Rafim |
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This night i couldnt sleep and i started thinking about a sorcerer specialized in force spell. i read a lot of interesting material in the forum.
Here's some ideas:
1) Normal arcane sorcerer (maybe tatooed) with increased caster level and all things referred to Battering blast. The goal is a +5 CL.
Trait: Magical Lineage (Battering Blast) (-1lvl for metamagic)
Secret of the Impossible Kingdom (Battering blast) (+1CL)
standard sorcerer build with all feats for a blaster:
1) spell focus (evoc) - mage tattoo (evoc)
3) Toppling spell
5) Spell specialization (magic missile and later battering blast)
7) Combat casting (bonus from arcane) - Greater spell focus (EVoc)
9) Intensify Spell
11)Greater spell focus (Evoc)
and so on (help me now until spell perfection)
The second idea is thr real idea but i want to know if all of these will be a)possibile b) efficient
Sorcerer Crossblooded Arcane/Orc (the dark side of the force)
Both Arcana so +1dam/dice with every type of spell and the Arcane arcana.
Only 1 spell to combat: Battering Blast (and some enervation sometimes but its not the point of this build)
the goal here is to maximize that blast:
+1cl from trait
+1cl from orange prism stone
+1cl from mage tattoo (Evoc) (bonus from feat)
+1cl from blooded initiate (bonus from feat)
+2cl from spell specialization (bonus from feat)
+4cl from Spell perfection
+10cl
at liv 20 (cl30) an intensified battering blast (3rd lvl spell thanks to gifted adept) will throw 6 blast for 7d6 each.
42d6+42 (flat bonus from orc bloodline) from the base intensified spell, force damage.
Even if this will not be possibile from the debate about spell perfection and feat bonuses i can still arrive easy to +5cl.
At liv 20 (cl25) the same intensified throws 5 blast for 7d6 + 7 each -> 35d6 + 35 force damage.
I would use blooded initiate only if this is allowed.
Crossblooded arcane/orc will (always human) will mitigate the drawbacks from crossblooded with an hedgehog familiar (+2 will save)
and the 3 spell bonus from the newarcana.
with both this build my idea is to grab BLINK or a Ring of blink and play safer with force spells.
The other interesting things is that i've a +1/dice bonus for every spelldamage i throw, so i can take some elemental spells for area blast and control too with a bit more damage
CMB
Battering blast start a bull rush against every target that takes damage from the spell. if more blasts hit the same target you can roll each bull rush against the same target using the best dice for the check. the CMB is CL + STAT + 10 each blast on the same target after the first.
If the cl trick is regular and assuming a charisma of 30 (20 base 6 item 4 increments) = +10
at lvl 20 = CL 30
damage 6 blast 7d6+7 each = 42d6 +42
CMB "the best of six rolls" + 90 (30CL + 10 CHA + 50 for 5 additional blasts)
at lvl20 = CL 25 (caster level trick not allowed)
damage 5 blasts 7d6+7 each = 35d6 +35
CMB "the best of FIVE rolls" + 75 (25CL + 10 CHA + 40 for 4 additional blasts)
I need some help with maths, impressions about the Xblooded arcane/orc (i think i will use the +5CL way).
Nardoz Zardoz |
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Hi Rafim, I found your post while considering a similar build focused around battering blast. Here are some thoughts I've had
A the Karma Prayer Bead would give you an additional +4 CL, though its a limited use/day and very expensive item. You'd need to find another +1 CL somewhere to make it worthwhile in the end, though it would advance your progression in earlier levels.
I hadn't seen Secret of the Impossible Kingdom, that's a nice find. There is Gifted Adept, +1 CL trait on a single spell, but its a Magic Trait not a Regional Trait. Similarly there is the Wayang Spell Hunter regional trait that would reduce metamagic costs on Battering Blast. Taking these two traits is identical effect to the two you selected, but the regions are different, if that matters to your game.
Also, that +90 Bull Rush check is amazing, and it's worth considering taking Bull Rush related feats/items. Some work, some don't.
Greater Bull Rush (requires Power Attack, Improved Bull Rush) makes your enemies movement provoke AOOs. Your allies would love that. This line of feats also gets you +4 on your check, which is almost another 5 feet of movement.
Merciless Rush lets you deal your str mod in damage when you bull rush. Spiked Destroyer lets you make an AOO with your armor spikes when you Bull Rush, hard to say if these feats function with Battering Blast.
There are a variety of magic items that boost your Bull Rush check, the Crimson Thorny Ioun stone is a cheap +2, I might skip on the rest.