Swampbilly, Grippli Gunslinger Archetype


Homebrew and House Rules


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Even more prone to stay within the confines of their swamps certain groups of grippli have taken to shunning outsiders all together and doing their best to make sure their territory remains theirs. They have found guns can be pretty effective at this.

Weapon and Armor Proficiencies: Same proficiencies except the only guns proficient with are pistol and musket.

Swamp Look: Due to their natural camouflage, swampbilly can attempt to use stealth in any swampy area whether there are places to hide or not.

Swahmpus: at 3rd level, as a swift action, the swampbilly may coat the loaded bullet in putrid mucus. When hit the target becomes sickened for 1d4 rounds. This deed replaces pistol-whip

Geet Out: At 4th level, swambilly gain a +2 to attack and damage rolls on one type of enemy picked from the same list as favored enemy. Every four levels after the bonus increases +1 and gain an additional type. This replaces all bonus feats

Dey turk ma jerb: at 7th level, by spending one grit point, the swampbilly may make an attack as if it had the bane attribute. This replaces the targeting deed.

I Gots ma Kin: At 9th level, if there are other swampbilly within 10ft, gain +1 dodge AC and +1 to CMB and CMD. Bonus increases +1 every 4th level. Replaces Gun training at levels 9,13 and 17.

I apologize for the weird names a friend and I were just having fun with the idea of hillbilly grippli.


Hehe i like it.


This is fantastic. I Gots ma Kin would only really be useful to a player if there was another player with the archetype too. But I will totally give this archetype to some bad guys that I'll be placing in my upcoming swampy adventures too. Just have three of them grouped together, all withing ten feet of each other. Wait, does it stack per other swampbilly or does it only count for one?


clff rice wrote:

Hehe i like it.

Thanks :)

UsagiTaicho wrote:
This is fantastic. I Gots ma Kin would only really be useful to a player if there was another player with the archetype too. But I will totally give this archetype to some bad guys that I'll be placing in my upcoming swampy adventures too. Just have three of them grouped together, all withing ten feet of each other. Wait, does it stack per other swampbilly or does it only count for one?

Thank you. The original idea was to stack but looking at it now , looks like it could be abused. I would add a limit of up to 3 other grippli (+3 at 9th, +6 at 13th, +9 at 17th)


Do you think they should get a bonus to attack while guarding an illegal alcohol distillery too?


Indagare wrote:
Do you think they should get a bonus to attack while guarding an illegal alcohol distillery too?

Something along the lines of

Lawless: At 1st level, if an enemy creature gets within 20 ft of a swampbilly's stash of moonshine, that swampbilly may spend 1 grit point to make a charge attack against that creature, as an immediate action. This deed replaces the deadeye deed.


Love it.


Cousin Cletus?


The Mighty Kapow wrote:

Something along the lines of

Lawless: At 1st level, if an enemy creature gets within 20 ft of a swampbilly's stash of moonshine, that swampbilly may spend 1 grit point to make a charge attack against that creature, as an immediate action. This deed replaces the deadeye deed.

Yes, something like this.

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