Is there actually a GM rule against attacking downed players?


Pathfinder Society

51 to 67 of 67 << first < prev | 1 | 2 | next > last >>
4/5

In PFS Organized Play we run them as they are written. There will always be some debate as to what that means as scenarios are not mathematical formulas and players don't always do the expected.

Sovereign Court 5/5

2 people marked this as a favorite.
Robert Carter 58 wrote:

I've had a monster attack a paralyzed foe for example, but never do a full CDG, just enough to scare the hell out of players, like: "We better help our paralyzed buddy pronto!" Usually, though, it's a fairly stupid monster. If it was an evil intelligent NPC, and the PC had been a persistent threat, I MIGHT CDG the PC, but then I would give the PCs a heads up... "You realize by the look in the evil cleric's eyes that he means business, and intends to slay the paladin. What do you do?" Etc...

Another option I've used in place of a CdG is having a monster drag the unconscious PC away. Works best in pack fights, especially in cases like ghouls and such. It wastes the monster's attack in a plausible manner without immediately killing the down PC, and has the added bonus of a worrisome air of desperation to save the comrade.

Of the few times I've run Halls of the Flesh Eaters, my favorite memory is a literal tug of war over the unconscious body of a fallen pathfinder.

Liberty's Edge 5/5

deusvult wrote:

Another option I've used in place of a CdG is having a monster drag the unconscious PC away. Works best in pack fights, especially in cases like ghouls and such. It wastes the monster's attack in a plausible manner without immediately killing the down PC, and has the added bonus of a worrisome air of desperation to save the comrade.

Of the few times I've run Halls of the Flesh Eaters, my favorite memory is a literal tug of war over the unconscious body of a fallen pathfinder.

This ^^^

Mindless and hungry undead, such as zombies, are unlikely to switch targets. They want to feed! However, I often have them try to drag their victims to a secluded spot to eat.

5/5 5/55/55/5

Remember though you better be at half hit points or above to try delaying.
You can't ready a coup de grace (because readying is a standard action) and the party's going to go

I ready to blast him
I ready to shoot him
I ready to bullrush my ally away
Screw this.. CHARGE!

Which gets resolved as charge, and then all the other stuff, then the aoo for the coup de grace, then the coup de grace.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Except that a Full-Round Action can also be performed as 2 Standard Actions.

So you could begin the CdG in turn 1, then ready an action to complete the CdG in turn 2.

1/5

deusvult wrote:
When the fighter was healed, he was above 0 hp.

Okay, that changes the nature of what you described. I thought the fighter had been unconscious the whole time and the NPC killed him before the Azata took any action.

Regarding the NPC's thought process given unequivocal facts/knowledge , it's not something that can really be debated with the GM. Or rather a player has little or no legitimate way to contest this type of discretion.

Quote:

Another option I've used in place of a CdG is having a monster drag the unconscious PC away. Works best in pack fights, especially in cases like ghouls and such. It wastes the monster's attack in a plausible manner without immediately killing the down PC, and has the added bonus of a worrisome air of desperation to save the comrade.

Of the few times I've run Halls of the Flesh Eaters, my favorite memory is a literal tug of war over the unconscious body of a fallen pathfinder.

Now I think that is an excellent way to use GM discretion and presents an outcome that is both plausible and less binary to the players. I'll definitely borrow this tactic, thanks for posting it.

1/5

Will Johnson wrote:
Mindless and hungry undead, such as zombies, are unlikely to switch targets. They want to feed! However, I often have them try to drag their victims to a secluded spot to eat.

Since zombies are make-believe, it's tough to know :). I would think zombies would attack the closest living target in any given round.

And while I agree that it's believable that they want to feed, I've never seen a GM have a "mindless and hungry" undead stop to feed (and subject itself to AoO's) when surrounded by attacking PCs.

2/5

1 person marked this as a favorite.

Just threaten to start sundering and they will beg you to CdG.

5/5 5/55/55/5

pH unbalanced wrote:

Except that a Full-Round Action can also be performed as 2 Standard Actions.

So you could begin the CdG in turn 1, then ready an action to complete the CdG in turn 2.

Thats rules iffy at best, and a coup shouldn't be done on a gray area.

The "start full-round action" standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

Whether you do read rounds as "round 1 round 2 round 3" or "everyone's turn there, you have to finish the full round action within 1 turn. If you Start the action then ready, more than one round as past and you're no longer completing the action you started in the same round. If you're counting rounds, then the same thing happens but at the start f the turn order rather than immediately after your turn.

Even if it works, You'd really need full hit points then. You'd have to begin a coup de grace, which would be pretty obvious, and would draw aoo's , then a full round of regular attacks, and then (by headache inducing LIFO ready rules) i'm pretty sure you get mostly the same thing above except you go before the charge, since readied actions happen before their trigger if the big bad readies to finish the CDG half the party can ready in response to the CDG before the other guy sets it off. You get to go before the charge but still get blasted by everyone that readied.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

2 people marked this as a favorite.
Stephen Ross wrote:
Steven Schopmeyer wrote:
N N 959 wrote:
Stephen Ross wrote:
On the flip side, I've seen several times where players won't heal one of their own due to the fact that the opponent is right there and would down them again (with a possible kill). It's metagaming or practical and it happens (I've had character's almost die because of it, I just stayed quiet).
How is that meta-gaming? If a prone and unconscious character goes above 0 hp, the NPC can certainly see that and now it's going to have a legitimate reason to attack a prone PC close to death.
If the PC takes no action, how does the NPC notice that the PC is conscious?
The NPC succeeds verses the PC's Bluff check (in a rule specific way).

This is known as Fainting in Combat. Not to be confused with Feinting in Combat.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

deusvult wrote:
Robert Carter 58 wrote:

I've had a monster attack a paralyzed foe for example, but never do a full CDG, just enough to scare the hell out of players, like: "We better help our paralyzed buddy pronto!" Usually, though, it's a fairly stupid monster. If it was an evil intelligent NPC, and the PC had been a persistent threat, I MIGHT CDG the PC, but then I would give the PCs a heads up... "You realize by the look in the evil cleric's eyes that he means business, and intends to slay the paladin. What do you do?" Etc...

Another option I've used in place of a CdG is having a monster drag the unconscious PC away. Works best in pack fights, especially in cases like ghouls and such. It wastes the monster's attack in a plausible manner without immediately killing the down PC, and has the added bonus of a worrisome air of desperation to save the comrade.

Of the few times I've run Halls of the Flesh Eaters, my favorite memory is a literal tug of war over the unconscious body of a fallen pathfinder.

Reminds me of a time I was running a particular desert adventure. The party witch got paralyzed from Strength Damage from a Giant Scorpion. All the scorpion wanted to do was eat its paralyzed meal in peace, but the party kept attacking it, so it ran behind a large rock and started chowing down. The party followed it, however, and this resulted in a long running battle as the party chased the scorpion with their paralyzed witch across the desert. Poor thing never did get to finish its meal.

The Exchange 5/5 *** Venture-Captain, Ireland—Belfast

I have always seen an attack that causes lethal damage as an attempt to kill. Experience shows that if a decision is made to kill a helpless opponent rather than deal with an alternative, active threat and if nothing is threatening the attackers square: a CdG is the choice most player characters go for.

So while I very rarely choose the CdG option my players know that it is very much in the repertoire of bad guys and to take precautions!

Grand Lodge 5/5

Personally, I'm not a fan of CdG as a player or GM, but there are enemy types that I believe are built to use them. If those enemies get the option they are going to take it. Otherwise, I generally avoid them.

Silver Crusade 2/5

N N 959 wrote:
Stephen Ross wrote:
On the flip side, I've seen several times where players won't heal one of their own due to the fact that the opponent is right there and would down them again (with a possible kill). It's metagaming or practical and it happens (I've had character's almost die because of it, I just stayed quiet).

How is that meta-gaming? If a prone and unconscious character goes above 0 hp, the NPC can certainly see that and now it's going to have a legitimate reason to attack a prone PC close to death.

Oh wait... You're saying the PC's wouldn't know how close to death the fellow PC is. Yes, there is some argument for meta-gaming there, but in truth, if you were actually witnessing someone get attacked, you'd have a sense for how vicious the blow was that took them down.

Unfortunately, neither 3.5 nor Pathfinder have a robust way for handling creature health checks. It's odd there is no specific mechanic for checking someone's health status. I know some old school AD&D GMs who wouldn't even let the PC know his own character's health.

I do wish this type of stuff had been addressed in PF.

There are two spells for clerics and oracles:

deathwatch at level 1, which works on those you can see, and
status at level 2, which works on your allies if you have set it up.

Both are excellent spells for knowing what is going on. Deathwatch will let you identify if something is dead or undead, and is good for those situations where the enemy might play possum. Status is just something that really helps in keeping track of your party's situation.

4/5

3 people marked this as a favorite.

(queue spotlight...)
To CdG, or not to CdG, that is the question—
Whether 'tis Nobler in the mind to suffer
The Slings and Arrows of outrageous criticism,
Or to take Arms against a Sea of trolls,
And by opposing, end them? To die, to sleep— *thunk*
(a boot drops, having hit the target from stage left, 2 scoundrels in red shirts enter)
I think he's unconscious... my Heal check is untrained, shoot, you take his wayfinder and I'll get his wallet...

lol...

I think your methods should follow your character design and concept. It's an old school idea but a good one.

4/5 ****

I CDG'd a Kyra I was playing to make a table of 4 tonight.

The hungry one was in a hall and super hungry for flesh.

4/5

trollbill wrote:
Stephen Ross wrote:
Steven Schopmeyer wrote:
N N 959 wrote:
Stephen Ross wrote:
On the flip side, I've seen several times where players won't heal one of their own due to the fact that the opponent is right there and would down them again (with a possible kill). It's metagaming or practical and it happens (I've had character's almost die because of it, I just stayed quiet).
How is that meta-gaming? If a prone and unconscious character goes above 0 hp, the NPC can certainly see that and now it's going to have a legitimate reason to attack a prone PC close to death.
If the PC takes no action, how does the NPC notice that the PC is conscious?
The NPC succeeds verses the PC's Bluff check (in a rule specific way).
This is known as Fainting in Combat. Not to be confused with Feinting in Combat.

that's the new Swoonbuckler in his Cowardly Crouching Cloak...

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Is there actually a GM rule against attacking downed players? All Messageboards

Want to post a reply? Sign in.