Stonesnake |
According to the Sorcerer Impossible Bloodline Arcana it states:
Constructs are treated as living creatures for the purposes of determining which spells affect them.
I am the GM and the way I read it and understand it is that all spells that affect "living creatures" such as heal spells and other spells which target "living creatures" can now be cast upon a construct and affect them. Basically any spell that could affect a living creature can be cast on a construct, but their immunities and base construct traits still apply (except for being susceptible to enchantment (compulsion), but that isn't in contention).
However my player believes that how that reads is that a construct is now considered a "living creature" and are NO LONGER IMMUNE to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, stunning, ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage, and Fort saves. Basically they are considered flesh and blood and all construct immunity traits are removed when using spells and this bloodline.
Obviously there is a huge difference between these two assumptions. Both of us have good points/arguments as to who is right. Does anyone have any insight on this one? Please let me know, thanks.
Karui Kage |
Your assumption is entirely accurate. No where does it state that "living creatures" lose all immunities. Quite the contrary, plenty of "living creatures" like outsiders and dragons have a host of immunities.
All the bloodline ability does is let spells/effects that only work on living creatures now work on constructs. That's it. All construct defenses are still intact.
Stonesnake |
It appears that this was answered on a different thread...
It seems pretty straight forward. Constructs are treated as living creatures for the purposes of determining which spells affect them. Nothing else. Only spells.The bloodline doesn't say anything about removing the creature type or inherent immunities.
It allows you to use Hold Monster, Geas/Quest, and other living-only compulsion spells. It's not a separate thing that lets you do more useful stuff; it's mostly there to make the first part not be useless. (Except on most golems, which are still immune to magic.)
winddrake |
I would favor your reading of the rules, they can have access to cure spells and the like, but retain the previous immunities.
In the end, you are the GM and the players should respect your ruling. At the same time though, if the players find evidence on the forums or other sources, you should consider them and feel free to revise your ruling.