Roleplaying Paranoia


Serpent's Skull


I have had 3 players contract/become afflicted by paranoia thus far. All have adhered to the basic guidelines in the description from the Vaults of Madness which I have copy-pasted sent them, but some have taken it farther than others.

Beyond the basics of not accepting aid without attempting a Will save, one player roleplays his character no differently. He usually simply refuses the aid, saying he doesn't need it. However, other players have taken actions which have been extremely unhelpful to the party and themselves.

One player had his PC flee combat into an unexplored room because he believed the party was going to cut him out of treasure which might be there.

Another players had his PC accept potions meant to help him, but used sleight of hand to try and fake taking them and pocket them. He also always assumed that the actions of the party might be meant to harm him in some way and acted accordingly.

How do you and your players handle paranoia (other than just the mechanics)?


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WHY
WHO TOLD YOU THAT I COULD HELP YOU WITH THIS?!


Became super ultra clingy to Nualia in a RotR game (she'd been captured and my character was both a goblin and evil... yeah. She was a fun half-succubus heh), to the point where I was taking her everywhere, even combat, while she was bound and gagged. Nearly got her (and me) killed several times before it was cured.


YOU'RE NOT MY SUPERVISOR!!!

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