monk: Alignment: Any lawful
How are you getting around that?

Since mythic is allowed, the T3 path ability Beyond Morality allows it. Beyond Morality causes you to become unaligned, and allows you to do a paradox such as barbarian / monk with no problem.


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Here's a post that I had in another thread a while back:

Cuuniyevo wrote:

I designed an Elf that can run 313.63 mph for a single round by 19th level, PFS-legal as far as I can tell.

Here's the setup.

With PFS-legal restrictions dropped, but no 3pp used, I managed to boost it to 545.45 mph for a single round. Yes, I have too much time on my hands. xD

No Mythic used to reach either of those speeds.


Check out Aerial assault - awesome concept, potentially impractical? for a build that gets >300' on Jumps.
While not plain speed, it is related.

For plain speed, check out: The formula for 60 movement speed

The latter was not mythic, with a 175 speed, and the former was able to jump 357 up.

/cevah


Inlaa wrote:

Hmm. Adding Fleet to the Eidolon... 7 unused feats by level 20, so Fleet x7 would be 35 more feet.

355 speed. Okay, going to recalculate.

Without Run
355/6=59.167 (rounded up because the 6 was repeating) feet a second.
3550 feet every minute.
213000 feet to an hour, or 40.341 miles per hour.

With Run
1775/6=295.83 feet per second.
17750 feet per minute.
1065000 feet to an hour, or 201.705 miles per hour.

Quote:
With the consideration that a Move action is generally seen as about 2 to 3 second, with use of the feat Run, as well as the ability Burst of Speed... I have this as the math:

When you're running you're doing so as a full round action. Also, you'd either be Double Moving or Single Moving, either of which is once per six seconds because that's how we measure combat time.

What's your total base speed?

Also, one thing to consider: I included Haste in my calculations. If I remove Haste (because it's difficult to keep that up consistently), the Eidolon's speed drops to pretty much the numbers I gave before (roughly 181 miles per hour). Burst of Speed would add a fair bite of mileage, but only lasts 1 round.

If you make the Summoner's Race Half-Elf and use the Wild Caller Archetype you can get another 10 EP, and thus another 50 movement speed.


Not having read the spoiler in the initial post, nor gotten the name, I was halfway down the thread wondering why everyone was talking about movement.

I thought this thread was about making a character as fast as you....no... um.... in the shortest amount of time. :)

Sovereign Court

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Make sure that the character is being ridden. That way they can spur him to be even faster. :P


Here is the best i can come up with,

level 20 Synth Summoner - first worlder
Race: Half elf for the extra elocution points
Feats 5 Extra evolution, run and the Eldritch Heritage chain (elemental fire for 30 ft movement)
Eidolon form Quadruped for 40 ft base speed
Evolutions: Fly WIngs (2 pts) 34X Flight Speed Improved (+680 movement)

Mythic
Impossible Speed (+30 ft) (Addition +120 for one hour with Mythic Paragon)
Augmented Mythic Haste +70 ft
Mythic Run

Speed: 40 base + 680 (evolutions) + 30 (Eldritch) + 150 (Imp Speed) + 70 (Myth Haste) = 970 ft per movement

Running (Mythic) X7 speed = 6790 ft/ round = 1132 Fps or 771 mph (Supersonic)


As far as I can tell, Synth Summoners don't actually get the movement speed from their eidolon. That's why I avoided it.

Quote:
If you make the Summoner's Race Half-Elf and use the Wild Caller Archetype you can get another 10 EP, and thus another 50 movement speed.

That'd be good.

EDIT: I was wrong.

Synthesiest wrote:
The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions.

...So we probably have a game winner here.


getting Greater Eldritch heritage: fire elemental or Efreeti Bloodline. you give up 4 feats(to get Skill focus Knowlage Planes,eldritch heritage, improved eldritch heritage, greater eldritch heritage) to gain +30ft move from elemental movement


What about 4 winds monk with aspect of the tiger? x10 for 1 round.


"getting Greater Eldritch heritage: fire elemental or Efreeti Bloodline. you give up 4 feats(to get Skill focus Knowlage Planes,eldritch heritage, improved eldritch heritage, greater eldritch heritage) to gain +30ft move from elemental movement"

Yes but we are optimizing for speed and as a half elf he gets skill focus anyway. So you get twice the bang for your buck as compared to fleet and you get other abilities.


Yeah, honestly if I wanted REALLY high speed and a usable character I'd just play a Summoner that uses his eidolon as a flying mount and bulldozes things with a lance. Eidolon takes movement speed stuff, Summoner takes everything needed to be a mounted menace.

Hmm... Is there anything comparable to Boon Companion for an Eidolon? I could see a Summoner 16 / Fighter 4 being a not awful combo for the feats if that is the case.


What if we were limited to, say, level 5 and non mythic?

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

If you play a half-elf instead of human, you can use the elf Favored Class Bonus for Barbarian AND Monk, which increases base speed by 1' per level.

Sovereign Court

RainyDayNinja wrote:
If you play a half-elf instead of human, you can use the elf Favored Class Bonus for Barbarian AND Monk, which increases base speed by 1' per level.

Or just be a quickling.


If flight counts as 'speed' its hands down a synthesist summoner.

20th level Half elf sythesist summoner, champion tier 10

Favored class bonus +5 evolution points

Feats:
1 Extra evolution
3 Run
5 Extra evolution
7 Fleet
9 Fleet
11 Extra evolution
13 Fleet
15 Extra Evolution
17 Fleet
19 Fleet

Mythic Feats:
1 Run
3 Fleet
5 Fleet
7 Fleet
9 Fleet
Abilities:
1 Impossible Speed
2 Mythic spellcasting - Mythic haste
3 (I Dont think any other abilities actually increase speed)

So fleet 5 times plus 4 mythic fleets Base speed up to 75 feet
Impossible speed brings it up to 105 feet

Synthesists Evolution Pool is equal to 26 points + 5 from favored class bonuses and 4 from extra evolution for a total of 35 points

Flight (2 points) grants flight at base speed, and +20ft per extra point spent.

Final flight base speed of 765 ft

Mythic haste augmented gives +70ft for 835ft

Mythic Run means you can run at 7 times your speed
5845ft with a full round action

644.2 miles per hour


tsuruki wrote:

What if we were limited to, say, level 5 and non mythic?

The level 5 version of the character I posted would have a 75ft. Base Speed and could, while raging with Haste up, run 575ft. in a single round. I believe it's PFS-legal.


Impressive seeing something break/hit very close to the sound barrier. :)

Sovereign Court

Turin the Mad wrote:
Impressive seeing something break/hit very close to the sound barrier. :)

It was much easier in 3.0.


Cuuniyevo wrote:
tsuruki wrote:

What if we were limited to, say, level 5 and non mythic?

The level 5 version of the character I posted would have a 75ft. Base Speed and could, while raging with Haste up, run 575ft. in a single round. I believe it's PFS-legal.

Level 5 synthesist still absurdly fast

Half Elf Synthesist Summoner
Feats
1 Extra evolution
3run
5 Extra Evolution

8 Evolution points from class, +2 from feats +1 from favored class for a total of 11

2 points for flight of 30ft
9 points more points for +180ft, speed is 210ft.
With haste (2nd level spell for the summoner) 240ft

Run at x5 (with run feet)
Flight Speet 1200ft

Still rather fast at 136.36 miles per hour


Are you sure that you can run while flying? I'm not saying you're wrong, and am actually curious as to your source for that. The Fly spell says that you can charge but not run while under its effects, and the Fly skill says nothing about it one way or the other. In the combat section of the CRB, the text describing the run action heavily implies that you are traveling over land, as does the movement section in Additional Rules. Is there a FAQ or rule in another book that I'm unaware of?


Quote:

Run

You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

If you have a fly speed. That is your speed. The rules never actually differentiate between walking, flying etc. The movement rules use the general terms 'move', and 'speed'

Quote:


Move
The simplest move action is moving your speed. If you take this kind of move action during your turn, you can't also take a 5-foot step.

Many nonstandard modes of movement are covered under this category, including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed).

Quote:


Speed
Your speed tells you how far you can move in a round and still do something, such as attack or cast a spell. Your speed depends mostly on your size and your armor.

.......

If you use two move actions in a round (sometimes called a “double move” action), you can move up to double your speed. If you spend the entire round running, you can move up to quadruple your speed (or triple if you are in heavy armor).

Notice the rules for running dont say base speed or land speed. They say speed. You can have a swim speed, a fly speed, a burrow speed. Having a speed other then base land speed means that form of movement is as comfortable to you as walking (sometimes more so ALA merfolk).

The heavy implication of land speed is there because the basic assumption is humanoids on the ground. But given there is never a distinction in game terms between the different kinds of a speed, and they use the terms 'move' not walk, the rules completely support the fact that you can run while using a non-standard form of movement. Heck, technically you could for instance, 'run' while swimming, even without a swim speed. It would just be at your normal speed (four times a quarter your speed)


Nathan Monson wrote:

Aren't the Barbarian and Monk classes mutually exclusive?

Barbarian: Alignment: Any non-lawful
Monk: Alignment: Any lawful
How are you getting around that?

There is a monk archetype that ignores the alignment restriction on monks. There is also an aasimar trait out there that eases the restrictions.


I really hope to see something similar to the build within the D&D 3.x where they had one move just under 3x the speed of light(around 2.93). Seeing as Pathfinder is an updated and stronger system, if one cannot do so within the Pathfinder system, then Paizo still has some work to do.


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Magic Mike the diviner wizard in his armored coat. Can strip naked in the surprise round....no one faster


Don't forget the Harrow Deck! If you draw The Cricket (+4 cards), then draw 3 more cards. The Carnival(+1 card), The Joke (+1) and whatever. then you have drawn 6 cards in total from the harrow deck, it's +60 ft movement speed I believe.


When our group did this, we sacrificed a feat for endurance, so it may have been slightly slower, but it could sustain the speed for 3 minutes, I think.

And now I just redid it all...

Dopey McRunfast

Edit for linkage...


This thread is the best


Back before it was nerfed, Cloud Step for a monk, used to give infinite speed at level 20. Then they added a maximum slow fall distance to cloud step. I was kind of sad about that.

Silver Crusade

You talk about going fast but you do not even note the incredible Cheetah's sprint spell?

so that is : 350 x 10 = 3500 per round at least. translated to 583.3 feet per second aka 397.5 miles per hour OR 640 kilometers per hour!!

Just need something to double your total speed before cheetah sprint and you WILL break the sound barrier!


The book Cheetah's Sprint is in had not yet been released at the time we were talking about this. It's nice though, yes. =]

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