Spells: Bard vs. Inquisitor


Advice


Hey everyone. Just a quick question. Who do you think has the most versatile spell list the Bard or the Inquisitor.

Thanks in advance.

Lantern Lodge

As with anything, it depends on what you're looking for.


I am looking for versatility in regards to adapting to most situations and helping fellow adventurers out.

Specifically carrion Crown.

Silver Crusade

Alasanii wrote:

I am looking for versatility in regards to adapting to most situations and helping fellow adventurers out.

Specifically carrion Crown.

inquisitor- fits thematically better, fits better in general with its "divine" flavor, and they get access to the entire cleric spell list IIRC (limited to 6th level cap) and so are more versatile than bards in spells


Carrion Crown means lots of Undead, as far as I know. Inquisitor Spell list will probably be more useful since Bards use a lot of mind-affecting Enchantment and Illusion.


Bards are better for the party. Inquisitors are very "selfish" but they get some amazing spells.

Scarab Sages

Rynjin wrote:
Bards are better for the party. Inquisitors are very "selfish" but they get some amazing spells.

Agreed, not only their buffing but their knowledge skills are quite handy too, as monster lore is both limited to knowledge on how to kill monsters and will be a smaller buff than bardic knowledge. That's some versatility that shouldn't be underestimated.

What will the rest of your party consist of?

Shadow Lodge

You can fill out a bard spell list pretty well with buffs and utility, avoiding the mind-affecting stuff, but inquisitors are definitely better against undead.

What's the rest of the group like? If you've got a cleric and a ranger the inquisitor will have very little to add compared to the bard. Conversely if you have a wizard or summoner then the bard's best buffs will probably be covered and the inquisitor will be more useful.

If you go bard, consider dirge bard.

rorek55 wrote:
inquisitor- fits thematically better, fits better in general with its "divine" flavor, and they get access to the entire cleric spell list IIRC (limited to 6th level cap) and so are more versatile than bards in spells

Inquisitors don't get the whole cleric spell list. If you search here, you will find 648 cleric spells level 0-6 and only 267 spells in both lists, so there are 381 spells clerics get that inquisitors don't. Inquisitors also get 147 spells that clerics don't.


Fun fact: Inquisitors get Overwhelming Presence a whole level before Wizards do. I was very amused by this when I leveled my Sanctified Slayer to 16th today.

Shadow Lodge

I was so disappointed that my inquisitor never got that far. I even had prepared a short speech for the verbal component...


Mine is a Vampire in Way of the Wicked. Oh, so much fun will be had.


Rynjin wrote:
Bards are better for the party. Inquisitors are very "selfish" but they get some amazing spells.

This is the crux of it, I think; their (in-combat) casting is solely for the benefit of the Inquisitor, while the Bard has a very strong buffer list. The Bard is a Fighter/Wizard hybrid while the Inquisitor is a Fighter who uses spells instead of feats.


Rynjin wrote:
Mine is a Vampire in Way of the Wicked. Oh, so much fun will be had.

Though a DC 24 will hardly work on anyone who matters. =/


If I were a bard who gets straight into the fray I would lean bard just for mirror images. If my party had no divine classes I'd want the restoration spells and cure spells of inquisitor. For anything else I'd flip a coin honestly.


Bard is better in Carrion Crown than Inquisitor, main because bards get Arcane Strike (which will do wonders until you get a magic weapon), while also providing ton of face power, boosts vs. fear saves and having better 1st level spells.

Silver Crusade

A dwarven inquisitor! nothing says inquisition like a dwarf...

also, by the time you are coming across ghosties you -should- have a magic weapon. (IIRC its around level 3-4)


rorek55 wrote:

A dwarven inquisitor! nothing says inquisition like a dwarf...

also, by the time you are coming across ghosties you -should- have a magic weapon. (IIRC its around level 3-4)

Try level 2. 1 if you're impatient.

And there aren't really any magic weapons available in podunk-nowhere Ravengro. There's one, but it's spoilery.


Okay. Mso far there will be an Aasimar paladin, a human monk, and most likely a wizard or sorcerer. There will also be two others that are undecided. If I go bard it will be archaeologist for the rogue style, and if I go inquisitor it will be for the heretic archetype with the conversion inquisition. I want to be sneaky and potentially the party face. Probably half orc.


Inquisitor can get Sneak Attack and Studied Target as a Slayer if you want Rogue-y. And a Slayer Talent for Trapfinding at 8th.

Silver Crusade

Do note that standard Inspire Courage gives more bonuses than Archaeologist Luck. This is because Inspire Courage will apply to at least 3 allies, versus double-strength luck to just one character. So Inspire Courage provides about +50% more total buff than Archaeologist's Luck, in this case. I usually see people play an Archaeologist Bard (aka Selfish Bard) when there's already a Bard in the group, as the two sets of buffs stack.


For dealing with undead the inquisitor has much better spells. They get disrupt undead as a 0 level spell. While 1d6 may not seem like much it is a ranged touch attack that can be used all day. Since Ray spells can be considered weapons you should be able to add bane to it once you get that. A 3d6 positive energy touch attack is pretty good. They also get hide from undead which is insanely good in an undead heavy campaign. Only intelligent are even allowed a saving throw against it. They also have access to protection from evil which can shut down cold many spells like dominate.

The bards spell list is actually more versatile over all. Early access to heroism is hard to pass up. The bard spell list is probably better at boosting your stealth and thieving abilities than the inquisitor. Being able to turn into a gaseous form or teleport is also useful.

If you are looking for combat spells especially against undead the inquisitor has a much stronger spell list. If you are looking for general utility spells and boosting your “Thief” abilities the bard has the better spell list.


Curve ball: Skald has the better spell list. Spell Kenning is that good. Magician Bard is also quite nice for stealing Summoner spells. 2nd level haste is quite nice.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Magda Luckbender wrote:
Do note that standard Inspire Courage gives more bonuses than Archaeologist Luck. This is because Inspire Courage will apply to at least 3 allies, versus double-strength luck to just one character. So Inspire Courage provides about +50% more total buff than Archaeologist's Luck, in this case. I usually see people play an Archaeologist Bard (aka Selfish Bard) when there's already a Bard in the group, as the two sets of buffs stack.

I've only been able to do that twice with my archeologists in Pathfinder. Both times, it as glorious


Well to answer your question... the bard has the more versitale spell list. But it is not that much better in versitality.
The Inquisitor has a few nice low level buffs (bless and prayer) but it´s not really his job to aid others. Its to find the guilty and ericate them. And for those two jobs his spell list is great.
He lacks Haste, but if you do not get one arcane to cast it... well then you lack an arcane caster and you should play a bard.
If not.. take the inquisitor and you have a char that has better safes
(Fo/Wi beats Ref/Wi 9 out of 10) is more durable and does EXTREME damage.
Dwarfen and Half-Orc inquisitors are imho the best, as dwarf you have the best favored class bonus and rock solid safes, as half-orc you have usually decent safes and booth start with good martial weapons. If you need to be party face there is an inquisition for it, but you can also get an inquisition for rage or be faster or many more.


He lacks Haste, but DOES have Divine Power (Haste + Luck Bonuses to attack/damage). The Inquisitor gets much of what the Bard gets...except he gets personal-only equivalents mostly.

Scarab Sages

Alasanii wrote:

Okay. Mso far there will be an Aasimar paladin, a human monk, and most likely a wizard or sorcerer. There will also be two others that are undecided. If I go bard it will be archaeologist for the rogue style, and if I go inquisitor it will be for the heretic archetype with the conversion inquisition. I want to be sneaky and potentially the party face. Probably half orc.

The archaeologist makes a great device disabler, just see if you can't find a trait to make it a class skill. Besides fates favored which is the mandatory archaeologist trait.


I'd say that the spell lists are both fairly versatile, the difference being that the Inquisitor has more in-combat offensive spells, while the Bard has more party buffs. If the Bard archetype that you're looking at is Archaeologist, I'd just go with the Inquisitor, as they have more combat prowess, stat synergy, bonus/utility feats/abilities, and are just a bit hardier. Of course, if you decide to play a Bard, you will not have chosen poorly, either. You kind of can't go wrong here.


lol, really comes down to "what's your flavor?" I personally have found it kind of hard to get into the bard mindset. There's some horrible psycho greenie trying to kill the party, and I just feeeeel liiiiiike, SINGIIIIIING!!! TroLLLOLOLOL! THe HILLS ARE ALI- *gets punched in the face by the party's Brawler*


a Dirge bard, ultimate magic I think, can cast his mind effecting spells on undead at second level. they are really amazing for carrion crown. this really offers a great amount of versatility to overcome encounters that are not previously considered by most parties.

the same can be said for undead bloodline sorcerors. both are amazing in carrion crown.

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