Trying to Build an Immortal Character


Advice


I wanted to build a Doctor Who inspired immortal character. Reincarnated Druid helps a bunch.

I was thinking for a race to be Aasimar with the variant racial traits
[Once you've reached adulthood, you never appear to age, although you take aging penalties normally and die when it is your time.]
and
[You are immune to undead creatures' create spawn special ability.] or [If you die, your body can never be reanimated as an undead creature.]

And since Aasimar are not humanoid the reincarnation table doesn't work. (I am going to ask if maybe each time he just reincarnates into another variant of the Aasimar)

Now this requires me to go to level 5 in Druid, but I really don't know what else to go into after that. The Doctor is really more about using skills and tricks then actual combat prowess, spells could be seen as using some sort of advanced science the world doesn't understand yet.

I did ponder if Druid 5/Bard 15 would be worth it, due to the way he buffs his party to go into insane places. His performance could be to talk techno babble.

Any other ideas on what I could take after 5th level?


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Sheppard Book wrote:
Any other ideas on what I could take after 5th level?

Craft Construct. Then prepare a Soulbound Mannequin (or a Soulbound Shell once you hit level 12).

Now whenever you die... two of you will rise!
Beat that, dr. Who.

Grand Lodge

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Consider the Living Monolith Prestige class. It grants you immunity to death effects as part of the capstone, which is what can kill a Reincarnated Druid permanently. With that, the only thing that can kill you permanently is to be killed, and then killed again within seven days.


Aaaaactually, the reincarnation table works fine, as, even though they're an aasimar, they can be "raised normally" which just means they use the standard table.

I agree that's boring and dumb, however, so... get it changed!

The other option is to go samsaran. It won't quite be the same thing, but it may be an interesting alternate (or supplemented) take.

(I do think the druid thing will be best, though.)

Alternate option, at level 12, is the immortal monk (name will be looked up later). Go quingong to supplement it or replace unwanted effects.

Either way, enjoy! :D

Grand Lodge

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Have you looked at Mythic? tier 10 PC's become literally immortal and can only be killed by a coup de grace or crit with an Artifact. Take Longevity to avoid the whole old age withering thing and you're good to go.

Dark Archive

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Found Here
Original Source (Dragon Magazine 354)
Feat can be gained at first level, no complicated hurdles or hoops to jump.
 
Endless (Ex):
A creature with this special quality ceases to age once it achieves a certain point in its life cycle, most often sometime after reaching adulthood but prior to its equivalent of middle age. These creatures exist in a special kind of physiological stasis, counteracting all the consequences of advancing years that usually lead to frailty and eventually death. While they must still perform all the necessary sustaining actions (eating, sleeping, breathing, and so on) normally demanded of their type, they never suffer from any sort of physical deterioration or consequent reduction in Strength, Dexterity, and Constitution. Lacking this special insight into their own mortality, and the incentive to find new, less taxing ways to deal with challenges, they also never gain any improvements to their Intelligence, Wisdom, or Charisma due to advancing age.
------------------------------------------
The Feat
Wedded to History [Initial]
Born in the distant past, you possess special insight or uncanny abilities that distinguish you from those for whom the time of your birth is at best nothing but legends and stories.
Benefit: Choose an ancient background from Apostle of the Forgotten, Elder of Legend, Golden Ager, Hand of Prophecy, Survivor, Throwback, or Wanderer. You gain the special ability associated with it.
Feat Benefits
Apostle of the Forgotten
The temples are ruined, the idols long since gone to dust. Where once a thousand voices cried out, now only one pushes back the tide of darkness; a once mighty deity now resides only within a single soul, one priest or simple believer to hold aside the tide of oblivion. The last servant of a forgotten deity, you possess a profound sense of loss, and a thin sliver of deific power remains, however small, for you to draw upon.
Special Ability: You gain a +1 insight bonus to your initiative checks. Once per day, you can use an effect that duplicates the spell augury, but it can only see one minute into the future.

Elder of Legend
You possess the reputation of a historical figure; you could be a legend among your people, power and influence that has waxed and waned over the years. Even if all power has slipped through your fingers like dust, at least a shard of this respect remains. People who know of you teat you with more respect and at least lend their ears; after all, you have made or buried fortunes and civilizations.
Special Ability: Whenever you make a Bluff, Diplomacy, or Intimidate check against someone who knows your name and nature, you gain a +3 bonus.

Golden Ager
Born in an age of glory and wonder, the Golden Ager remembers the mythical past, the power of a civilization resplendent in the awe of magic. Perhaps floating islands dotted the heavens or glittering spires reached toward the stars. Somehow, though, disaster struck, and the wonders crashed back to the soil, but you survived, melting into the background of history. You still possess a startling grasp of magical theory despite this.
Special Ability: You always treat Use Magic Device as a class skill, and can use it untrained. You only suffer a mishap if you fail a check by 15 or more.

Hand of Prophecy
Blessed and cursed by the arbiters of fate, by strange spirit the forces of time itself, or some other esoteric means, you are guided through the ages by a hand that pushes you ever forward. Whether reborn over and over again, memories returned at a special age or simply not allowed to age or die by the cruel whims of life, the Hand of Prophecy drifts through the ages until at last, destiny has been fulfilled.
Special Ability: You are guided by the hand of fate, but you have some small insight to the machinations of your destiny. Once per day, you may designate a creature you oppose in combat as your nemesis, your rival or opposite as a free action. You gain a +2 bonus on attack rolls and skill checks when dealing with that creature.

Survivor
Too weak, too slow, too unfit. You have plowed through the decades or even centuries with an uncanny fortitude that astounded your contemporaries and continues to do so even now. Your outlook is tempered by this survival, beating back time and age through sheer force of will, running on nothing more than mental might alone. You possess a desire to exist that would frighten many.
Special Ability: Whenever you must make a Fortitude or Reflex save, you may make a Will save instead. Each time you use this ability after the first, you suffer a cumulative -1 penalty to all Will saves for the rest of the day.

Throwback
You are the final holdover from the last stage of your race's evolution. You might even be the first of your race, still wandering the world, gaining and losing power as you do. You have lived since time had even yet to make mortality, and so wander from age to age, reinventing yourself as you choose.
Special Ability: You possess strange quirks of mentality and physiology that affect both mundane and magical attempts to disrupt your body. Attacks and effects normally geared toward your creature type have no effect; this includes a Ranger's favored enemy bonus, bane weapons, and spell effects geared to creature types (such as charm person). On the other hand, you are also immune to beneficial effects that affect such types as well, should you run into any.

Wanderer
Place to place, horizon to the sea, you've been everywhere and seen it all; you may have even forgotten how you got to live so long. It could have been that night with the goddess of spring, or the mermaid's flesh you ate, the strange spring in the mountains, the unearthly energies from the yawning vortex, or even the crucible of wailing souls you encountered. You are witness to wonders and horrors both, and yet even still perhaps seek the city in you dreams.
Special Ability: You may use any untrained skill, even if you have no ranks in it, but you have a -2 penalty on the check if the skill is one you could not normally use untrained. You may also attempt to communicate in any known language with an Intelligence check (DC 15) to get a statement out correctly.


I am familiar with the Wedded to History.
I think the Survivor background fits the Doctor as does the Wanderer.

That would allow the character who can survive and just outlive people.

So that feat fits the living for a long long time and the Druid fits the reviving when killed via normal methods.

Living Monolith doesn't really fit much with the Doctor though could be refluffed.

It does progress spell casting at -1 level.

Grand Lodge

Why would Aasimar Reincarnated Druid not cover this?

That seems to be the perfect combo for it.


Well aging to death is covered by the Reincarnated Druid to be honest, if you die of old age you reincarnate into a young adult body.

Grand Lodge

I wouldn't go Bard.

If you must multiclass, I would go Seeker Wildblooded(Empyreal) Sorcerer.

Sovereign Court

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they have a doctor build in this guide:

the reincarnate druid .


If you really wanna be immortal... Reincarnated NE druid, go lich. Go mythic, reach tier 10. Make sure you go mythic lich so you get an artifact lvl phylactery and set a really strange and difficult destruction method like "Must be bathed in the maidenhead blood of a 100 succubi and then used to cure 10,000 children of the plague" or something else equally nigh impossible. Play in RoW, meet Baba Yaga and convince her to tell you how she captured her death, as an additional security. Next, make a bet with Pharasma that gets you kicked out of the Boneyard so even if you do still somehow get destroyed, you remain as a ghost. Plan contingencies so that you can possess someone and then return to life because you already had the ritual's set up.

Alternatively, play an illithid, go illithid savant, piss off any given god enough to get them to send an Aleax at you, kill it, eat it's brain, and take it's singular enemy extraordinary feature, and go capture Artokus whats-his-name, the alchemist that invented the Sun Orchid Elixir and have him teach you how to make it, or mythic and get Longetivity. This method is both easier and harder, but also much more sure. Not even a god can hurt you if pull that one off heh.

Dark Archive

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If you want 'the Doctor' this is what I recommend this.
Race: Samsaran
Class: Reincarnated Oracle of Time or Ancestors
Feat: Wedded to History
Apart from appearance, the race actually works really well for Gallifreyan. Oracle is also a good class, and offers appropriate abilities through Mystery.


While that is an interesting Archetype it really doesn't give one of the main aspects of the doctors long life, the ability to regenerate into new and sometimes younger forms.

I know the guide mentions the Doctor but it really does not have a solid run down, but it is useful.


I think Aasimar should have a dedicated table of Native Outsiders for Reincarnation. The fact that they are Native means that they can be Reincarnated, but they're not Humanoids so they need a table of the appropriated Type


Yeah we were talking about maybe using the variant Aasimar races based on different Celestial heritages such as the Angelkin or Emberkin. This allows the character to remain looking just similar enough to replicate Regeneration.


I think the other planetouched (Tiefling, Ifrit, Undine, Sylph, Oread, Suli, Fletchling) should be included, and also some oddball like an Oni just like in the Humanoid table there are possibilities like Bugbear, Gnoll and Troglodytes


Hmm the planetouched idea is actually pretty interesting.


Investigator. The Doctor is definitely an Investigator, though possibly one with an archetype that trades away alchemy.

Dark Archive

No matter how much you try to play it... I don't see the Doctor as a mundane. Though what could be consider extraordinary/supernatural ability would be racial, there is no way to really show this but through class abilities and/or spells.

Though it may seem 'wrong', I argue that the Doctor would have spellcasting. Though I would say the Doctor doesn't have the nature focus so a druid wouldn't be the best choice. A oracle isn't a perfect fit for sure but it is better then many classes, and for flavor I fill an Oracle of Time fits well. That and there isn't many reincarnation related classes.

I would recommend Reincarnated Oracle of Time, and then have a magic item or artifact that allows the character to reincarnate on death. Or perhaps some homebrew feats that lead up to gaining the ability to reincarnate on death.


Take 20 levels of wizard.


Does the reincarnated oracle even gain anything special for this build? Sure the name is suited but i dont remember anything in particular.

Honest the aasimar has the ability to revive 1d4 times in a lifetime. Burn a feat and takd that again for 2d4 if you are dying more then that your doing it wrong lol.

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