The World's Most Reliable Sneak Attacker


Pathfinder First Edition General Discussion

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Yure wrote:
wraithstrike wrote:
It is really hard to get sneak attack with a bow if don't win initiative and after round 1, unless you come up with ways to use stealth in combat.

To that I say; Scout/Sniper Archetype!

At level 8 they can just move 10 ft and sneak attack from ranged :-) Cheesy but legal by RAW :-)

I don't think it is cheesy. They need to get more to make it really good.


wraithstrike wrote:
Yure wrote:
wraithstrike wrote:
It is really hard to get sneak attack with a bow if don't win initiative and after round 1, unless you come up with ways to use stealth in combat.

To that I say; Scout/Sniper Archetype!

At level 8 they can just move 10 ft and sneak attack from ranged :-) Cheesy but legal by RAW :-)

I don't think it is cheesy. They need to get more to make it really good.

lol, there are quite a few ways to get reliable sneak attack at range, but i will always maintain mine is the best xD


Soul wrote:
ElMustacho wrote:
Soul wrote:
ElMustacho wrote:
more stuff
well... good thing i dont play a caster, because once again i say, once i see that..........thing looking at me im hauling ass for the nearest door and waiting for at least some of it to wear off xD are mages the only things you run into issues against? oh, one more thing... how do you do against Blindsight and save-or-suck spells?

Blindsight? Until I find a way to bypass it I think I'll pounce, losing some attacks. Still more than 1000 damage.

Save or suck? They need to target me.

Remember that this monster could just attack once and wait for the paranoia.
Then repeat. He's not stupid.

im just trying to find a way, as a gm/player, to not die instantly to this thing. what is your pounce range? 10ft like a normal cat? what level are you? would you be able to figure out a small 16-19 year old girls class based on observing her? what is your static damage without sneak attack? is it just greater invis, or some other form of being undetectable.

edit: i feel, as a player and a gm, that if there is no way to kill something in combat, or other flaw that stops it from just roflstomping its way through entire encounters solo, then i dont allow it to be played. there is of course a difference between fun and just plain broken.

My pounce range is whatever I polymorph into allows. Probably a range of 120 ft, but other exist.

Static damage sits at dice (1d4 to 1d8) + 18, without impressive buffs. To hit bonus are the same as the last post.

This is not to be played, I'm outdamaging the mythic paladin, with no mythic at all.


ElMustacho wrote:


My pounce range is whatever I polymorph into allows. Probably a range of 120 ft, but other exist.
Static damage sits at dice (1d4 to 1d8) + 18, without impressive buffs. To hit bonus are the same as the last post.

This is not to be played, I'm outdamaging the mythic paladin, with no mythic at all.

Ah, i see. well assuming a party of 5 or 6, likely composition of Big guy in full plate, older man wielding a stick and a book, one or two dudes with bows (monk, ranger, inquisitor, and arcane archer all fill this slot nicely) Two guys with various weapons (fighter, rogue, damage-paladin other... there are alot) and my 115 lb 17 year old girl wearing nothing but a cheap set of nobles robes, minus the gemstones, and carrying nothing but a small backpack and lantern, all around level 16, who you gonna take out? my bet would be on wizard, personally, but with good rolls and alot of experience you might be able to glean that the girl carrying no holy symbols whatsoever is an oracle. i guess some liberal use of detect mag... oh wait, alchemists cant do that can they? hmm, darn.


Soul wrote:
ElMustacho wrote:


My pounce range is whatever I polymorph into allows. Probably a range of 120 ft, but other exist.
Static damage sits at dice (1d4 to 1d8) + 18, without impressive buffs. To hit bonus are the same as the last post.

This is not to be played, I'm outdamaging the mythic paladin, with no mythic at all.

Ah, i see. well assuming a party of 5 or 6, likely composition of Big guy in full plate, older man wielding a stick and a book, one or two dudes with bows (monk, ranger, inquisitor, and arcane archer all fill this slot nicely) Two guys with various weapons (fighter, rogue, damage-paladin other... there are alot) and my 115 lb 17 year old girl wearing nothing but a cheap set of nobles robes, minus the gemstones, and carrying nothing but a small backpack and lantern, all around level 16, who you gonna take out? my bet would be on wizard, personally, but with good rolls and alot of experience you might be able to glean that the girl carrying no holy symbols whatsoever is an oracle. i guess some liberal use of detect mag... oh wait, alchemists cant do that can they? hmm, darn.

That's why we have arcane sight on our formula book. Or I could just make it constant too at 9162,5 gp (permanency and detect magic on scrolls).


I have some new tricks.
Armor that gives +1d6 of sneak attack.
Celestial Obedience, at level 20 it provides permanent, undispellable Mind Blank (and a secondary nice effect).
Feat that switches the type of damage of a weapon.
Applied to the feat above, it changes every weapon into a bludgeoning one. Sap Master has its limits. And while it requires fighter level 4, eternal potion is a level 16 discovery. Perfect timing.
Has anyone other ideas?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

There are two Obediences that give Sneak Attack damage and add 2 damage per Sneak Attack die, which is like getting d10s for Sneak Attack. Tanagaar and Shax, the fiend lord. Tanagaar requires piercing weapons and Shax slashing to gain the extra 2 damage.

Neither help Sneak Attack reliability, but help bring the damage out.

RPG Superstar Season 9 Top 16

There's also Fortification armor and the hilarious Flanking Foil feat.

Silver Crusade RPG Superstar 2014 Top 16

I dunno if anyone else has suggested this build yet, but my favorite sneak attack build is as follows:

Level 1: Oracle of Waves 1, Water Sight revelation (lets you see through all sorts of mist as normal vision)
Levels 2+: Rogue (Sniper)

All you have to do is use all of your oracle spells per day on obscuring mist. You cast it before combat, stand right in the middle of it, and you can shoot every single person ever, getting sneak on every attack. (Very few monsters can see through mist, and not even true seeing can let you see through it.)

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