The Forgotten God Re-Recruitment #2 [High-Power, High-Challenge]


Recruitment

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Shadow Lodge

Still a work in progress (I haven't even gotten to her ascension yet) but here's what I have thusfar...

Aer'Besethir:
Life as a half elf is never easy, your human friends grow up faster then you, and your elven friends grow up slower, quickly leading you to the realization that you are different than everyone else. Weather born in a primarily human environment or a primarily elven one, things become more awkward the older one gets, and its very easy to understand why so many half elves become adventures. Aer'Besethir however was different even from the half elves, for she was the daughter of Calistria. Aer'Besethir was born to an Ulfen woman, said never to have been with any mortal man, and indeed the Ulfen community she belonged to had not seen an elven man in years, so it was hard to explain how Aer'Besethir came into being. Aer'Besethir's mother however claimed to have shared an intimate encounter with an elven man dressed in black and gold whose beauty was beyond measure, but very few believed her.

Knowing that her child was special, Aer'Besethir's mother gave her an elven name, meaning song of the oath of eternal protection, though the child's name was often difficult for her Ulfen peers to comprehend, and so many shortened her name to simply "Beseth". As a young child, Beseth had many talents, ranging from perfect pitch and a way with words to a quick set of hands and a way with swords. Weather engaged in a battle of wits, or a duel with splints, few could best the young half elven child. But perhaps the most amazing thing about Beseth was her beauty. Blessed with her mother's curly crimson hair and the soft emerald eyes of the elves, Beseth found herself pursued by many prospective partners, male and female alike, but Beseth knew that she was destined for much greater things then an exciting romance life.

Although her proof was limited, Beseth's mother always maintained the explanation that Beseth was not the child of any normal man, but instead of Calistria herself, transformed into a man. So, once she was old enough to take care of herself, Beseth left home in the hope of finding her father, weather he was truly Calistria or not. But being the fickle goddess that she was, Beseth found it difficult to locate Calistria, and quickly realized that if she wanted to meet Calistria and verify her mother's stories, she would have to become someone privileged enough to be in the physical presence of the gods. And so, in order to meet the woman she believed to be her father, Beseth began to take on impossible tasks, placing her own life at risk for the benefit of others, and quickly becoming a well known hero across the lands, but still Calistria would not reveal herself before Beseth. Before long, Beseth began to get desperate, seeking out tasks which were not just impossible, but would destroy the young woman if she made even the smallest of a mistake, it was around this time when she became aware of the object known as the starstone, a great artifact at the center of the city known as Absalom which would reward one with divinity if you could reach the stone without dying.

Making her way to Absalom, Beseth began to gather what information she could pertaining to the test of the starstone. However, information on the starstone was very limited, and overall not very helpful. Gathering her strength and courage however, Beseth decided to take the test of the starstone, knowing it was likely her best chance at meeting her father. Beseth cared not if the experience would bring her great power or if it would ultimately cost her her life, she simply needed to know the truth and see if Calistria was indeed her father. Needless to say however, taking the test of the starstone, and surviving to the end was no easy task and the test would ultimately become the biggest challenge the half elf woman had ever faced.


Tweaked my submission a bit to reflect that there is no memory of him. Not sure if he should know that what caused his downfall was a trap or simply misfortune due to Earthfall...

Eladar, Hero God of Elves

The Myth::

In the early days of the rise of the elven race, as they began to take the first steps toward building a great civilization, they began to reflect upon what it meant to be an elf. In time, this long reflection led to the rise of a deity that reflected what it was that they considered best about themselves. Eladar, the exemplar of the elves. Paragon of grace and culture. Of harmony with nature and magic.
As the power and culture of the elves grew, so too did that of Eladar. He roamed both the heavens and Golarion, exploring and delighting in the new experiences of each new place. Along the way, he was the shining example for elves to aspire to. Tales spread of his deeds. As the elves contested with barbaric humans and other dangers of the world, so too did Eladar.
In one on one combat, his graceful blade and clever magics defeated the brute strength of the great giant Forbolg. A well placed arrow from his bow brought low the mighty red dragon Carestrimir when it attempted to burn the forest home of the elves. His supple armor was never even scratched when he battled a horde of human barbarians. His joyful dance won him a night of passion with the goddess Calistira. After Earthfall, all this glorious history was lost as Eladar vanished from the world and even from all memory.

The History::
Eladar began as a minor hero deity, most commonly known to those elves of northern Avistan. He was mostly worshipped as part of a hero cult of the early elves. He started as something of a trickster god, usually overcoming challenges by a combination of his wits, magic, and his graceful skill. As elven culture and power grew into a great empire, he came to be seen more and more as a paragon of elven virtues. Eladar showed the greatness of the elven people compared to the brutish ways of the barbaric humans the elves regularly were in conflict with. His worship spread and he grew to become a major elven deity. Over time Eladar came to be portrayed as something of a supremacist extolling elven virtues over the lesser races.

The Truth: :
Eladar was a patron deity of the elven peoples. Until the last, he attempted to convince as many elves as possible to flee the coming destruction of the Earthfall. When the time came that no more could be done, he followed the last group of elves to leave through a gate to travel to Sovyrian. When he entered the gate, he realized something was wrong, the gate instead was tearing away his divine essence. Fearing that he would be left to drift and die in the void between the gate, he accelerated the spread of his essence and sent it flying back through the gate to Golarion, there to wait for his rebirth as he continued the cycle of reincarnation as he sought his brightness and the recovery of his divine essence. Now he has finally recovered enough of his divine essence to become aware of his lost self and has awakened millennia later to find Golarion a changed world from what he had once known.
Eladar was a somewhat haughty god who looked down upon other less long lived races. He especially delights in proving his superiority over others, either through clever use of his wits or his skill, though those who prove themselves his equal often become his fast friends. Like most elves he is somewhat capricious.

The Crunch::
Looking to make a Rogue, Druid, Magus with a few elf related archetypes and definitely the arrogant drawback. He was a god of the elves focused on pride, adventure, skilled combat, and harmony with nature. He should find the world he wakes up in an interesting place with its many varied races, cultured humans, and his elves a people in decline.

Me::
I have played a number of online games, but haven't been able to get into one on here recently. I'll have no issue with being a regular poster as this would be my only game.


Hrm instead of artifacts can my power be stored in people?

Like my characters secondary goal would be to gain the most rocking harem filled with the hottest hotties ever, and it would be very convenient for him for said hotties to also be a host of his bodacious powers.....lol.


The power can be stored in people instead of artifacts - Hadran's first power was, and they had to do a whole scenario to convince it he was worthy of regaining it. However, the power does NOT remain within its host once you collect it. These divine powers are literally fragments of the deity's soul, and they generally want to be reunited. Not doing that runs counter to the primary goal of the campaign, and I'd have to reject any profile trying it.


my first power was in a Monk so perhaps, but the power left him and is now back in me so your hotties would just be what the are. :)

Ninja'd hard XD


Okay, second - and better - idea. Would love to know what you guys think, Hadran and Rednal!

Shesalluy
Lawful Good Goddess of Community and Relationships
The Grand Mother; The Wedded Weaver; The World Spider

Concept and Background:
Before nations, before communities, before families, all life was individual. Lovers met once, and parted forever. Babes, weaned off the teat, raised themselves. The old, having no bonds, died alone. Into this world Abadar brought Civilisation and the Law, rights and responsibilities, promises and debts – but such citizens were still selfish isolationists, chained to each other only by co-operative necessity. Children, having nothing to barter, starved – while others, having no legal obligations, ignored them.

Then Shesalluy took a strand of her hair and tied a child to an adult to an elder, so that they could not move away from each other without feeling pain; and so she wove the first family. To that first braid she tied others – brothers, cousins, friends – and made the first society, to which she spun ever more knots and threads between ever more groups of life. All who feel invisible, emotional bonds with others are tied to them by Shesalluy’s threads: for Abadar she wove the noblesse oblige, which ties the king to his people; for Sarenrae she stitched the web of sympathy, which draws strangers into compassion for each other; between Erastil and Gozreh she tied great cyclical rings, to keep man and beast connected with nature; for Gorum she made the great chains of brotherhood-in-arms, which bind soldiers to each other in battle; and for herself she knitted the most complicated yet – the marriage-bond.

All relationships are made, one way or another, of Shesalluy’s hair. Though she was happy to help other gods fulfil their agendas, she had her own ambition: to one day finally tie all living creatures in existence together in unbreakable threads, such that no creature could ever hurt another, or ignore another’s suffering. This vision of a world-family included the gods themselves no longer vying with each other, but tightly knit together in a perfectly harmonious pantheon. She called her dream the Tapestry, and wove parts of it for eons and eons, bringing cults and communities and nations together in ever-bigger alliances.

With her disappearance, her work decayed. Relationships still hold, but grow ever looser – Golarion’s nations, religions, and cultures are in pieces, ever descending into more strife and anarchy as Shesalluy’s bonds wear thin in her absence. Without remembering her, Abadar and Shelyn have nonetheless seen the disintegration and tried their best to repair her work, but Law is too hard and easily snaps, while Passion is too soft to hold firm.

Clergy:
Shesalluy patronised families above all, but also communities in general. Her favourite followers were always fathers and mothers, community leaders, or commanders – all three enhance bonds between people. Shesalluy’s clergy travelled among Golarion’s communities as diplomats and counsellors, helping to resolve inter- or intra-community conflicts. Paladins and inquisitors of Shesalluy hunted down absent fathers, abandoning mothers, uncaring politicians, cruel commanders, and other individuals who needed to be reminded of their social ties and responsibilities.

Relationships:
Shesalluy knitted the marriage-bond to tie herself to Thron, the Prince That Howls, a free-spirited and promiscuous spirit-wolf with whom she had borne a child: Dou-Bral. After a determined courtship, Thron finally consented to wear the marriage-bond around his neck as a collar, in Golarion’s first wedding-ceremony. After Shesalluy’s disappearance, however, this was also the first bond to break. Yet unbeknownst to Shesalluy, Dou-Bral is now Zon-Kuthon, her step-daughter Shelyn now struggles to fill her absence, and Thron now wears a different kind of bondage…

Build:
White-Haired Witch
Brawler or Monk
Cryptic or Warder

Grappling, tripping, entangling, typing people down – I see her combat abilities being a smaller version of her divine duties, and she does it all with her hair as well. I’m still working out how to give her excellent social skills without being particularly charismatic.


Drevan Unsur.

Alignment shifting God of Primal Elements, Nature's fury, protean chaos.

OK I will write a back story for this guy I just wanted to air some initial ideas. (I know you know the source material Rednal, some of this is for my own and Hadran's benefit :) )

So my main idea as a build is an elemental bloodline sorcerer. And I know this sounds op but hear me out. In theme and practice I would like to be able to have access to all of the elements all four. All this really does is allow me to do what an admixture wizard does. It also at 20th level would give me the four movement types.
Requires Charisma

My second class would be shaman. Representing the fifth element, Spirit.
Requires Wisdom.

My 3rd class would be barbarian, representing fury.
requires STR.

Personality: I imagine Draven as being a contradictory being. Fickle and changing as the winds, stoic and unmoving as the mountains, flowing like water, raging life fire.

I haven't quite worked out his history but I would like to include his power in the creation story of golarion. I also want his power to be split into five shards called Draven's furies one for each element at the heart of a powerful elemental being, possibly causing mystical sites, or attracting their own followers.

I would like feedback or ideas, let me know if this idea sucks outright. I feel the need to refine!


Well, for one thing, Sorcerer and Shaman are both full casters... and that's explicitly stated as something not allowed for these characters. You'd need to change one of them to have any chance at all of being accepted.


GM Rednal wrote:
The power can be stored in people instead of artifacts - Hadran's first power was, and they had to do a whole scenario to convince it he was worthy of regaining it. However, the power does NOT remain within its host once you collect it. These divine powers are literally fragments of the deity's soul, and they generally want to be reunited. Not doing that runs counter to the primary goal of the campaign, and I'd have to reject any profile trying it.

Oh yeah I'd take my power back of course. But I was thinking I'd have to woo them in order to do it, or beat it out of them if they were the fighting type. Like having an amazon woman that won't become my harem girl until I defeat her in combat like Shampoo from Ranma 1/2 XD


GM Rednal wrote:
Well, for one thing, Sorcerer and Shaman are both full casters... and that's explicitly stated as something not allowed for these characters. You'd need to change one of them to have any chance at all of being accepted.

Oh snap! Missed that in the original thread. Probably will change shaman to Kensai Magus then.

EDIT!: Also is there a way to mod Hero lab to do 3 class gestalt?


To "mod"? In theory, if you pulled the source code and edited it properly, you could get it to do that yourself. Nobody's released a mod for that, though, so you'll just have to build 'em and then mash 'em together.


Figured so, just thought I'd ask. No problem to just mash em up. Hero lab will still help with the number crunch. Seriously my favorite product for online PbP.

Dark Archive

Okay! I think I have the basics nailed down for Makallun'abad. I kind of mushed the two kinds of application formats people have been using together because I wanted to try and get as much stuff on paper as possible. This is not the final draft, but I feel like I've gotten enough down to give an idea of what Mak will be like. If you have any questions, comments or suggestions for me, I would be glad to listen. :)

Without further ado!

Makallun'abad
Neutral Good god of Mountains, Stone and Steel
The Stalwart Peak, The Fire Beneath the Mountain, The Stonebeard, The Earthen Defender

Myth:
In the beginning, Torag and his ilk were. And they decided that they wished to have a new home in the material plane. So, with his mighty forging hammer, Torag built the world. At first, it was just round and flat. But in his imagination, he pictured something unique. Something interesting, with features that would be counted among his most adept creations. And so he began to carve, to change. Deep caverns and bodies of water, high mountains and skies. And when he was done, he was pleased. But he had not the time to further care for all the individual things he had created, for the forge called to him once more. So Torag chose from his family to care for each of his creations. To one of his middle sons, Makallun'abad, who was a calm and gentle soul, he entrusted the quiet but imposing mountains of the world.

Makallun'abad took to his duty with fervor and resolve. He helped all the creatures above and below the mountain to learn to survive in their environment. He taught the underground beings how to live in harmony with the caves and caverns that they built their homes in. He taught the aboveground beings how to live on and survive the varied climates of the mountains themselves. And most importantly, he taught all the beings how to share nature's bounty: only the necessary food, rock, minerals and ore were to be collected. Greed would lead to the mountain rising against them, the ice and snow of the peaks rushing down to crush the gluttonous in an avalanche, the fire and magma from the mountain's depths spilling forth to burn every trace of those who take from the mountain for the purpose of filling their coffers.

History:
The dwarven pantheon of deities has always focused on Torag and his kin. The Father of Creation has many children and relatives, so many that only a handful ever truly saw the devotion of the dwarven people. Makallun'abad is one such son, mostly forgotten to the halls of his people. Some might say, however, that Makallun'abad has no one to blame for this but himself. A deity of mountains and the nature in and around them, he eschews many of the traditional dwarven values of community and toil. Though he values all the metals and minerals found inside and under the mountains, and the act of turning them into useful goods for his people, he believes in a more peaceful, reflective lifestyle. He embodies the idea that dwarves should live together with the mountain, not bending it to their will. Rather than subjugation, peaceful coexistence.

Though the rest of the dwarven deities were, by no means, truly harming the mountain, the Stonebeard felt they did not venerate and protect the holy lands of the dwarven people as they should, and drew away from the rest of the pantheon. It was less that the rest of Torag's family pushed Makallun'abad out, and more that he chose to purposefully distance himself from his kin. However, even in his solitude, the Stalwart Peak found followers that appreciated his love of nature and the simple lives that entailed.

Even after his estrangement, however, Makallun'abad was not freed of his worries. Droskar, an old student of his father, began to encroach on the Earthen Defender's mountain ranges. Digging his way from deep beneath the earth to collect the bounties of the earth for his own nefarious work, the Dark Smith began to destroy ancient caves and ecosystems that had survived for millenia under the Stonebeard's watchful eye. It is no surprise that the two soon came to blows. Sadly, Makallun'abad had no armies, no champions. A simple deity of which most dwarves had forgotten, he could not stand up to the might of Droskar and his legions of enslaved workers. The evil dwarf god ripped the divine spark from Makullun'abad's body to use in some fiendish creation, before throwing the goodly dwarf into the pits of lava he used to heat his black forge.

After his divine might was stripped from him and he was left to die in the heart of the mountain, nothing was heard of the Fire Beneath the Mountain for many years. But he has somehow survived and once again joins the world of the living.

Clergy and Domains:
Most of Makallun'abad's followers are dwarves, and nearly all of his priesthood are druids. However, there are a number of gnomes, halflings, and most surprisingly, giants that worship the Fire Beneath the Mountain. The gnomes and halflings find him a much more palatable deity than the rest of the dwarven pantheon, and the giants believe he once used his might to grow to massive size and sire the first mountain giants.

Though his followers were few even in his heyday, they are completely nonexistent now that his divine spark has fled him.

Makallun'abad is associated with the Earth, Good, Protection and Strength domains, as well as the Caves, Defense and Resolve subdomains.

Relationships:
Makallun'abad is one the sons of Torag and his wife, Folgrit. He estranged himself from his parents and kin due to distaste for how they treated the mountains he holds so dear.

Until his fall, he was constantly at odds with Droskar, another minor dwarven deity. Droskar's dark smithing would take advantage of people and the earth, both, with a callous disregard for the beauty and value of either. Determined to destroy Droskar and his evil forges, Makallun'abad struck out to fell the evil dwarf. Sadly, Droskar's might and legions of slaves overwhelmed the Stonebeard, and his divine spark was torn from him to be used in another of Droskar's hated works.

Crunch:
Dwarf
Goliath Druid [Full-caster]
Aegis [Martial]
Stalker (possibly replacing Steel Serpent with Primal Fury?) [Other]

The intention is to turn into a giant dwarf clad in armor made of stone and wood* to deliver powerful attacks, traveling through the earth** to strike at his enemies with the force of the mountain. He would be an impressive melee combatant who focuses on defense. Instead of my original concept of using a weapon and Blessed Hammer, I'll probably just TWF (yay Thrashing Dragon!) with unarmed strikes and maybe deliver touch spells through his punches sometimes.

*= refluffed Astral Suit
**= using Veiled Moon maneuvers to teleport, hide in shadows, etc.


OK, second attempt:

Flinnegan Chase
Chaotic Good God of Good Fortune and Bravery
Luckbringer, Firestealer, The Fortunate Fool

Myth:
From the earliest days, whenever a lucky find was made or a warrior faced down a serious threat, a celebration was made. In time these Votive offerings lead to the existence of a God of Fortune and Bravery, revered by hunters and warriors everywhere. This God was one whose exploits were recounted at gatherings and stories of him bearding the Elder Gods in their Den for something of great value to mankind, or facing down an ancient dragon to give time for the tribe to retreat and many other exploits were often repeated.
In those days Man and Beast lived side by side and Curchanus ruled the Beasts. Flinnegan Chase worked closely with Curchanus for the betterment of all peoples; He grew close to Curchanus' pupil, Desna, and soon they were married, establishing the pattern of Fortune in the heavens for all to see.
When the day came of Curchanus' betrayal, Flinnegan Chase helped Desna sneak into the realm of Lamashtu to confront her, but he himself knew that if she did not succeed, all mankind would be vulnerable to the beasts. He therefore moved on to his own mission: stealing fire from the Elemental Lord, Ymeri. This he gave to mankind to aid them against the beasts that Lameshtu had turned against them.
As time wore on, he gradually came to appear as a young Taldane Noble, armed with a rapier and bravely defying Devils, Demons, Dragons; and stealing various treasures and having exploits. He was worshipped by any who seek sudden Fortune or who take big risks for big rewards. His last exploit was an attempt to free the soul of Dou-Bral from Zon-Kuthon; he was betrayed and was captured and tortured by Zon-Kuthon. His death was unexpected and may have been arranged.

Clergy and Domains:

Flinnegan's worshippers consisted mainly of Merchants, Gold diggers, adventurers, Treasure Seekers and anyone contemplating a risky endeavour for the good of all. His Domains are Luck, Glory and Good and his portfolio consists of Good Fortune and Bravery. His Clergy minister to those who are willing to risk themselves to benefit all and often act as plague healers, risking exposure to disease in order to minister to those who have contracted it.

Relationships:

Flinnegan was married to Desna and gets on well with her. He is an enemy to Lamashtu who has stolen his old friends portfolio of Beasts, and is hated by Ymeri, Norgorber and Zon-Kuthon. He is liked by Shelyn, who he helped to confront Zon-Kuthon when he returned, and he gets on well with Calistria, Gorum, and Sarenrae. He "died" before Cayden Cailean ascended. Despite their different approaches, he finds he has many of the same goals as Erastil.
He finds Abadar unhelpful, never knew Iomedae, finds Irori too self-obsessed, helped imprison Rovagug (who didn't?), and finds Torag too strict.


Oops missed the crunch:

Crunch:
Human (All those lovely luck Feats)
Swashbuckler (That's his style)
Warpriest (Luck blessing anyone?)
Bard (Archaelogist)(For Archaeologists luck, of course)

Does anyone know if Luck Bonuses Stack? I seem to remember they did in 3.5, but in Pathfinder all I can find is

Quote:
Generally speaking, most bonuses of the same type do not stack

but I don't want a general rule, I want a specific one.

It's no biggee if they don't; I can get big enough bonuses (especially from Human Racial Feats) without having to stack them. I might just swap Warpriest out for something else (Sorceror or Oracle probably) rather than take an ability I may not use; though the extra Feats and sacred weapon would be useful.

Shadow Lodge

Common Terms wrote:
A luck bonus represents good (or bad) fortune. Multiple luck bonuses on the same character or object do not stack. Only the highest luck bonus applies.

See Here


Dylos wrote:
Common Terms wrote:
A luck bonus represents good (or bad) fortune. Multiple luck bonuses on the same character or object do not stack. Only the highest luck bonus applies.
See Here

OK cool. It would be way OP if they did.


Background for Drevan:
Gozreh has long been known as a dual natured god. Legend has it though that she was originally tri-natured. During the great war versus the Destroyer Rovagug, Gozreh drew too close to the Maelstrom and began to be drawn in. In order to save himself, Gozreh let part of herself go, abandoning part of her power to be free of the protean madness within the storm. After the battle concluded and Rovagug was defeated, a being emerged from the Maelstrom, called Drevan, A male presence, Drevan was akin to a brother to Gozreh, a separate consciousness, changed and melded by the Maelstrom and the Protean lords within.

Drevan got on well with his equally fickle and changing sibling Gozreh and during his tenure as a god, he created his “Children” The Elemental Lords. Each one given a single element and plane to preside over, woven from Drevan’s own immense elemental power. It was believed that his power was anchored and exponentially multiplied by the elemental planes themselves and many of the other gods believed that the creation of the Elemental Lords was a selfish act that Drevan meant to protect his own power.

Drevan also befriended Dou-Bral and attempted to woo his sister Shelyn, creating living works of art from flame and wind and massive crystal sculptures. Eventually his friend left after a squabble with his sister. Unable to win over Shelyn and saddened by the departure of his friend, Drevan started to become removed from creation and the other deities. Too late he realized that his changing mental state was not natural, wounds from the Protean Lords on his psyche began to unravel his sanity. No rival or tragedy destroyed Drevan's power, but the long side affect of his very creation. In desperation, as he unraveled and to spare the other gods and planes destruction if his mind left him, Drevan created a mortal vessel imbued with the perfect version of his mind, sanity intact, and hid it away within the world that his sister ruled over in part. His power was divided into elemental Archons, called Drevan’s furies, bastions of elemental power, sealed in giant crystals and scattered to the far reaches of Golarion, lost within the wilds, much like many of the Star Towers.

Drevan’s followers in the world today are all but lost. Many were folded into those who worship Gozreh and only the most powerful of her Druids would even have the chance of discerning the lost location of Drevan’s tomb.

Shadow Lodge

Aer'Besethir
Lawful Neutral Goddess of Love, Loyalty, and Protection
The Eternal Shield, Love's Protector, Mistress of Fury

Background 1,444 words:
Life as a half elf is never easy, your human friends grow up faster then you, and your elven friends grow up slower, quickly leading you to the realization that you are different than everyone else. Weather born in a primarily human environment or a primarily elven one, things become more awkward the older one gets, and its very easy to understand why so many half elves become adventures. Aer'Besethir however was different even from the half elves, for she was the daughter of Calistria. Aer'Besethir was born to an Ulfen woman, said never to have been with any mortal man, and indeed the Ulfen community she belonged to had not seen an elven man in years, so it was hard to explain how Aer'Besethir came into being. Aer'Besethir's mother however claimed to have shared an intimate encounter with an elven man dressed in black and gold whose beauty was beyond measure, but very few believed her.

Knowing that her child was special, Aer'Besethir's mother gave her an elven name, meaning song of the oath of eternal protection, though the child's name was often difficult for her Ulfen peers to comprehend, and so many shortened her name to simply "Beseth". As a young child, Beseth had many talents, ranging from perfect pitch and a way with words to a quick set of hands and a way with swords. Weather engaged in a battle of wits, or a duel with splints, few could best the young half elven child. But perhaps the most amazing thing about Beseth was her beauty. Blessed with her mother's curly crimson hair and the soft emerald eyes of the elves, Beseth found herself pursued by many prospective partners, male and female alike, but Beseth knew that she was destined for much greater things then an exciting romance life.

Although her proof was limited, Beseth's mother always maintained the explanation that Beseth was not the child of any normal man, but instead of Calistria herself, transformed into a man. So, once she was old enough to take care of herself, Beseth left home in the hope of finding her father, weather he was truly Calistria or not. But being the fickle goddess that she was, Beseth found it difficult to locate Calistria, and quickly realized that if she wanted to meet Calistria and verify her mother's stories, she would have to become someone privileged enough to be in the physical presence of the gods. And so, in order to meet the woman she believed to be her father, Beseth began to take on impossible tasks, placing her own life at risk for the benefit of others, and quickly becoming a well known hero across the lands, but still Calistria would not reveal herself before Beseth. Before long, Beseth began to get desperate, seeking out tasks which were not just impossible, but would destroy the young woman if she made even the smallest of a mistake, it was around this time when she became aware of the object known as the starstone, a great artifact at the center of the city known as Absalom which would reward one with divinity if you could reach the stone without dying.

Making her way to Absalom, Beseth began to gather what information she could pertaining to the test of the starstone. However, information on the starstone was very limited, and overall not very helpful. Gathering her strength and courage however, Beseth decided to take the test of the starstone, knowing it was likely her best chance at meeting her father. Beseth cared not if the experience would bring her great power or if it would ultimately cost her her life, she simply needed to know the truth and see if Calistria was indeed her father. Needless to say however, taking the test of the starstone, and surviving to the end was no easy task and the test would ultimately become the biggest challenge the half elf woman had ever faced.

The test of the starstone takes more then just physical strength, and Beseth knew this well before her attempt, it requires sharp intellect and the ability to think quickly, for there are many forces within trying to destroy you, and ultimately the biggest thing one must realize to pass the test is that their biggest challenge is themselves. In fact at times it seemed to Beseth that the challenges she faced during the test were constructed from her own mind, and she kept expecting to wake up any moment, believing the entire event to be one long complicated dream. But, Beseth didn't wake up, for she wasn't dreaming. From start to finish, Beseth spent five long days taking the test, and the few times she did manage to sleep were unproductive and only served to put the young woman even more on edge, however in the end, Beseth emerged victorious, she had become a god, and much to her surprise, when she touched the starstone, she found herself whisked away.

Aer'Besethir found herself before the very goddess which her mother had claimed was her father, Calistria herself. "I have been waiting for you for a long time, my child." Calistria told Aer'Besethir, before explaining to the child why they could not have met before now. Calistria explained that although she was Aer'Besethir's father she could not assist her child until she ascended out of fear that Calistria's enemies may learn of her existence and claim Aer'Besethir's power as their own, but now that Aer'Besethir had claimed her birthright, there was nothing to fear, for Aer'Besethir had not ascended through birth, she had earned her right to become a deity through her own means, and as such the other gods and goddesses had little choice but to accept her as a member of the Pantheon.

And so, Aer'Besethir became known as "The Eternal Shield", quickly becoming the patron deity of bodyguards, soldiers, and many half elves who themselves felt they were more understood by Beseth. However, Beseth oddly found herself at odds with her father's followers, who seemed obsessed with vengeance, so much so that Beseth found it hard to believe that the elves did not all destroy each other. This was not to say that Beseth didn't understand anger or hatred, quite the contrary Beseth felt that her anger, and the strength it brought her was a powerful tool, but she understood that she must always remain in control. Beseth told her followers not to let their anger and the envelope them, but to instead take control of it, and use it to their advantage. Beseth also faced another point of difference between herself and her father, Calistria taught the elves that lust was greater then love, and that one should use the tools in their possession to their advantage. However, Beseth, whom found herself pursued by many of the gods, mostly interested in Calistria's daughter, felt that while it was important to be accepted also felt that love was something worth waiting for, famously saying that the greatest loyalty one can show to themselves is not to settle for convenience, but to wait for the one who is waiting for you. Ultimately, Beseth's teachings seemed to distance her from the elves, and indeed she had very few full elven followers, with most elves only showing respect to her as Calistria's daughter.

Although Beseth was very much a new goddess, many peoples began to find her teachings more interesting, and before long, a group of Ulfen Paladins swore alliance to her and joined in the crusades against the demons of the worldwound, they were perhaps the angriest Paladins in all Golarion. But not all was good, for ultimately those with many allies often find themselves with many enemies. Many Calistrian scholars were among Beseth's enemies, feeling that her teachings were not only different from Calistria but also traitorous to Calistria, and they pleaded with Calistria to deal with her rebellious bastard of a daughter. Followers of Gorum were confused by her "righteous and civilized barbarians", and even followers of Irori had issues with the half elf's approach to anger. So, perhaps it should have come of no surprise when a mysterious force took away the half elf's divinity and scattered it across Golarion while erasing any and all proof of Aer'Besethir's existence, both mortal and immortal before tossing back to Golarion with little beyond the clothes on her back, placing her in a deep trance which was supposed to last an eternity...


Clergy and Domains:
The majority of Aer'Besethir's followers are either Ulfen or half elf, though her priesthood includes clerics, druids, shamans, Paladins, and even inquisitors. Ex-Barbarians often find themselves attracted to Aer'Besethir's teachings, and many of her Paladins are in fact ex-barbarians.

Aer'Besethir is associated with the Charm, Destruction, Lawful, and Protection domains, as well as the Defense, Love, and Rage subdomains.


Relationships:
Aer'Besethir is Calistria's daughter. Doesn't get along with Irori as the two disagree with how to express emotions. Respects Iomedae, but could never come close to her dedication against evil. Doesn't understand Gorum, and believes he needs to be more controlled. Secretly has a romantic interest in Cayden Cailean, but knows he wouldn't be interested in a committed relationship.

Crunch:
Either Fighter (Viking)/Skald/Shaman (Witch Doctor) of Nature or Fighter (Viking)/Skald/Oracle (Metal or Life).


I'm sure you'll see it when you review characters but I added a bit to Skaar's profile for dogma and inspiration. I realize it won't be relevant for a while but I figure it'd give you some insight into what makes him tick and what kind of story beats he'll bring.


I really like the concept I have for this game, but I just can't get my head around a good enough backstory, so I'm going to bow out.

Btw, if it matters, I vouch for Gavmania. Good, solid player there.


Thanks Monkeygod, good to see you again.


All right, new applications seem to be slowing down, so I'll probably start reviewing them soon. ^^ If you want to polish up your submission and submit a final version, now is a good time to do so.


/polishes

/polishes again

/polishes some more

Dark Archive

Did a little work on my fellow, too. Added a little more and tried to do a little proofing and editing. :)

Makallun'abad
Neutral Good god of Mountains, Stone and Steel
The Stalwart Peak, The Fire Beneath the Mountain, The Stonebeard, The Earthen Defender

Myth:
In the beginning, Torag and his ilk were. And they decided that they wished to have a new home in the material plane. So, with his mighty forging hammer, Torag built the world. At first, it was just round and flat. But in his imagination, he pictured something unique. Something interesting, with features that would be counted among his most adept creations. And so he began to carve, to change. Deep caverns and bodies of water, high mountains and skies. And when he was done, he was pleased. But he had not the time to further care for all the individual things he had created, for the forge called to him once more. So Torag chose from his family to care for each of his creations. To one of his middle sons, Makallun'abad, who was a calm and gentle soul, he entrusted the quiet but imposing mountains of the world.

Makallun'abad took to his duty with fervor and resolve. He helped all the creatures above and below the mountain to learn to survive in their environment. He taught the underground beings how to live in harmony with the caves and caverns that they built their homes in. He taught the above-ground beings how to live on and survive the varied climates of the mountains themselves. And most importantly, he taught all the beings how to share nature's bounty: only the necessary food, rock, minerals and ore were to be collected. Greed would lead to the mountain rising against them, the ice and snow of the peaks rushing down to crush the gluttonous in an avalanche, the fire and magma from the mountain's depths spilling forth to burn every trace of those who take from the mountain for the purpose of filling their coffers. To the humble and faithful, however, he is both kind and generous, providing as much as is needed for the mountainfolk to survive in their disparate climes.

History:
The dwarven pantheon of deities has always focused on Torag and his kin. The Father of Creation has many children and relatives, so many that only a handful ever truly saw the devotion of the dwarven people. Makallun'abad is one such son, mostly forgotten to the halls of his people. Some might say, however, that Makallun'abad has no one to blame for this but himself. A deity of mountains and the nature in and around them, he eschews many of the traditional dwarven values of community and toil. Though he values all the metals and minerals found inside and under the mountains, and the act of turning them into useful goods for his people, he believes in a more peaceful, reflective lifestyle. He embodies the idea that dwarves should live together with the mountain, not bending it to their will. Rather than subjugation, peaceful coexistence.

Though the rest of the dwarven deities were, by no means, truly harming the mountain, the Stonebeard felt they did not venerate and protect the holy lands of the dwarven people as they should, and drew away from the rest of the pantheon. It was less that the rest of Torag's family pushed Makallun'abad out, and more that he chose to purposefully distance himself from his kin. However, even in his solitude, the Stalwart Peak found followers that appreciated his love of nature and the simple lives that entailed. Living such a simple existence, Makallun'abad slowly began to fade from the dwarven consciousness. Save for a few short encounters with the goddess Sarenrae, as an intermediary for his father, the Fire Beneath the Mountain spent his time in quiet reflection, tending to the mountains of Golarion and the many creatures dwelling in and on them.

Even after his estrangement, however, Makallun'abad was not freed of his worries. Droskar, an old student of his father, began to encroach on the Earthen Defender's mountain ranges. Digging his way from deep beneath the earth to collect the bounties beneath the mountain for his own nefarious work, the Dark Smith began to destroy ancient caves and ecosystems that had survived for millennia under the Stonebeard's watchful eye. It is no surprise that the two soon came to blows. For many centuries, the two deities fought small skirmishes as the Earthen Defender struggled to protect his realm. Mostly ignored by the rest of the pantheon, Makallun'abad and Droskar butted heads until finally the two engaged in all-out war against one another.

Sadly, Makallun'abad had but a small army of faithful, and no mighty champions. A simple deity of which most dwarves had forgotten, he and his forces could not stand up to the might of Droskar and his legions of enslaved and undead workers. The evil dwarf god defeated the Stalwart Peak, and standing over his fallen form, ripped the divine spark from Makallun'abad's body to use in some fiendish creation. Before throwing the goodly dwarf into the pits of lava he used to heat his black forge, Droskar mocked his enemy and his ideals, swearing that he would mine out the cores of every mountain for use in his workshop.

After his divine might was stripped from him and he was left to die in the heart of the mountain, nothing was heard of the Fire Beneath the Mountain for many years. He now returns, weakened and uncertain of his future, but resolute in his desire to bring judgment and vengeance upon the Dark Smith.

Clergy and Domains:
Most of Makallun'abad's followers are dwarves, and nearly all of his priesthood are druids. However, there are a number of gnomes, halflings, and most surprisingly, giants that worship the Fire Beneath the Mountain. The gnomes and halflings find him a much more palatable deity than the rest of the dwarven pantheon, and the giants believe he once used his might to grow to massive size and sire the first mountain giants. Whether this is true or not, the Stalwart Peak has never confirmed nor denied it.

Though his followers were few even in his heyday, they are completely nonexistent now that his divine spark has been torn from him. The dwarves venerate the mountains they call home due to habit instead of piety, and the giants no longer can recall how they came to exist on Golarion.

Makallun'abad is associated with the Earth, Good, Protection and Strength domains, as well as the Caves, Defense and Resolve subdomains.

Relationships:
Makallun'abad is one the sons of Torag and his wife, Folgrit. He estranged himself from his parents and kin due to distaste for how they treated the mountains he holds so dear. He still had contact with Folgrit, but it was rare and usually rather terse.

Makallun'abad is, unlike his father, actually rather friendly with Sarenrae. He still finds worship of the sun to be odd, but the two deities find they share similar beliefs on working towards the common good.

Until his fall, he was constantly at odds with Droskar, another minor dwarven deity. Droskar's dark smithing would take advantage of people and the earth, both, with a callous disregard for the beauty and value of either. Determined to destroy Droskar and his evil forges, Makallun'abad struck out to fell the evil dwarf. However, Droskar's might and legions of slaves overwhelmed the Stonebeard, and his divine spark was torn from him to be used in another of Droskar's hated works.

Crunch:
Dwarf
Goliath Druid [Full-caster]
Aegis [Martial]
Stalker [Other] (possibly replacing Steel Serpent with Primal Fury?)

The intention is to turn into a giant dwarf clad in armor made of stone and wood*, traveling through the earth** to strike at his enemies with the force of the mountain. He would be an impressive melee combatant who focuses on defense. Instead of my original concept of using a weapon and Blessed Hammer, I'll probably just TWF (yay Thrashing Dragon!) with unarmed strikes and maybe deliver touch spells through his punches sometimes.

*= refluffed Astral Suit
**= using Veiled Moon maneuvers to teleport, hide in shadows, etc.


Polishing!

Drevan Unsur
CN God of primal elements, Natures Fury and Protean Chaos.
The Elemental Avatar, The Eye of the Storm, Lord of Old Earth.

Background:
Gozreh has long been known as a dual natured god. Legend has it though that she was originally tri-natured. During the great war versus the Destroyer Rovagug, Gozreh drew too close to the Maelstrom and began to be drawn in. In order to save himself, Gozreh let part of herself go, abandoning part of her power to be free of the protean madness within the storm. After the battle concluded and Rovagug was defeated, a being emerged from the Maelstrom, called Drevan, A male presence, Drevan was akin to a brother to Gozreh, a separate consciousness, changed and melded by the Maelstrom and the Protean lords within.

Drevan got on well with his equally fickle and changing sibling Gozreh and during his tenure as a god, he created his “Children” The Elemental Lords. Each one given a single element and plane to preside over, woven from Drevan’s own immense elemental power. It was believed that his power was anchored and exponentially multiplied by the elemental planes themselves and many of the other gods believed that the creation of the Elemental Lords was a selfish act that Drevan meant to protect his own power.

Drevan also befriended Dou-Bral and attempted to woo his sister Shelyn, creating living works of art from flame and wind and massive crystal sculptures. Eventually his friend left after a squabble with his sister. Unable to win over Shelyn and saddened by the departure of his friend, Drevan started to become removed from creation and the other deities. Too late he realized that his changing mental state was not natural, wounds from the Protean Lords on his psyche began to unravel his sanity. No rival or tragedy destroyed Drevan's power, but the long side affect of his very creation. In desperation, as he unraveled and to spare the other gods and planes destruction if his mind left him, Drevan created a mortal vessel imbued with the perfect version of his mind, sanity intact, and hid it away within the world that his sister ruled over in part. His power was divided into elemental Archons, called Drevan’s furies, bastions of elemental power, sealed in giant crystals and scattered to the far reaches of Golarion, lost within the wilds, much like many of the Star Towers.

Drevan’s followers in the world today are all but lost. Many were folded into those who worship Gozreh and only the most powerful of her Druids would even have the chance of discerning the lost location of Drevan’s tomb.

Someone has found it though. The unfamiliar body in an unfamiliar temple. Drevan looked around. How long had this body slept? The air was still and old, thousands of years old. The wind didn’t come when he beckoned it. That was a problem. Whose presence had he sensed? His head hurt. Pounded actually. He vaguely remembered a writhing storm of entropy. Shaking the image from his head, he tried to stand, surprised when his robe didn’t crumble to dust. I need to get out of here. he thought.

Relationships:
Drevan Unsur is friendly with Gozreh, his sibling, and sometimes engages in playful rivalry with her. He has a history of loving Shelyn. He was friends with Dou-Bral and will be opposed to Zon-Kuthon when he discovers that his friend has been twisted into a dark reflection of his previous beauty.

He doesn’t know newer gods such as Iomedae and Cayden Caylen. He is friendly towards Calistra and neutral towards most other gods. He hold a stern countenance towards his children the Elemental Lords.

Clergy and Domains.:
Drevan has the domains Air, Chaos, Destruction, Earth, Fire, Madness, Void, Water and the Subdomains Catastrophe, Ferocity, Insanity, Loss, Protean, Rage, Storms and Wind.

His clergy and worshipers on Golarion are mostly gone, he is still honored by some Elementals and druids. Auread’s Dryad’s and other beings whose life force is tied to elements sometimes worship him.

Crunch:
Barbarian for martial. Unsure if I’ll take an archetype or not. I plan on using a one handed weapon, but the rage ability and rage powers are just to thematic to pass up!

Elemental Sorcerer for Caster. Hopefully retooled to forgo the selection of a single element. I would even be willing to pay for it with levels as a kind of custom template if you feel this is to much Rednal.

Magus for Other. Spell combat, fire, ice and lightning. Thematic and awesome. Will probably use a Katana.


Skaar's finished info is in his profile. Would you prefer I post it in thread?


I can't let this pass by without a second attempt! Hopefully I pushed through my writer's block.

Background:

Verthoron Istlanon was an evil Elven sorcerer who fell in a great battle and Narethil was an ancient Elan wisp who lost its host years before. One day, the Elan Shadow Council retrieved the evil sorcerer’s body from the battlefield, healed the sorcerer’s body of all wounds, then performed the Elan Ritual of Transformation at which time Verthoron Istlanon and Narethil became Verthoron Narethil. Like in all Elan Rituals of Transformation, all of their previous memories were removed during the binding of the souls. Since Elan’s are psionic beings, Verthoron Narethil followed the path of the meta warrior. Eventually, Verthoron became the original founder of the Dark Tempest Secret Order even though his skills and powers did not exactly match their own.

As the Dark Tempests grew in numbers, the Secret Order labeled Verthoron the living god because of his adaptability and combat prowess. Although the Dark Tempest remained where the eye does not see, the legend of Verthoron being a living god preceded the land. People from other religions would flock to him asking for his blessing in an upcoming personal battle or war for skill on the battlefield. As soon as Verthoron gain enough power to enter the heavens, with a multitude of followers and worshipers, Verthoron officially ascended.

When Verthoron ascended, the surge of godly energy caused his memories from his previous lives to manifest themselves and he could now produce both Elan, and Elven children. Verthoron took on the portfolios of Skill in Combat (Combat Prowess), Dark Tempests, and Psionicists. Since Verthoron Istlanon was surfacing, Verthoron Narethil began to develop split personalities. He started to do erratic and diabolic actions against the gods and worshipers in full view without any attempt to obfuscate who the perpetrator was. In addition to Verthoron’s current portfolios, he now acquired the magic portfolio due to Verthoron Istlanon previous arcane prowess. At which time, Verthoron went literally insane with power and increased his wanton destruction on the mortals through the use of magic. Mortals stopped praying and were leaving all religion in droves. Due to Verthoron’s wanton attacks on mortals, direct attacks on the gods, an unbalance in the heavens and on Golarion, Verthoron was casted out of the heavens stripped of most of his power and entombed in a prison of sleep on Golarion. As a result, his former portfolio of magic was permanently stripped from him and given to Nethys who believe or not, is more stable than split personality Verthoron was.

Years later, Verthoron Narethil is startled awake and looks up at the stone ceiling above where he is lying. When he rises from his prison sarcophagus, he notices a group of dead Dark Tempests lying around it. He exits the sarcophagus confused, trying to make sense of it all. Slowly, Vertheron begins to learn what powers were not stripped. After being comfortable of rediscovering some of his skills, he set out into the light to rediscover himself and perhaps how he ended up entombed? As a result of being casted out, the old memories of Verthoron Istlanon and pre-ritual Narethil will never surface again but he attains the Ascended Elan ability to procreate new Elan or Elven-blood children. The casting out was more to reset Verthoron and to humble him, no matter how much power you wield, there is always someone who can best you when you least expect it. In addition to the above, the banisher(s) seeded a new memory into Verthoron, his new name is to be Veron Nathil to maintain the masquerade until he can either perish or ascend once more to claim his place in the heavens.

Relationships:
Pre-split personality Verthoron was able to get along with all of the gods because of his neutral view points. This also sometimes frustrate all of the gods because he was not fully on board with all of their ideals but they understood it was for balance. Post-split personality, all of the gods were angry with him so it could have been anyone or a group of them that kicked him out, even the newly ascended?

Clergy and Domains:

Verthoron's domains included, Magic, Protection, Psionic, Strength, and War

Religion has been making a great come back since Verthoron was casted out of the heavens and almost all Clerics and worshipers have forgotten who Verthoron was. The only worshipers that remain true are The Secret Order Dark Tempests hence why a small group of elite Dark Tempest paid the ultimate price of freeing him. However, Dark Tempest numbers have significantly decreased since he went mad and was casted out as the result.

Crunch:

My plan was to create an Armored Blade Cutthroat Soulknife, Aberrant Aegis, and Psychic Mage (Wizard)(Can weave both Psionics and Wizard spells but not to the extent of Cerebremancer).

As for Mythic, since the Overmind (Psionic) is not official and/or I do not have the source material at this time, my plan was dual path Champion/Archmage.

Roles

Front Line: With Soulknife and Aegis class features and skills, Verthoron will be quite formidable in combat. In addition, he will eventually be able to cast spells in melee. Probably not as good as a Magus, but he will still be able to cast them.

Clandestine Activity: Veron will be able to detect, find, and remove traps and do other things that are expected of Rogues through the use of his cutthroat covert training.

Self-healing and Powers of Recovery: Although he will not be able to heal the wounds of others, he will be able to self heal taking strain from the healers so they can either heals those who can not or concentrate on their own health. However, he can ascertain powers to recover severed limbs and other ailments. This can be achieved by the use of Psionic Powers that are granted to him by the Psychic Mage.

Buffer and Battlefield Controller: He can choose spells to be a buffer of the party and/or battlefield controller by slowing or stopping the enemy from free flowing through the battlefield.

Damage Spells: He can also memorize damage spells to whittle down enemies before engaging them.

Adaptable: He can prepare for many different situations and battles. He can fight, burgle, cast spells, manifest psionics, assist in injured recovery, and he is self-sufficient.

Self-sufficient: Don't worry about Veron, he can pretty much take care of himself and will not be a burden to any group. In addition, probably will not require much of any treasure that may be found.

GM Rednal, I will send you the source information you need as soon as I get a chance.

Hadran and Grond Synergy:

Veron (formerly known as Verthoron) is most synergistic with Hadran since he was once the God of Valor, and hopefully again he will be? A worshiper may have prayed to both Hadran for great courage in combat and then Veron for skill in combat to win and live. Perhaps the synergy with Grond is that his deity powers allowed, allows, and/or enhances Veron's ability to modify his own form (Aberrant Aegis)?


Given that Grond is the character leaving, don't worry about synergy with him. ^^


Might as well put everything in one place for you.

Skaar
Chaotic Neutral god of Strength, Independence, and Hope
The Unfailing Pillar, The Light on the Horizon, Trailblazer's Flame

Background:
Skaar, the Unfailing Pillar, is an ancient god of strength, independence, and later hope. Though he has roots in the orc pantheon, like the elven goddess Calistra, he had worshipers among many peoples and went by different names to each of them. It's important to note that he's a god of strength but not a god of war. His servants were dreamers, loners, visionaries, and heroes.

The Unfailing Pillar was born out of the primordial chaos of creation alongside the rest of the orcish pantheon such as Dretha, Nulgreth, and Zagresh but from the very beginning he stood apart. He began much like them, raping, pillaging, and making war through the darkest parts of the worlds he held power on but quickly he discovered a shallowness that made such a way of life unbearable. Where was the strength in walking a path that generations had tread before you? And what glory was there in destruction compared to the infinite possibility of creation? Skaar shook the growing malaise by staying true to the logos that defined his divine essence by forging a new path and inspiring others to do the same. Where his brothers and sister-gods goaded their bestial progeny on to violence and savagery, Skaar taught that there was no glory in meaningless bloodshed and that conquest without true adversity was no accomplishment. It's a little known fact that it was Skaar that nurtured ambitious young orcish minds during the Age of Darkness, encouraging them to seek the surface alongside their longtime rivals and their Quest for the Sky. It's unfortunate that his brothers and sisters turned those dreams toward war and mutual destruction.

Skaar's defiance in the face of what his brothers and sisters demanded from their kind made him few friends among the orc pantheon and, as a result, he often walked the planes alone visiting and mingling with other cultures. His was a perilous path but he found worshipers among every people he touched from young dwarves in their halls of stone that sought support in breaking free from a culture mired in inflexible tradition to the fey-touched gnomes that came to know him as a god of innovation and discovery. Through the ages anyplace living creatures sought confirmation in beliefs that left them isolated their prayers eventually reached him and Skaar often reached back providing strength and will when mortals needed it the most.

But no man or god is an island and Skaar's teachings did not forbid the building of friendships. The origin of many of these godly partnerships was his legendary appetite. He was known to drink with Torag and his sons in their ancestral keeps (even building a friendly rivalry with his mightiest son Trudd), wrestle with the giant-gods among the mountain peaks, and even spend time in the Savored Sting's bedchamber making passionate love on more than one occasion as his boundless appetites were not limited to simple food and drink.

Skaar solidified his position as a pariah among his pantheon when Rovagug came to the height of his power and threatened to devour all of creation. Where his brother and sister gods allied themselves with the Rough Beast or simply stayed out of his way, Skaar stood with the coalition of deities determined to stop him. The Unfailing Pillar personally defeated several of Rovagug's hateful spawns, crushing them to pulp with his bare hands and scattering their foul remains across the cosmos. He witnessed Hadraniel when he struck the blow that crippled Rovagug long enough for Sarenrae to seal the monster away deep within Golarion's heart. It disappointed Skaar to see Hadraneil's darkening after Rovagug's defeat and he parted ways with the former god of Valor, Knowledge, Protection, Glory with the belief that he would need to find his own truth in the aftermath of the averted apocalypse.

Despite his varied (if sometimes awkward) associations, at some point the Unfailing Pillar offended the wrong tradition or tread too far alone. He found himself under attack, his power and divinity at risk. It's unknown who or what was behind the attack but Skaar fought back with all of his might. The heavens shook and Golarion followed with such intensity that some worried it was Rovagug within his cage that was causing the upheaval. It’s unknown if he was ultimately overcome with superior force or undone by treachery but Skaar was finally defeated, his divine power stripped away, and the mortal shell that remained tossed aside. Without his guidance the world endured but not without suffering. The dwarves largely kept to their halls - dreams of the sun and sky abandoned, the gnomes began succumbing to the Bleaching in greater numbers, and for his own people, the orcs, a life beyond endless war became a distant memory. His worshipers began to lose hope or die off and as the ages passed he was quickly forgotten. But a dream never truly dies and neither does a god of dreamers and one day, eons later, he awoke. He had been forgotten by the world and was nearly powerless but never without hope.

Dogma/Religion:
Grow strong in mind, body, and spirit so that you are free to forge a path outside of what has been tread before you. Trust yourself to recognize the truth of this path without forgetting that your truth ends where another's begins. Where these two truths cannot both exist trust yourself to know where the line must be drawn and trust your strength to walk it. Dare to accomplish great things outside of what's expected from you and do not let fear of failure or whatever enemies you might make along the way keep you from trying. Know that not all dreams come true but that there's power in the dreaming - power that can never be taken from you.

Even at the height of his power Skaar had few permanent structures dedicated to his worship. What few existed were an odd mix of sports gymnasium, public hall, and study. The majority of each was dominated by a sprawling space littered with weights of metal and stone shaped for use in building one's strength as well as sandy pits for wrestling and mock combat. At the rear of these temples a simple library was maintained in which the lore relevant to the temple's people were kept - as Skaar valued strength of body and mind. The Unfailing Pillar had worshipers among dozens of different peoples but the bulk of those that claimed him as their patron were the savage orcs. His clergy were often undecipherable from traveling warriors or mercenaries but could always be found offering guidance to fledgling rebellions, helping young star-crossed lovers meet in secret, or pointing brave pioneers in the right direction.

Deific Obedience:

While an audience observes, perform an act of great strength or endurance without aid from any other creature. If the performance is unsuccessful, commit yourself publicly to attempting the same act tomorrow and invite others to bear witness. If no audience is available, proudly tell the tale of the performance for the heavens to hear.

Inspiration:
Skaar is a mix of Marvel's Hercules with a passion for hedonism/philandering, strength, and good-natured brawling; Elistree as the beacon of not-evil among a pantheon leading their people towards endless war and destruction; And a bit of Dark Tower's Roland for the 'making friends everywhere he goes despite being a somewhat of a dark loner' angle.

Crunch:
Skaar will be a brawler/skald/oracle [nature]. He'll be a bruiser but also have plenty of mechanics to represent empowering and inspiring others. He'll grab the giant template but he'll need a way to become medium sooner rather than later because being large all the time is awkward. I'll figure out more of the details if he's chosen.

About Me:
You'll have a hard time finding a player as consistent as me. I was recently hospitalized and I still managed to get a few posts in! I've been a fixture on the Paizo boards for a while now (44k posts) and I'm active in several games as both a player and a DM. I was co-DM for a Skull and Shackles PBP on these forums that played through all six books in a four months - one of three AP PBPs on these forums to ever finish. I'm also DMing a CoT game that's in the final battle of book six, co-DMing a Second Darkness PBP that's made its way to book four in only 14 months, and am DMing a RotRL game that's near the end of book four. In short, I'm an active, committed, regular poster that knows what it takes to keep a game moving and healthy for the long haul.

I'm also an involved player and I'm happy to help out in other ways outside of game such as managing spreadsheets for loot tracking, combat maps, or whatever else.


Recruitment is now closed to new submissions - final submissions from people who have already expressed interest will still be accepted up until when I make my final decision, which will probably be tomorrow.

Dark Archive

I suppose mentioning Makallun'abad's synergy with Hadran is a neat idea.

Synergy:
Makallun'abad is a deity of nature and protection, but also of strength. He will be able to stand at Hadran's side in battle, but also to give him a more moderate moral compass. The Fire Beneath the Mountain will be able to work together with Hadran towards serving the forces of good, but will also be able to show him how to find peace and rest in nature's embrace.

The Stalwart Peak will be able to help divert some attacks away from Hadran, while also dealing a good amount of damage, and will have access to the Druid spell list for some buffs, a little healing, and other useful spells.


My turn!

Besties:
I won't speak to crunch too much because I haven't spent a ton of time on that yet but Skaar is closer to being the shield to Hadraniel's hammer. Where Hadran's combat-focus is largely on overwhelming offense, Skaar's is on control and protection (he's a lover first fighter second =P). Outside of that, Skaar brings some fun-loving heart that the otherwise dour and stoic god of Valor might need from time to time, though he's not one to get preachy (that'd violate his whole gimmick). I could very much see a Thor/Hercules friendship forming.


Aww, caught it too late.

Have fun, whoever gets picked!


Confirming Shesalluy's mechanics and adding - following everyone else's good idea - her potential relationship with Hadran.

Build:
White-Haired Witch: Essential to her concept. Strong hair by Garnier.
Brawler: Helping her to grapple and trip, and deal nonlethal damage.
Warder: Protection and control of the battlefield.

Goals:
Shesalluy's long-term goal, as a goddess, is to unite the world of gods and mortals in lasting peace. A mid-term goal is to reconcile with her own family, who have not only forgotten her but turned horribly on each other - her husband (Thron) has fathered a stepdaughter (Shelyn) who is very loosing occupying the Relationships domain, her son (Dou-Bral, now Zon-Kuthon) has become...what he is, and her husband is chained and tortured by said son, in a twisted reversal of the familial bonds Shesalluy represents.*

Her short-term goal is, of course, to regain her power. I was thinking perhaps her power loss could be represented by the tearing of her Tapestry and the breaking of relationships - so perhaps by repairing specific relationships or resolving certain discords, she could reweave a metaphysical thread and thereby regain a part of her divinity. e.g. Reuniting families, overcoming a religious schism, ending a war, etc.

*Alternately, Shesalluy could also be Shelyn's mother (in lore, a forgotten Goddess of Love, so close!), but there is more tension if she's mother to Zon-Kuthon, especially with the contrast between his love of bondage and chains, and her domain of social bonds and responsibilities. Paizo sometimes confuses itself and suggests they even share the same mother, which would also work.


Hadran:
Hadran's own backstory is full of strife between Gods - exactly the kind of problem that is Shesalluy's divine mission to repair. She would necessarily see it as her duty to help him repair his relationship with Sarenrae. Personality-wise, they form an interesting contrast between individual, masculine Glory and communal, feminine Peace. From Hadran's description of his adventures so far, however, their methods get along well - she prefers to defuse conflict rather than fight it out, but if it's necessary, she prefers nonlethal damage and forcing consensual surrenders.


Good luck everyone.


OK, I'll bite:

Flinnegan Chase (Cont.)

Goals:
With his wife having forgotten him, and much of his portfolio split between her and Cayden Cailean, Flinnegan will be concentrating on finding a place for himself in this new world, perhaps as a trickster God. While he has memories of Desna, he realises that he would have to court her again for her love; and left unresolved is Lameshtu's theft of Beasts which he would want to right. Also he has the forgotten truth that he brought fire to the human world, so perhaps he could take his place as a fire God; but he would not want to alter the balance of power in favour of evil or law so it would depend on what else happened.

synergies with Hadran:
Flinnegan is a Skill Monkey, but one that can hold his own in combat. He has a few tricks up his sleeve, and will probably get improved dirty trick at some point; together with spells that disorient or distract. His aim in combat is to overcome; which doesn't necessarily mean destroy and he prefers to enter combat with a concrete goal in mind (usually to steal something or free someone).

Shadow Lodge

I wanted to note that one of Aer'Besethir's subdomains is wrong, she's supposed to have loyalty, I'm unsure which of the three listed I didn't plan for her to have, but I think it was defense (as it lacks shield other).

Also, I wanted to ask, would our characters be able to have a deific obedience and boons if selected? I'm also curious if the characters in these campaigns would become deity choices in your games at some point.


GM Rednal wrote:
Given that Grond is the character leaving, don't worry about synergy with him. ^^

Roger and if selected, I will make changes accordingly like remove Grond synergy, add defense domain to the background, and other little things like that.

Thank you for the opportunity!


Obediences and Boons can be given to followers, but you can't give such boons to yourself. As for selecting characters in this game as deities in other games... that's amusing enough that I'd allow it, subject to the natural restrictions. XD

(That means the character you want to worship needs to take Divine Source - which is one of exactly two abilities that I suggest every single player in these games take, the other being Dual Path - and you'll have to abide by the terms of that power.)

Shadow Lodge

GM Rednal wrote:

Obediences and Boons can be given to followers, but you can't give such boons to yourself. As for selecting characters in this game as deities in other games... that's amusing enough that I'd allow it, subject to the natural restrictions. XD

(That means the character you want to worship needs to take Divine Source - which is one of exactly two abilities that I suggest every single player in these games take, the other being Dual Path - and you'll have to abide by the terms of that power.)

Awesome, guess that means even if I don't get into this game I may have to peek into these tables to see if I'm interested in creating someone that worships them at a later date.


Skaar's definitely taking divine source all three times.

Dark Archive

There's pretty much no reason not to take it considering we are playing deities. D:


That's pretty much it, yeah. XD It is literally the single most thematically appropriate ability you can take - and characters in this game get an abnormally high number of abilities anyway, so I don't feel bad asking them to take this one particular option for the sake of the story. XD

(Also, you will get to create and improve a church. Being able to grant divine magic to your followers is kind of important if you don't want to be ignored as a fraud.)

Shadow Lodge

Not to rush you, but are you still picking tonight? Or maybe more like tomorrow?

I know refreshing every five seconds isn't entirely sane, but the suspense, it's so...suspenseful.


I'm waiting for Hadran to get back to me with his thoughts on the finalists. XD So that'll be... when he gets here, I guess. If it makes you feel better, I'm doing a lot of refreshing, too.


This would be the alias I would be using.


*Chucks a rulebook out the window*

Ah, what the heck. This could be interesting, too.

Aer'Besethir and Makallun'abad, welcome to Table 1 of The Forgotten God, even if I'm already dreading having to write those names on a regular basis. I may nickname you. Yes, that makes it a three-player game now (we couldn't decide between your submissions), and I'm going to have to get very creative with encounters in order to properly challenge you guys. XD Report to the Discussion thread and work on your crunch, building at Level 3 with appropriate WBL.

The rest of you, thank you all for your submissions! o wo/ I did enjoy reading them, and I hope you had fun creating them. This probably isn't going to be the last recruitment thread I ever run, so feel free to apply to my future games.

Shadow Lodge

Yay, thanks gm


Neat. :)

I totally dug everybody else's apps, I hope you guys can find other games soon!

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