Last Stand of the Hurricane King


Rules Questions and Gameplay Discussion


"When you defeat a villain, it does not escape"

So, presumably, when you fail to defeat a villain, it DOES still escape which, with 1 villain per location, could mill out the Blessings deck pretty quickly.

Just though it was worth checking before the final assault.


That is correct. Take them out, evade them, or close off their escape routes.

Contributor

You've got it right. On our second attempt at this, my Feiya hit Omara Culverin on turn 1 while we weren't really prepared and nobody could temporarily close their location (they were at the Sea Fort with no armors in hand). So we lost a lot of time of the blessing deck.

Fortunately, we managed to pull out a win, primarily from spotting Kerdak Bonefist through our spyglass and avoiding his location until we'd cleared everything else out.

Final checks of 50 and 50 (Damiel and Jirelle were both using Ranged) were difficult, but we did it!


Follow up questions since we are getting ready to play this tomorrow.

1) Since everyone is a villain, if you defeat them their location is automatically closed correct?

2) The phrase on the Adventure card "Kerdak Bonefist is undefeated" has me a bit confused. Does this mean after you encounter the Filthy Lucre he is just shuffled back into the location deck just like a normal bane you failed to defeat?

3) Since there is a Blessings deck I assume you can try again if you run out of time?

Thanks, Wray


1. Any villain that you defeat still perma-closes its location automatically. This is a general rule, and needs a specific exception which isn't here.

2. What does the rest of the card say?

3. Yes. That's another general rule and would need a specific exception (and I can't think of any that would be fair to the players.)

Contributor

Ferrell wrote:

Follow up questions since we are getting ready to play this tomorrow.

1) Since everyone is a villain, if you defeat them their location is automatically closed correct?

2) The phrase on the Adventure card "Kerdak Bonefist is undefeated" has me a bit confused. Does this mean after you encounter the Filthy Lucre he is just shuffled back into the location deck just like a normal bane you failed to defeat?

3) Since there is a Blessings deck I assume you can try again if you run out of time?

Thanks, Wray

1) Yes. We observed that the "When Closing" requirements on the locations really only come into play when temp-closing a location.

2) An undefeated villain pulls blessings off the top of the blessings deck, like usual. Hitting Kerdak Bonefist too many times means your time gets very short. Aggressive scouting to spot Kerdak Bonefist worked best for us.

3) Yes. We had to try three times, and we're pretty good at this game.


Be sure to check this similar thread.

Vic has two notes in there, one being that when you don't actually encounter Kerdak Bonefist, even though he is undefeated, you don't loss blessings.


Perhaps it'd be better if it read:

"When you encounter Kerdak Bonefist, summon and encounter the ship Filthy Lucre, then shuffle Kerdak Bonefist back into the location deck; he is neither defeated nor undefeated."

This avoids possible interactions with evasion, and the confusion of "villain is undefeated."

Contributor

Hawkmoon269 wrote:
Vic has two notes in there, one being that when you don't actually encounter Kerdak Bonefist, even though he is undefeated, you don't loss blessings.

Like others, we've been playing this on "hard mode." :-)

Paizo Employee Chief Technical Officer

Sandslice wrote:

Perhaps it'd be better if it read:

"When you encounter Kerdak Bonefist, summon and encounter the ship Filthy Lucre, then shuffle Kerdak Bonefist back into the location deck; he is neither defeated nor undefeated."

This avoids possible interactions with evasion, and the confusion of "villain is undefeated."

Certain cards may care whether or not a thing is undefeated. This is a situation where we want to trigger things that care if he is undefeated.

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