oldmanboy |
Hi everyone. I need some advice on this as there is so much info and my brain is starting to get jumbled
I am current playing a game running a Invulnerable Rager Barbarian build. I was going down the superstitious route but want more out of my Barb then just hitting things for more flavour.
Since the GM doesn't like power gaming and I am not keen on the optimised build route anyways I was thinking of an intimidating build for flavour.
Basically I was thinking he would spiked bullrush into battle and intimidate the hell out of his victims and start smashing heads as they flee with a reach weapon.
Build thus far is:
Human Barbarian, FCB: HP, No traits allowed for this game.
STR: 20, Dex: 16, CON: 15, INT: 12, WIS: 13, CHR: 11 (I rolled these as well. Best rolls to date!)
Feat and RP progressions
1st Feats: Power Attach and Combat reflexes
R
P 2nd intimidating Glare
F 3rd Knockback
R
P 4th Lesser Beast Totem
F 5th Spiked Destroyer
R
P 6th Beast Totem
F 7th Cornugon Smash
R
P 8th Terrifying howl
F 9th ?
R
P 10th Greater Beast Totem
F 11th ?
RP 12th Come and Get Me
F 13th ?
R
P 14th ?
F 15th ?
As you can see I am all over the place so any guidance would be greatly appreciated.
Thanks,
David