supervillan |
guide to organised play season 6 page 24 wrote:
Spells
The following spells found in the Core Rulebook are not
legal for play and may never be used, found, purchased,
or learned in any form by PCs playing Pathfinder Society
Scenarios: awaken, permanency, and reincarnate.
All spells and effects end at the end of a scenario with
the following exceptions:
• Spells and effects with permanent or instantaneous
duration that heal damage, repair damage, or remove
harmful conditions remain in effect at the end of the
scenario.
• Afflictions and harmful conditions obtained during
a scenario remain until healed and carry over from
scenario to scenario (except in specific instances as
noted on Page 22).
• A character may have one each of the following spells that
carries overs from scenario to scenario: continual flame,
masterwork transformation, secret chest, and secret page.
Fabricate isn't on the banned list, but the effects of the spell end at the end of the scenario. This prevents a player character from fabricating and later selling items, thus breaking the standard wealth distribution and upsetting the "level playing field" of the campaign. For similar reasons you cannot craft in PFS (except Alchemists to a limited extent), but you get to make Day Job rolls with a craft skill if trained.