Savage Tide Pathfinder / Eberron Conversion


Savage Tide Adventure Path


Back in the day there were Eberron conversion notes posted here under resources or downloads or something. I only recall notes for "There is No Honor" to "Here There Be Monsters." Were there any other notes for the rest of the campaign? If I run the AP, I will end the campaign with Serpents of Scuttlecove. If no further conversion notes exist, then I would like some recommendations from others who have run the STAP in Eberron. First off, what did you do with the Crimson Fleet? Are there suitable Lazhaar pirates that can stand in? Thanks in advance for all suggestions!


To clarify my previous post a bit, I will be using the Keith Baker Eberron conversion notes that were posted here at the Paizo website back in 2007ish under "downloads" or "resources."


do you already have all the paizo website conversion notes? (they can be found here (linked for your convenience))

I cannot help you directly with your question but I suggest doing a search in the STAP section of this forum for "eberron" - you might find useful info and/or links (though probably dead by now) in some of the (old) threads on this subject.

Have Fun!

Hagor


Hagor wrote:

do you already have all the paizo website conversion notes? (they can be found here (linked for your convenience))

I cannot help you directly with your question but I suggest doing a search in the STAP section of this forum for "eberron" - you might find useful info and/or links (though probably dead by now) in some of the (old) threads on this subject.

Have Fun!

Hagor

Yeah, I have the conversion notes for the first 4 modules. I was just wondering if the rest of the module conversions were posted. Looks like they weren't. Using the search, I haven't found much in the way of specific Eberron conversions for the rest of the campaign that follow what has already been provided by Keith Baker. I will keep looking though. I would say that most of the Isle of Dread stuff can just remain as-is. Little details, such as which deities the Khunan/Olman deities would be compared to by Sovereign Host followers, would be easy enough to make up with a little effort. My main concern is converting the Crimson Fleet and how to run Serpents of Scuttlecove as the end of the campaign as the Abyssal trek doesn't appeal to me. I would like to keep the campaign more in the vein of Pirates of the Caribbean than setting up a demon war.

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