advice for a gestalt game.


Advice

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Down to two players for the next few months and our gm has asked us to make gestalt characters to compensate. My friend is making a magus/swashbuckler and I am debating. I wanted to ask for your advice, stats I rolled were 18, 16, 15, 14, 12, 11. The only change is that we cannot go into the same class twice. So no rogue/fighter 5 then rogue/paladin 5 for 10 rogue levels. This game will go all the way to 20th and are currently 3rd.

Liberty's Edge

I...don't quite understand the restriction. Could you clarify? I mean, obviously you can't get more levels in any class than your total level, but how is Rogue 10//Fighter 5/Paladin 5 an worse than Rogue 10/Paladin 10?

However that works, you clearly need some healing, so I'd definitely grab a class with some of that going on (Druid, Cleric, Oracle, whatever) as one of your classes. An Oracle/Paladin leaps out immediately as one of the most powerful and potentially fun combinations, but then I enjoy Charisma characters.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

He wants a feel like we are making new classes. For example, the rogue/fighter is a "scout" and for some reason he wanted to limit the gestalt to include capstones. So if we want those 20th level abilities we still have to stick it out
So rogue//fighter not rogue//fighter/mage/monk/etc.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I wanted to look at an alchemist/barbarian and take a discovery for letting others use my extracts. But I'm looking for others' input.


18, 16, 15, 14, 12, 11

You could make a lot with those.

A Ranger/Barbarian(Two-Weapon a Fighting + Beast Totem)
A Druid/Monk(hint: wild armor isn't worn when you Wildshape)
An Oracle/Cleric(Use Oracle for the spells you think you'll need but don't want to prepare. Also Life Mystery + Healing Domain! O.o)
The aforementioned a Fighter/Rogue
A Summoner/Bard(yeah, let's get a ton of use from Inspire Courage. ;) )
A Magus/Cleric(Spell Combat/Strike with Harm)

The list can get longer too.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

The oracle paladin sounds interesting. I wanted to find a cool way to use life oracle and with the combat of a paladin that might work. I know there are a lot of combinations, but why are those options good?


Lawful Neutral Druid/Scarred Witch Doctor, called "Supplicant of Irori." You're a half-orc, you try to perfect yourself and your harmony with nature and magic. Ride that pony to level 4 (wild shape), then switch over to Mystic Theurge/Monk and call it "Adept of Irori," furthering your quest for self-perfection with your magic and your monk abilities.

Stats would be str 14 dex 15 con 18 int 12 wis 16 cha 11, put your +2 from half-orc in Wisdom to bump it to 18 and party on. Spell selection would be ohmygod and fighty-movey-durability would be hell yes. You don't get most of the caster class abilities, but you don't need to care, really.

You'd have a shortage of hit points except your highest stat is Constitution.

At level 15 either go back to Supplicant, or pick up a new PrC (have to pick which spellcasting stops growing) and combine it with fighter (or some fighter PrC like Stalwart Defender) and call it "Champion of Irori".

I picked Irori because of the self-perfection bent, but other options exist. You could go God of Death and be all dark and foreboding with a death mask. You could swap out Druid for Cleric and be an undead hunter. Lots of opportunity.


Barbarian/ancestors oracle with the totem rage power (I think it is spirit) where spirits of your ancestors attack enemies while you rage.

Get the blood of heroes revelation and the trait to prolong the duration of moral bonuses.

If you are a half-orc you can add the mindlessly cruel trait to get a trait bonus to damage as long as you have a moral bonus to attack.

And then you get a weapon with the enchantment that increases moral bonuses.

How are prestige classes handled in that game? Could you become a rage prophet? If possible add some levels rage prophet/fighter, then go back to barbarian/oracle.


Martial artist monk/ savage barbarian
You fight unarmoured but get the monk armor bonus and the savage barb AC bonus.
You combine the great strength with flurry of blows, get fatigue immunity, rage powers and all kinds of goodies.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

@umbranis prestige classes are fine as long as it isn't 2 at a time. I.e. no rage profit//duelist. Is healing really needed?


If you are only two PCs, I'd suggest staying away from in combat healing. At least the kind that uses up actions.

You should plan on some kind of out of combat healing. But wands of CLW are easy to use and there are feats like godless healing. Just hoping to sleep off injury will not work.

The magus will be able to use wands of infernal healing (which has the evil descriptor so you should talk to your GM about it)

For some way to heal yourself in combat without wasting action economy you could take the inquisitor as one of your classes. The healing judgement is nice in combat.

But the first combo I suggested should be strong in combat and be able to heal you both up between fights. With Rage prophet you get to heal yourself even in combat while raging for emergencies.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Looks like monk and or barbarian are some solid options people are recommending. Had someone also say paladin//life oracle and Dr jekyl barbarian/alchemist.(I believe there is a discovery that you can give potions to others<extracts>

Liberty's Edge

Life Oracle/Paladin is sorta the master of in-combat healing that doesn't cost actions (well, not anything but Swift and an occasional Move action, anyway).

I mean Life Link + Shield Other + Fey Foundling and Lay on Hands (preferably enhanced with one of the Favored Class bonuses that jacks it up) means so very very much healing as a Swift action...and adding in Channel Energy via Quick Channel is also a possibility if you set up for it.


Whos_That wrote:
The oracle paladin sounds interesting. I wanted to find a cool way to use life oracle and with the combat of a paladin that might work. I know there are a lot of combinations, but why are those options good?

Using the Druid/Monk I suggested earlier.

1) If you can get/make it, wild armor is your friend. Sure, when you aren't Wildshaped you won't get you monk armor class bonuses, but when you are, your AC will shoot up! Grab Heavy Armor Proficiency for dragon hide Fullplate. When Wildshaped, it's max dexterity bonus won't apply either(because, again, you aren't wearing it).

2) One feat. :Feral Combat Training. If you're going to focus on just one form, like a Saurian Shaman that turns into a deinonychus, then you can use a Natural Weapon for Flurry of Blows and the damage is increased like an Unarmed Strike(and in the case of things with Pounce, Flurry on a Charge).

3) Wisdom Synergy. Monks use Wisdom. Druids use Wisdom. It just works. :)


Other Oracle mysteries are fine gestalted with Paladin as well. It's hard to go wrong, really.

Life is nice for an oracle/paladin since you can use that shield other mystery and heal yourself as a swift action with Lay on Hands, and it gets useful bonus spells. But you can grab those spells anyway with your normal picks and your Magus/swashbuckler buddy should have decent defenses. Sure, Life's not a bad mystery, but I would consider some of your other options - Metal or Lunar or something.

Just in general, some form of removing negative conditions is very important. You need ways to recover if, for example, you and your buddy wind up blinded. Stat drains happen and are a real pain. Divine casting does a lot more than cure hit points. Whether you go Paladin/Oracle or Cleric/Monk or whatever, keep it in mind.


With a two-person party, wouldn't a class with summoning or animal companion be a smart option? I don't know what might synergize with Summoner, but the Master Summoner archetype can pull up a stupid quantity of meat shields at low level and some really cool allies as you level up.


What Smallfoot said.

Master Summoner with the eidelon as a skill monkey, UMD master/ wand wielding buffer while you summon pals for minutes per level. Oracle on the other side for access to the Cleric list for starters.


Inquistor/Gunslinger

Add Bane to your touch attacks.


Smallfoot wrote:
With a two-person party, wouldn't a class with summoning or animal companion be a smart option? I don't know what might synergize with Summoner, but the Master Summoner archetype can pull up a stupid quantity of meat shields at low level and some really cool allies as you level up.

Bard. Definitely, absolutely Bard.


With Summoner, I like Barbarian with Ferocious Mount/Greater Ferocious Mount. Let your eidolon rage and benefit from rage powers.
Or Paladin with the archtype that lets your mount benefit from your divine grace.
Or for neat flavor, an Oracle with the blind curse that sees through the eyes of their eidolon.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Inquisitor/gunslinger sounds gross! And I didn't think of the druid monk using that feat. Cave druid ooze flurry with 8d6?


Aasimar Lunar Oracle can get a decent pet to help ease the action economy, combine this with a sorcerer, bard, or paladin.

Sage Sorcerer, Wizard, Witch, take your pick.

Scarred witch doctor is a Con based caster which should synergise well with nearly any melee build (provided your DM let's you count half-orcs as eligible for the archetype)

An Archery Ranger/ Zen Archer monk would be neat.

Gunslinger or Monk, Druid or Cleric.

RPG Superstar 2012 Top 32

Paladins are great for gestalt (as long as you don't mind the alignment restriction) because they add HUGE survivability to any class and the bonuses from smite are great when they come into play. pair it with any Cha based class and you'll be in good shape. Pally/Sorc plays like a sorc but much much tougher and great BAB for spells that require attack rolls. Pally/Oracle has all the customization of an oracle but is better in combat and tougher. And, Pally/Bard does all the things (and does them pretty well).

IMHO- Pally/Bard might be your best bet... the bard buffs will help you and your teammate out with combat, you have a lot of skills to fill in what he lacks, with swift action self heals you can 'tank' very effectively (even with the 11 or 12 in Con), you've got status removal covered (which is important), UMD is a class skill (and you're Cha based) so you can cover utility magic with wands/scrolls (and, you know, bard spells), and you'd have all good base saves (with no stat penalties) plus divine grace! the only real drawback to the combo is that its pretty MAD but you've got the stats to pull it off for sure. (a pally/inquisitor could fill a lot of that too- individually you'd probably be a better combatant but bard is probably better overall for the party... i do like the flavor of an inquisadin though)

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