Most useful gear.


Beginner Box

Grand Lodge

No matter what level, what race or class, there are some pieces of gear that are just plain useful. Let's make a list of the "must haves" for any adventurer!

First up: shield sconce. Have a lit torch attached to a buckler? Yes, I'll have 20 feet of light and two free hands, please.


-Big 6
-Boots of the Battle Herald: Pretty much infinite Greater Heroism for only 30,000 gold
-A weapon with Courageous if you have Boots of the Battle Herald
-Goz Mask: Negates so much concealment
-Shadow Piercing, Greater Eye: See in Darkness is such a good ability
-Ring of Sustenance
-Handy Haversack

EDIT: I didn't realize this was in the Beginner Box section... damn you, viewing all pathfinder boards simultaneously.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Traveler's Any-Tool

You may also want to check out Anzyr's Magic Item Emporium, a guide to the best of the best of magical items.


chaoseffect wrote:

-Big 6

-Boots of the Battle Herald: Pretty much infinite Greater Heroism for only 30,000 gold
-A weapon with Courageous if you have Boots of the Battle Herald
-Goz Mask: Negates so much concealment
-Shadow Piercing, Greater Eye: See in Darkness is such a good ability
-Ring of Sustenance
-Handy Haversack

EDIT: I didn't realize this was in the Beginner Box section... damn you, viewing all pathfinder boards simultaneously.

HANDY HAxVERSACK. The most useful item in the game for its price. A 2500g bag of holding. Also, for that matter, bag(s) of holding. Really expensive, true, but it pays for itself once you can start shoving in way more loot than you'd normally be able to carry. Must have for people with less than 10 str.

Also, yes, ring of sustenance. It's cheap, and useful for everyone. Sleep is your most vulnerable time: Having it negates all the penalties (or most) that you will undoubtedly accrue by being ambushed/random encountered. Also, when on an adventure, you don't have to waste all that weight and backpack space on rations.

Featherstep Boots. Huge benefit: Ignore difficult terrain. 2000g.

Immovable rod. Again, cheap-ish, and while it's not as purely useful in every situation, I can't even recall how many times these things have been put to creative use in games I've played.

Ring of returning: I've found this to be a reeeally useful item, particularly for ranged characters.

Glove of storing. Very useful for a lot of builds, and for concealing weapons. Free action draw for any weapon/item under 20 lbs.

Gloves of reconnaissance: Never have to open a door to see what's on the other side.

+stat items: self evident, but you'll never see a PC without a +2 to +6 in their primary stat.

Adamantium weaponry (for meleers) because nothing sucks more than losing your weapon the first time someone tries a sunder on you. Also, because you can do the same to them.

Mithril armors: because.


I'll add my vote to Handy Haversack - too useful to not have one!

Other gear really varies, depending on your character concept and your party's mode of operation, but the thing to put your stuff in is something you will always need.


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ROPE.


Mythic Evil Lincoln wrote:
ROPE.

OMG YES. ALWAYS pack rope.


One thing I had instilled into me...always pack a dagger. Whether you're a back-row wizard or the uber-mighty-greatsword warrior, you never know when a small, light slashing weapon will come in handy.


My group oddly enough has found sun rods particularly useful

Grand Lodge

Rope, sunrods, all-tools, these are the stuff I'm looking for! Haha. Of course there's a ton of magic weapons that are incredibly useful but I'm looking more in the mundane, general store purchases.


Sacks for carrying gold.

Shovels are commonly useful.

Rope, rope, rope.

Caltrops and marbles for setting off traps as opposed to disarming them. Combine this with a crowbar for doors and nobody has to play a rogue.

Hirelings.


Smelling salts, for when you need to wake up the healer so he can heal himself


A towel


A 10ft pole, for those things you don´t want to touch with your bare hands, Open chests, pull doors, etc. Especialy if you don´t have a rogue.

Happy rolls


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Spear - useful like a pole, lets you be armed and poke things with reach if you get unexpected company.

Crowbar.

Mirror. Useful vs gaze attacks. Attach to pole, look around corners, etc.

Flint and steel.

Holy water for pesky undead.

Flasks of oil / Alchemist fire. Swarms are NOT your friend!

Bear Traps - cheap 2d6+3 damage for 2 gp. Yes, please! Great way to secure your camp at night...

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