INPUT SOUGHT ON 2 EVIL CHARACTER CONCEPTS


Advice


I have 2 character concepts I would like some input on.

The first is a Bloodmarked [Were-bat kin] Skinchanger Witch. There is a racial feat available that allows you to turn into a bat and anther that allows you to become a dire bat. It is the first that is important, as being flying, small and in many environments something that is expected to be there allows you to sneak around and cast hexes undetected.

The best archetype for this seems to be the Bouda. Bouda's are all evil and have a more powerful version of the Evil Eye Hex only a Bouda can take. As the Evil Eye Hex is extremely good anyway, and one of the points of playing the skinchanger is being able to cast hexes stealthily, this seems indicated.

It is perfectly possible to use the character concept as another kind of witch if evil characters are not allowed or the party make-up makes it impractical, but a Bouda seems best.

The second character idea absolutely has to be evil. It is a Duergar that starts with 3 levels of Cultist of Charon. This archetype gives you a sneak attack, though you only get one domain.

Then you take one level of Empyreal sorcerer [obviously so your spells run off wisdom, very efficient] in a campaign where the GM is using the old FAQ allowing you to qualify for PrCs with a SLA. Next you take 10 levels of Mystic Theurge and finally 6 levels of Arcane Trickster.

Surprisingly Arcane Trickster allows you to gain the spells of a divine casting class, check the wording if you don't believe me.

At level 20 you are a Cultist of Charon 3/ E Sorcerer 1/ Mystic Theurge 10/ Arcane Trickster 6. Because you never had to take any levels in Rogue or other non-casting classes to qualify as an Arcane Trickster, at level 20 you can have the spells of a level 19 cleric and level 11 sorcerer or, what I would do, the spells of a level 18 cleric [with a CL of 20 cos you wisely took magical knack] and a level 12 sorcerer to get access to 6th level arcane spells.

The end result a flexible character that can do many things, one that is not that far short of a full divine caster, a support arcane caster, a poor rogue and has a bunch of useful tricks gained from the the 2 PrCs.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Can you kill the all caps on the next topic you make? It's rather rude.

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