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I'm trying to make a scary Gunslinger for my players to fight.
Ifrits are kinda busted wide open for a Myseterious Stranger, since Wildfire Heart gives a +4 to Initiative, and Reactionary gives +2
Add on top of that its +1/2 Bonus with Gunslinger's Initiative, and you're looking at a freakishly-fast little bugger already.
But, there's more.
Dagger-Pistols count as melee weapons, yet are Firearms. That means that a lv3 Gunslinger can draw a firearm as part of the initiative.
And since it's a Melee weapon, it can have Dueling placed on it for 14,000gp.
So here's my question:
Would it be fare, when Initiative is rolled, to have the Ifrit draw the Dagger Pistol just to gain that additional +4 in total, or does Dueling mean it has to be in the hand BEFORE Initiative is triggered?
(He actually uses Double-Barreled Pistols, but with Quick Draw & Gun Twirling, he immediately switches out the Dagger-Pistol with his two primary weapons)
Classes Mysterious Stranger Gunslinger / Guide Urban Ranger / Tactician Fighter
Traits Reactionary (Init +2) Initative +2
Race Wildfire Heart (Init +4) Initiative +6; FCA: +1/2 Gunslinger's Initiative
CL1 Myst1 Weapon Focus (Double-Barreled Pistol)
CL2 Myst2
CL3 Myst3 Quick Draw, Gunslinger's Initiative (Init +2) FCA (Init +1); Initiative +9
CL4 Myst4 Dazzling Display; FCA (Init +2) Initiative +10
CL5 Rng1 Gun Twirling
CL6 Rng2 Precise Strike
CL7 Myst5 Rapid Reload
CL8 Myst6 Initiative +11
CL9 Myst7 Two-Weapon Fighting
CL10 Myst8 Improved Two-Weapon Fighting; Initiative +12
CL11 Tact1 Greater Two-Weapon Fighting, Point-Blank Shot
CL12 Tact2 Improved Initiative, Tactical Awareness; Initiative +13
Dueling Dagger Pistol (Init +4) Initiative +17