Claxon |
No, not to my knowledge. The ninja is essentially just a fully fleshed out archetype of the rogue, but replaces many of the basic class abilities which would prevent the use of further archetypes.
For example, excluding race specific archetype, there are by my count 26 archetypes. All but 8 remove trapfinding, which a ninja does not have. Ergo, automatically none of those that remove it could take such an archetype.
Xethik |
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No, not to my knowledge. The ninja is essentially just a fully fleshed out archetype of the rogue, but replaces most of the basic class abilities which would prevent the use of further archetypes.
For example, excluding race specific archetype, there are by my count 26 archetypes. All but 8 remove trapfinding, which a ninja does not have. Ergo, automatically none of those that remove it could take such an archetype.
I believe Scout is compatible with Ninja. It's an often-mentioned archetype for the class. Well, was prior to ACG.
Paladin of Baha-who? |
Yes, but only those Rogue archetypes that swap out the abilities that the Ninja shares with the core rogue: uncanny dodge, improved uncanny dodge, and sneak attack.
The Scout archetype is a common one, as is the bandit. Not many others fail to replace either a rogue talent, trapfinding, trap sense, or evasion.
Issac Daneil |
Ninja is part of a dropped (for now anyway) concept called Alternate Classes.
It's fellows are Anti-paladin and Samurai.
It's considered it's own class, with the special rule that it cannot multiclass into Rogue. So, just like how a Fighter cannot take Barbarian archetypes, a Ninja cannot take Rogue Archetypes
Milo v3 |
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An alternate class operates exactly as a base class, save
that a character who takes a level in an alternate class
can never take a level in its associated class—a samurai
cannot also be a cavalier, and vice versa. The antipaladin
from Advanced Player’s Guide is also an alternate class.
Since it operates exactly as the base class, it should be able to take the archetypes as long as they still trade away the correct things.
Chess Pwn |
Alternate Classes: Sometimes an archetype exchanges
so many class features that it almost becomes a new
class itself. In such cases, the class might warrant a
representation of all of the class features, even those
that it shares with its base class. While still technically
an archetype, characters who play this class have all
the tools they need to advance their character in one
convenient location. The antipaladin, ninja, and samurai
are all examples of an alternate class.
Here we have official word that Alternate Classes is just an archetype that changes a lot. Thus it is a rogue for all things that need a rogue and can take legal archetypes and FCB
Cavall |
It says as A base class, rather then THE base class.
That distinction groups it into Base Class (A class level has levels from 1 to 20), rather then the base class of Rogue.
It also heavily implies that said "base class" is the one it comes from in the part where it says you can't take levels in both. So "a base" in that sense is defined clearly as "the" base class.