Kobold Catgirl |
The default crocodile monster is Large. The saltwater crocodile is Huge.
The animal companion is Small, gaining Medium size at fourth level. Why? Is the crocodile companion really so powerful that making him Large would blow everything else out of the water?
I wouldn't really care, but I actually had a kinda fun idea for a mammoth rider with a saltwater croc. I'm curious why this was selected.
Skylancer4 |
The default crocodile monster is Large. The saltwater crocodile is Huge.
The animal companion is Small, gaining Medium size at fourth level. Why? Is the crocodile companion really so powerful that making him Large would blow everything else out of the water?
I wouldn't really care, but I actually had a kinda fun idea for a mammoth rider with a saltwater croc. I'm curious why this was selected.
Mechanically, size increases come with a certain set of bonuses. As well as combat advantages (CMB/CMD to name the most common). Toss in the fact that most animals have certain EX abilities like trip or grab, and that makes a difference. Especially when the vast amount of low level opponents will be of the medium size category. So it really comes down to a balance issue. As is, if you seriously compare most animal companions they are often "lite" versions of the normal animals for that reason. They usually don't have anywhere near the same attributes.
Kobold Catgirl |
Of course, Skylancer, but creatures that are normally Large or above usually make it to Large in the animal companion version, since it's not gamebreaking.
Crocodiles get two abilities: Death Roll and Grab. In exchange, they're stuck with a mediocre single attack (and later another equally mediocre single attack that is kept separate because ——————) and don't even get remotely matched to their ordinary size.