DM_Blake |
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I'm sure the answer to the first question is "No".
There is no way to hit somebody with a sword and "accidentally heal" that target (unless you have a magical sword named Woundhealer, in which case it's the magic that heals, not the metal sword). If there were, I'd pay some weakling villager to come with us and let us keep him enfeebled so that he can heal us between combats without anybody needing to invest in Medicine. He'd just hit us repeatedly with a dagger and accidentally heal us to full HP.
Previous editions did in fact have a minimum of 1 non-lethal HP but that is not included in this edition as far as I can tell, so I assume, as DerNils, that 0 is a valid damage amount and also that negative values are not valid (no accidental healing).
MaxAstro |
DM_Blake, I owe you a dozen more upvotes for that Book of Swords reference. :)
Also general agreement this should be addressed, since atm it's certainly not clear what the intent is. Kinda like how drained really needs to specify what happens if your max hp reaches 0.
Tamago RPG Superstar 2014 Top 16 |
David knott 242 |
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This came up in my game and I ruled a minimum of 1 damage. Otherwise things like monsters that deal 1d4-1 damage don't make sense.
Sure they do. We already accept the idea of hitting but failing to dead damage against creatures with damage reduction, so why not allow it for low damage rolls by weak creatures? At least in your example the possibility of dealing damage remains open.
Now a damage of 1d2-5 would be another matter, as in that case there would be no chance of doing damage unless the base stats got altered.
Sanmei |
I don't believe it is addressed in the book, but I suspect the intent is that 1 lethal damage be the new minimum based upon Pest Form's damage being 1 piercing, but it'd be nice to know for sure -- there are a couple monsters in the playtest bestiary that deal 1d4-1 damage, so you don't even need conditions to result in a theoretical 0.
Elleth |
I've been assuming 0 as the minimum due to stuff like this:
An injury poison activates when applied to a weapon, and it affects the target of the first Strike made using the
poisoned weapon. If that Strike is a success or a critical
success and deals piercing or slashing damage, the target
must attempt a saving throw against the poison. If the Strike is a failure or a critical failure, or if it fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.
That said, this isn't clear in the slightest and it would be good to clear it up. I'd hardly be surprised if 1 is supposed to be the minimum.
Vic Ferrari |
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They made this same omission in 5th Ed, and no minimum hp value for levelling. So, if ability scores and hit points are rolled randomly (the default), it's possible to die upon reaching level 2. The designers even went along with it and said it could emulate dying later in life from a disease...that's just marvellous...
MaxAstro |
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They made this same omission in 5th Ed, and no minimum hp value for levelling. So, if ability scores and hit points are rolled randomly (the default), it's possible to die upon reaching level 2. The designers even went along with it and said it could emulate dying later in life from a disease...that's just marvellous...
Couldn't Wizards in 3.0 die during character creation if their Con was low enough? XD
Vic Ferrari |
Vic Ferrari wrote:They made this same omission in 5th Ed, and no minimum hp value for levelling. So, if ability scores and hit points are rolled randomly (the default), it's possible to die upon reaching level 2. The designers even went along with it and said it could emulate dying later in life from a disease...that's just marvellous...Couldn't Wizards in 3.0 die during character creation if their Con was low enough? XD
Not sure, but if they can, I think it sucks, or does that make it okay, as it is just about serving the agenda?
breithauptclan |
2 people marked this as a favorite. |
Vic Ferrari wrote:They made this same omission in 5th Ed, and no minimum hp value for levelling. So, if ability scores and hit points are rolled randomly (the default), it's possible to die upon reaching level 2. The designers even went along with it and said it could emulate dying later in life from a disease...that's just marvellous...Couldn't Wizards in 3.0 die during character creation if their Con was low enough? XD
* Pulls out D&D 3.5 rulebook to check *
Hmm... Both Wizard and Sorcerer got a d4 for their hit die. So with RAW character ability creation rules of rolling 3d6 or even the common houserule of 4d6 take highest 3, it is possible to have a 3 in CON. Which would give a modifier of -4.
Since you always got maximum HP from your first level's hit die, you could end up with a HP total of 0.
Which technically isn't dead or even dying. Just permanently staggered until you gain a level.
Vic Ferrari |
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MaxAstro wrote:Vic Ferrari wrote:They made this same omission in 5th Ed, and no minimum hp value for levelling. So, if ability scores and hit points are rolled randomly (the default), it's possible to die upon reaching level 2. The designers even went along with it and said it could emulate dying later in life from a disease...that's just marvellous...Couldn't Wizards in 3.0 die during character creation if their Con was low enough? XD* Pulls out D&D 3.5 rulebook to check *
Hmm... Both Wizard and Sorcerer got a d4 for their hit die. So with RAW character ability creation rules of rolling 3d6 or even the common houserule of 4d6 take highest 3, it is possible to have a 3 in CON. Which would give a modifier of -4.
Since you always got maximum HP from your first level's hit die, you could end up with a HP total of 0.
Which technically isn't dead or even dying. Just permanently staggered until you gain a level.
Ha, that could be one hell of a role-playing challenge, the super sickly wizard. Make Elric and Raistlin, look hardy.
MaxAstro |
breithauptclan wrote:Just permanently staggered until you gain a level.At which point, if you don't multiclass into something with more HP, you fall into a permanent negative-HP coma.
...Getting closer and closer to dead with every level you gain, if you somehow manage to keep gaining experience. XD