If you could, what would you say...


RPG Superstar™ General Discussion

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>
Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I was wondering how other people have viewed this years rounds... it is undeniable that we have had another great crop of contestants, entries, and lessons in games design.

So I though a thread where each competitor, finalist or not could suggest one SMALL change for next year what it would be. I'm not talking about the rounds being different or reintroducing rounds that have fallen by (anyone remember trying to design a memorable villain? - sheesh!)

I wonder if this year has left an impression on you on some small way that maybe caused your interest in the competition to wane. There have been comments about the lack of posting (my own reason is freelancing time demands - which is a nice problem to have I suppose), but I wonder if some of the lack of interest is somehow related to the rounds.

I'll start the ball rolling with my thoughts by way of example.

The change of round 1 brought freshness to the competition, exciting and new was in but now, four round in...

Too...

Much...

Nar Voth!

Yup, I said it.

I am losing interest because the variety of setting seems to be missing and I am not being given the chance to assess the contestants work in different environments/areas of Golarion. For a roughly three month period, that underlying central theme has started to wear very thin.

What I found amazing in previous years was the variety of locations, settings, and environments. This year we have, subterranean creatures, now subterranean encounters and soon to be (most likely) subterranean module proposals.

So my summary for this year is not enough variety in the challenges underlying theme, once a competitor has proven they can handle Nar Voth, I would have liked to have been able to assess them working in other thematic areas. Can someone writing well for Nar Voth write as well for Cheliax? If a writer has affinity for Varisia write as well for the Worldwound?

I am being brutally honest here I guess, but my viewing of the round rules in these later rounds has been very much "Sigh, Nar Voth... AGAIN! Sigh."

I hope I am not offending anyone, as my intent is purely to let Paizo know how at least one of us (aka me) feels about the tasks set from the voter point of view.

Anyone else have anything they would like to feedback on the competition? Let's summarise it all here in one thread for Paizo to access easily and please try to be reasoned with not only the what you feel, but why you feel that way. :)

RPG Superstar 2015 Top 8, RPG Superstar 2014 Top 32, RPG Superstar 2013 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8

Some devious twist for R4 would have been exciting. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor

It was really only two rounds of Nar-Voth, though: monsters and encounters (at least so far; I think we can probably expect it again for Round 5). IMO, that's not that much.

Last year saw a similar focus on urban and the year before sort of focused on the River Kingdoms (the monsters' terrain was clearly meant to be River Kingdoms-esque but easily could have been set elsewhere too while still following the rules, IIRC).

I suppose the monster round here could have simply demanded an underground monster instead of being quite as specific but it didn't bother me.

That said, it is an interesting concern. The falloff in comments -- which I think was not as bad this year, though I haven't yet done any close look at it -- did coincide with the rounds' starting to have more of a consistent theme to them. I could see if the theme was one I didn't care for that it could maybe turn me off a bit, but I think it's probably not a big factor for most people.

I'm curious to see what other responses you get to the premise.

Star Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9

I suspect the more narrowed focus on region/theme is due to developmental needs on the Paizo side- they are trying to find a person who will create a module for them, after all (not just a new freelancer), and they more than likely decided it is better to direct that effort towards a module that will fit into the rest of the publishing lineup, rather than just being a "generic" Pathfinder module.

Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Cthulhudrew wrote:

I suspect the more narrowed focus on region/theme is due to developmental needs on the Paizo side...

I took that for granted, I was just pondering and musing and reflecting on the impression that interest wanes towards the end. This is the first year I have felt that waning myself.

Burnout? I don't think so.

Not liking Narvoth and the underworld settings? I like those proper dungeon settings, so I don't think it's that.

It might be that because the entrants have done so well and been so close this year that it actually became more tiring trying to split them and vote for the most worthy.

Maybe there was so much covered of Nar Voth by the submissions in a single round that that round became like a special Wayfinder issue, complete and all encompassing on the region, and so more of the same is like too much cake and ice cream.

I haven't worked out fully why I have lost interest in Nar Voth and hence the competition yet, it is a personal thing - I was just wondering if I was the only one. I also wondered what other reasons there might be that cause loss of traction and interest.

Then again, if there is a tail off in interest, peeps may not be around now to answer - >.<

As a designer, I think it is an interesting question - because if we cannot understand our target audiences and retain their interest, our job is so much harder.

Star Voter Season 6

2 people marked this as a favorite.

I'm less interested in Nar-Voth than most other possible Golarion settings, so having both monsters and encounters from that region has been a bit tedious for me, but I've stuck it out and enjoyed the diamonds in the rough created by the contestants along the way.

I actually doubt that the module pitches will be limited to Nar-Voth, but I suppose we'll see for sure in a couple hours.

Despite potential voter fatigue for a certain region, I think it does make sense to have monsters and encounters be from the same region. This is helpful because, first of all, the monsters from Round 3 can be used in the encounters of Round 4, and, second of all, as Owen mentioned elsewhere, this allows the research a contestant does on a region for Round 3 to also be useful for Round 4, not making the contestant also research a new region within the three days allowed for encounter design and submission.

This last factor, however, would not be as important if the rules for each round were announced as soon as submissions were posted for the previous round.

The contest change I would suggest is this:
Post the rules for the next round along with the current round entries.
This way, as the voters focus on evaluating the current submissions, the contestants can start preparing their next round entries.

Owen, I do understand that the tighter deadline is a bigger challenge.
But, most real projects will hopefully have a bit more than three specific days to prepare.
I actually think that with the current way the contest is run, it's extremely difficult, and even unfair, for people who have to work long hours on Wednesdays, Thursdays, and Fridays.

They might have plenty of time on other days of the week to be great freelancers... but they can't show you that during this contest.

I think with a bit more time given, especially for the encounter round, we would get better submissions, really showcasing what a contestant can do, as opposed to giving us their most rushed work, unless they happen to have one or more of those three days off.

Thanks for your consideration! :)

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8, Star Voter Season 9 aka JoelF847

I also am not a huge fan of the tight theme between rounds. Not only does it make R4 similar in tone to R3, but it means that each entry in both rounds have a lot more similarities, which as a reader/voter becomes less interesting.

I felt the same way last year with the urban theme. The River Kingdoms theme two year back wasn't as big an issue, since a) the River Kingdoms by their very nature are very diverse, and b) the restriction was looser for some rounds, with terrain being limited to forest, swamps, rivers, which leaves a lot of variety still.

Maybe the compromise approach would be in the future to have 2 themes or a broader theme, to both have some limits on what is submitted, but also allow for some variety. An example might be something appropriate for Garund, or either jungle or desert terrains (which could also double for Garund mostly).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8, Star Voter Season 9 aka JoelF847

My other comment about this year's rounds is that I was really not at all a fan of the round 2 map only round. I may be in the minority here, but a map alone simply doesn't tell me much. I've seen cool maps that are with lackluster products, and they don't make me like the product any better, and I've seen some great product with routine maps, which don't detract much from my enjoyment of them.

That being said, if there's a repeat of a map only round in the future, I'd strongly encourage better rules about what kind of text can be included. I thought the rules as written asked for a legend, indicating what different symbols on the map meant, but felt that many of the maps bent this rule by providing proper place names for multiple rooms/buildings/locations, beyond having a name for the map itself. I felt that some maps were submitted closer to the rules as written, and the difference wasn't entirely fair to contestants who got some more text in by having lots of names on their map.

RPG Superstar 2015 Top 8, RPG Superstar 2014 Top 16 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8

1 person marked this as a favorite.

The contest isn't necessarily about entertaining the contest viewers though. It's about finding freelancers who will entertain the viewers later with good product.

I have mixed feelings about the tight deadlines, but I can certainly see what they're supposed to achieve. There were times during the encounter round when I wondered if I would have taken the assignment with only three week days to work on it. But I am more confident now that I know I can produce something worthwhile in so short a time.

The Nar-Voth theme (or the urban and River Kingdoms themes of years past) also serves a specific purpose in finding good freelancers. It shows what a different group of people will do when instructed to work with similar material. Comparing a series of encounters all taking place in Nar-Voth and all written by different authors can give you information about those designers and the way they'll handle other material in the future. If the designers are left to roam in whatever region they like the most, then you might well end up with better pitches, but the picture you get of the writer's abilities will be more clouded. Paizo wants to know if a designer can deliver what they need, and I bet that doesn't always allow for the writer to do what they want.

Restricting the writers to a narrower design space is the best way to see what kind of designers they are when compared to each other.

Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Clouds Without Water

So far I've liked most everything about this year's contest.

I liked changing up the first round, I feel like we got a lot more diversity in the entries than we would have with wondrous items again.

I liked the map-only round. I think it's a great way to sort through 32 contestants of unknown ability. Making a map that's interesting in itself is a difficult task, and it's quite different from round 1.Those two rounds together should filter through to a strong Top 16, and it really did work out that way. The Top 16 and the Top 8 were as strong as they ever have been.

That Nar-Voth theme is cool too. It hasn't been done in a RPGSS and using for 2 (and possibly 3) rounds lets you see who can learn to adapt and who can't.

I'm not crazy about the requirement to use R3 monsters for R4, but it does allow for a sense of the contestant's ability to make good selections. If encounters were open to all bestiaries or whatever, contestants would try to surf on the coolness of the old reliables. What I don't like is that it does lead to some repetitiveness seeing the same monsters for 2 rounds.

As far as the fall off in comments... The contest goes on for months. It's just hard to hold people's attention that long. I don't know if much can be done about that.

RPG Superstar 2015 Top 8 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

1 person marked this as a favorite.

If I could change one thing... get the encounter back to 1500 words, especially if there's going to be a lot of additional requirements like traps. Seeing how tightly people can write is important, but the contestants also prove that with the 300 word item and the 550-600 word monster (and in other years, an additional written entry in round 2-3). I feel like there was a good reason the round was the way it was for prior years. The word reduction was the only change or twist that happened this year that felt like it was done ONLY to make things arbitrarily harder. (Comparatively, the no-rules before reveal and tight deadlines with weekdays only to work also made things a lot harder, but I could fully understand the reasoning behind them in terms of showing what you can produce within a certain period of time, etc.) They may not seem like much, but I think those extra 100 words could help with descriptions, establishing scene and urgency, etc. I'm not just speaking from personal experience here, but also what I would have liked to have seen from the other--PHENOMENAL--entries, and compared to prior years' entries.

Regarding Nar-Voth -- well, at least with so many Nar-Voth rounds, I felt like my purchase of Into the Darklands was worth it. ;)

This is a very specific area with some very specific limitations on what kind of creatures or locations can exist there... more restrictive, I think, than "river" or "urban" -- had the requirement been simply "Darklands," that would have been more comparable. This specificity creates, perhaps, a greater challenge for contestants, although working within greater restrictions can sometimes make things easier because you can quickly eliminate a lot of possibilities and get down to a short list of ideas quicker. I can't speak to whether it's the reason some interest was lost/comments were fewer this year--I really have no idea how it felt to be an observer this year up until now. :) If it WAS, I'd guess it's because it's a region I'd guess a lot of people don't feel too familiar with; as far as I was able to find, relevant sourcebooks and APs are from quite awhile ago (Into the Darklands is a 3.5 book) and maybe because people didn't feel that familiar with it, they felt like they didn't have a lot to comment on. OTOH, this is also probably why Paizo is wanting new material on Nar-Voth NOW.

On a personal note, I was only disappointed in the Nar-Voth requirement for round 4 because I had a really cool idea for an encounter that used a Round 3 creature that didn't take place in Nar-Voth.... I know, I know, that doesn't make sense because the creatures are from Nar-Voth, but I made it work... ;) But on the other hand, it's a cool setting and generally speaking I thought people usually liked the Darklands. Personally I do prefer other settings myself, but I did enjoy the challenge and themes that came along with it.

Also regarding audience interest.... maybe I miss something, but it really feels like this contest doesn't get marketed much after the open call and Top 32 announcement. Customers/observers will certainly lose interest if they don't get reminded of it, particularly since this contest goes for so long, and voting doesn't take up your time like it does in round 1. I could be wrong, but don't recall getting any updates in the Paizo newsletter about it for awhile. When you go to the main site, you usually get the Store Blog rather than Paizo Blog updates, and you can glaze past that Superstar link if you don't know what it's for or it's not why you're there. Now, I'm not on Facebook, so I don't know if Paizo does stuff for it there. I am on Twitter, and I didn't see a lot of Tweets about Superstar, not from the @Paizo account nor from the many Paizo staff I follow. I admittedly don't follow masses of external gaming sites, but the only external support/shout outs/discussions of Superstar I saw outside this board was at EnWorld--where the announcements were focused on the "free items/monsters/maps" etc. that the contest effectively produces rather than on the contestants or the purpose of the contest--and the Know Direction podcast which I did not see publicized here at all. Seems like there should be press releases going out, statements made, and social media manipulated if you want people continuously paying attention through this three-and-a-half-month-long event. I am not noting this as a contestant as much as coming from the point of view as an observer... in prior years I KNOW I forgot to check in with what was going on about Superstar as time went on because no one, outside of this forum, was ever talking about it and in the two weeks where you're waiting to see who advanced... it's easy to lose sight of things. NOW... all that said... maybe it's better less attention is drawn to it--there's still a massive pool of people who enter during the open call and that could get unwieldy the more publicity this thing gets. But just on the subject of why interest appears to wane.... that's my two cents (you don't own that phrase, Neil!).

Also, is it me, or did the judges post less often than in prior years? I realize they are FREAKING BUSY and should not be expected to entertain the masses on top of doing their jobs, but without them to help engage conversation, that could be a factor as well. Wasn't there a year where SKR was "host" but not a judge; should someone play that role again?

What I can definitively say -- it's been an absolutely amazing opportunity to be a contestant here. Gruelingly hard, too, but amazing. I really appreciate all of you who have been able to take the time to post, comment, and keep everyone's spirits up and engaged as possible. I am pretty sure all of the top 32 and above feel that way as well. Now that I get to be part of the audience too, I will try to return the favor. :)

ETA: Anthony, I'm still waiting for your commentary on my map, now... ;)

Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Clouds Without Water

1 person marked this as a favorite.

You know, I don't think I've seen any memorable trap in any of the years they've been required. I'm not sure they add much, honestly.

Scarab Sages Modules Overlord

4 people marked this as a favorite.

I don't want to squelch feedback in any way, so I'm not going to respond to any specific points. I DO want to let people know I am reading this and making notes on things to discuss internally when planning the next contest.

Scarab Sages Modules Overlord

OTOH if people have specific questions they want to post to me, I'll do my best to answer them, though be prepared for some of the answers to be "That's not something we're discussing publicly at the moment."

Star Voter Season 6

Here's a somewhat radical idea that could cut the length of the contest in half while still giving contestants more time to work on each entry and simultaneously reducing the lag time between voting periods and thus reducing voter fatigue/drop-off:

What if rules for each round were revealed on the same day entries for the previous round were due, and then what if entries for that round were actually due on the day voting closed for the previous round ... Then, only a day or two later, Paizo could announce who made it to the next round and simultaneously reveal their submissions for voting.

Each week, contestants would be making something new while voters were voting on their previous entries.

The downside might be that contestants would have to work on submissions while not knowing if those submissions will be seen. In that sense, it would be similar to Top 32 item alternates creating maps.

Still, it would give contestants a week to work on each round and cut the lag time between voting rounds.

Thoughts?

EDIT: Ninja'd by Owen! Thanks for the response, Owen. It makes sense that you can't declare things for next year yet, and it's nice to know you'll be considering our feedback.

I'm curious what other people here think about the pros and cons of the idea of condensing the contest's timeframe as I described above.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor

That would certainly speed things along, Lady Firedove. I worry that the designers need some time to decompress -- people don't realize how grueling this really is -- and do some research, but that would certainly keep things moving.

Star Voter Season 6, Dedicated Voter Season 7, Star Voter Season 8

1 person marked this as a favorite.
R Pickard wrote:
maybe I miss something, but it really feels like this contest doesn't get marketed much after the open call and Top 32 announcement

This, really, and I'd say it doesn't get marketed much then either. If you're not a regular at paizo.com, you'd barely know this contest existed. Nothing in the FLGSs, nothing at PFS unless VOs mention it on their own. Superstar needs a street team.

Star Voter Season 6

Hey, Top 32!
What do you think?
Would you rather have a more condensed overall contest timeframe, but a full week to complete each round?
Or are the off-weeks valuable to you?

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

1 person marked this as a favorite.

I guess I've got a few thoughts to share on this topic too.

Fundamentally, I think it's important to begin by celebrating how wonderful the contest is to begin with. This is such an amazing opportunity, and I don't just mean for the people who make it into the top 32. As I've said before on the boards, it's a master class in game design that's open to the public, and that alone makes it special and an act of great generosity. You don't have to be a competitor to learn a lot of the lessons that the competitors are learning (though having been on the other side now, I'd definitely say we learn more. Having skin in the game changes things — a lot.)
And note how I just did an m-dash, which I learned how to do thanks to this contest....
More specifically, I thought the Round 1 twist was great, and I thought the map round was a great way to give 32 contestants an opportunity to sort themselves that was relatively easy to absorb and make decisions about quickly -- certainly a whole lot more manageable than 32 monsters!

Re: the short timeframes for submission: Obviously, more time is nice, and I'm willing to bet I'm as busy or busier than most contestants. The only time I found it really confining was the Encounter round. Partly that's because it included no weekend days, and partly that's because there's just a lot more to get right there. Personally, I think it might make sense to shorten the voting period on the encounter round and add those days to the time contestants have to prep their submissions.

I also tend to agree with RD that the shorter word limit in Round 4, plus the requirement of a trap, felt a bit much — sort of, look how crazy-tough we can be!!! But then, obviously some contestants were able to work just fine within those constraints, so maybe there the problem lies with me.

On Nar-Voth: I can see both sides on the question of whether it's wisest to restrict the bulk of the contest to a single region/theme. You probably don't get to see the contestants' absolutely best work, but it probably is a better test of skills you want to see in a freelancer, and I think Brian makes a good point about enabling comparisons. And I can understand Paizo's desire to steer the contestants toward a product they feel would serve their needs. I also think, though, that inevitably you're going to end up giving a boost to the contestants who by chance happen to favor the environment you chose. For instance, like RD, I'm less at home working in a Darklands environment than I would have been with something urban or in normal wilderness. And I had (what I think was) a great idea for an adventure that wouldn't work at all in Nar-Voth, and was struggling to fix on an idea that I really liked for that environment. (My best idea was a derro-themed adventure that I very much doubt they would have accepted, given their recent publication of No Response from Deepmar.) This isn't to say I feel unfairly treated or anything, just voicing a regret.

In the final analysis, however, I'm deeply grateful to have had this opportunity, and thoroughly enjoyed my ride as long as it lasted. And I expect to watch next year's contest with great interest, even though I won't be competing again!

RPG Superstar 2015 Top 32 , Marathon Voter Season 8 aka Angry Wiggles

R D Ramsey wrote:
You know, I don't think I've seen any memorable trap in any of the years they've been required. I'm not sure they add much, honestly.

My favorite traps are the ones that don't apply damage, but rather change the tone of the battle. I have one planned that simultaneously opens a number of 20ft deep pits around the room as well as creates a number of silent images of pits. It would persist for 10 rounds before the silent images faded, or until the lever at the back of the room is thrown. The villains involved would know which pits were false and would position themselves tactically to bull rush players into real pits while using illusory ones to gain tactical advantages.

Spoiler:
Don't tell my players. They haven't gotten to it yet.

I genuinely enjoyed the change in requirements for round one, especially as I wasn't intending on entering prior to its announcement.

I would have preferred to not have a power outage, an internet outage, and food poisoning in round 2, but that has nothing to do with the rules of the contest. I thought those were handled quite well. I lost, but I lost fairly.

I would have preferred to see a change in setting between round 3 and 4, if only because I believe using something outside of its intended location presents a greater challenge than using it where it is expected. Especially if they are expected to do it seamlessly. This may also help with voter fatigue.

I did enjoy seeing Nar-Voth as a theme, though. It turned out a large number of very interesting monsters that must have been particularly challenging to design. They were quite difficult to vote on, which I take as a particularly good sign.

In general, I would be in favor of tighter word count limits. The pressure of fitting everything into a tighter space is part of the challenge and part of the fun. 200 for items, 450 for bestiary entries, 1000-1100 for encounters, and 2000 words for adventure proposals seems appropriate to me. Learning how to be concise but accurate is incredibly important. I've seen a lot of that from the contestants this year, but I think some more forced trimming could be tolerated.

I rather enjoyed the pressure of the condensed timeframes. It gave me a good idea of what I was up against with freelancing, and even with losing, makes me confident that I could likely stand up to the pressures. I'll have to try again after the coming move.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

Lady Firedove wrote:

Hey, Top 32!

What do you think?
Would you rather have a more condensed overall contest timeframe, but a full week to complete each round?
Or are the off-weeks valuable to you?

Jacob is right, this whole process takes a lot more out of a person than I realized before I was in the thick of it. But I tend to think Lady Firedove's suggestion might work out, especially if it allowed for more actual work time. There was a lot of fretting down-time when I couldn't do much to prep for the next round without worrying that a rules twist was going to send me back to square one. (I almost had to scrap my monster when the Nar-Voth twist came, for instance.) I think that overall it might be a good change.

Dedicated Voter Season 8, Marathon Voter Season 9

I agree, Jacob, but frankly I'm with Firedove on this.

The fact that the rules are announced doesn't mean a person MUST begin writing that moment.

No, announcing the rules the day that entries are due allows a longer time for the contestants to work without slowing down the competition.

Yes, you need to be able to work to deadline. But a 1-week deadline is still a deadline, and frankly isn't a hugely long one given that many of the contestants will have to research a region of Golarion or research like, every monster ever made to make sure that you're not creating something unoriginal, etc. etc. etc.

No, Firedove has it right. Extend the time to work - not by a ton, but by a few days - by announcing the rules when submissions for the last round are due.

Frankly the people that use the extra time not knowing if their entry will even matter (based on the previous round's outcome) are showing SuperStar dedication to work. That should count.

RPG Superstar 2015 Top 8 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

3 people marked this as a favorite.

Benjamin, can I guess you were thinking of the spiroskek for that encounter? :)

Lady Firedove wrote:

Hey, Top 32!

What do you think?
Would you rather have a more condensed overall contest timeframe, but a full week to complete each round?
Or are the off-weeks valuable to you?

There are pros and cons to either. Having some down time to both research and brainstorm as well as to do laundry, work, rest, and do other life-living stuff is a good thing.

On the other hand, and this contest can nearly, depending on circumstances, put your whole life on hold for two months if you are a contestant--something folks entering really need to bear in mind--so it being shorter definitely would have its benefits beyond just helping keep people engaged.

RPG Superstar 2015 Top 32 , Marathon Voter Season 8 aka Angry Wiggles

1 person marked this as a favorite.
R Pickard wrote:
Benjamin, can I guess you were thinking of the spiroskek for that encounter? :)

Not exclusively, but most definitely. All of my actual commentary for that monster was taken by the time I was ready to post, so I didn't actually post in the monster's thread, but I immediately had several rather devious encounters spring to mind that one of the groups I run for may have to handle. It's been a long time since a monster has so firmly and so immediately planted itself in my long term repertoire.

RPG Superstar Season 9 , Star Voter Season 6, Star Voter Season 8, Star Voter Season 9

1 person marked this as a favorite.

Lady Firedove's proposal is certainly intriguing. Overlapping the prep time and the voting time seems like an excellent way to lighten the load for the contestants while expediting the process, and I understand Scott's concerns with fret-time. It does, however, raise the question of whether or not having a task would actually help with the fretting. It seems like contestants get caught up with the comments from the word go, and several have mentioned on these forums or elsewhere that they end up tapping the refresh button like lab rats on a variable ratio reinforcement schedules rewarded with cocaine. Adding the option to work on the next challenge may provide a healthy distraction, but it also might compound stress about comments/exit poll votes with stress about writing. There's also something to be said about giving a contestant time to process comments from the judges/voters and apply that information to their next attempts, which is difficult when writing while simultaneously getting feedback. Downtime may seem like dead time, but it's also healthy. Then again, perhaps the best way to handle the stress is to make its duration as short as possible, in which case it may be worth experimenting with Lady Firedove's idea.

Which leads me to my next point: a huge tip of the hat to Owen for taking the time to read and consider proposals from this thread as well as countless others concerning the contest. It's pretty clear that the Paizo staff take these comments seriously, and are constantly working to improve the writing quality of the contestants as well as the logistics that make this contest work. They experimented with a 4-round setup last year, and when they got feedback about the voter fatigue from reading so many encounter and monster entries, they listened and adjusted accordingly. The lengths to which Paizo goes to satisfy their customers and fans is truly admirable.

Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

I like the compression of time idea. I agree with Jacob about the grueling timeline as it is, but perhaps Lady Firedove's suggestion could be applied to one or two rounds. The map round might be easier to crunch, for example, than a 1500 word encounter.

I think a lot of fatigue set in during the voting of Round 1. I think he critique my item thread facilitated this. And I have seen nothing to change my mind that the critique my item thread shouldn't be moved to the end of the contest. This final round has more downtime for example, let the CMI start now. Some of the anticipation of the Top 32 reveal is removed with voting as well. I have a few thoughts on that, but they are ill formed as of yet.

Using the R3 critter in a R4 entry tests a potential designer's ability to step in where someone else left off. This test is important with the number of collaborators Paizo pulls into a single product and I don't see it changing. I don't want to see it change personally Here's an example why: the best SW stories are not those written by a guy named George.

As mentioned limiting the entries to a single area lets a fledgling designer focus their research. But it also lets the designer's work lead the vote, not the area. I am not a fan of undead, or demons. I am of dragons and magical beasts. I would not grade an undead and a dragon the same. A weak magical beast would most likely trump a strong undead for me (good/poor entries in either case are good/poor entries--this is only for those marginal votes). For another voter my apple is probably her orange. Limiting the critter to a single area levels the field for the voter. An apple is an apple whether you love it or not.

I do like the R1 twist, even though it made it harder to compare (see apples and oranges above :)

I do like the map as a round. Eric (I think it was Eric) said he put them into a slideshow. That is a great idea and a suggestion I hope Paizo could use somehow. I do think R2 needs to be as few words as possible, I am not the only one to struggle getting through the Top 32 items let alone the R2 entries. Even though I haven't spent time in the guildhallarmory or the CMI thread yet. 32 entries is a lot of reading, especially after weeks of voting. The maps was a welcome break from that.

I would like to see every one who takes the time to comment on an entry or who votes on R2 and beyond, and those who reach some magic number in R1 voting get entered into a drawing. Maybe bonus entries for traditions such as Eric's guildehall, Fero's countdown, Garrett's CMI tracker, or the MVP. The winner(s) gets a copy of the winning module on publication. when it is my winning publication I will even sign it for these valuable contributors ;)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor

I think 100 words with the map, to give a really rough idea of the area, wouldn't hurt. That's not too much that it overwhelms voters, but I think would make the round a bit more valuable. I think I might also like to see it be an encounter map -- or rather the same type of map for all contestants -- but I don't know that I feel strongly about it yet; I think it was hard to compare some of the maps, though.

I like Curaigh's idea of having a few prizes or something beyond forum tags ($10 gift certificates or a pdf of the winning module or something) for people considered to have contributed to the contest (whether via commenting on all the entries or some other services). Maybe that would encourage more people to participate throughout the contest?

Shadow Lodge RPG Superstar 2015 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka mamaursula

Jacob W. Michaels wrote:
That would certainly speed things along, Lady Firedove. I worry that the designers need some time to decompress -- people don't realize how grueling this really is -- and do some research, but that would certainly keep things moving.

Speaking as someone who didn't sleep every other week, contestants absolutely MUST have a week off between submissions. There is no possible way that 4-32 people are all able to be effective designers 24/7 for a month and a half. Having weekly turnarounds is a bad idea, we have lives, jobs, families, bodily functions. It would be cruel to expect a 7 day turnaround for both contestants and judges, even if it is just Owen, who never sleeps as far as I can tell. The suggestion does not take into account that there would still need to be judge review time, that doesn't happen overnight. I understand the desire to keep the interest in the contest up throughout, but this is a contest, not an endurance marathon with a triathlon tacked on to the end.

Star Voter Season 6, Star Voter Season 7, Star Voter Season 8, Star Voter Season 9

I'd like to echo the comments of others that, especially this year, but even in past years to a point, it felt like RPG Superstar didn't get much attention. Also maybe too much Nar-Voth? <spoilered to keep the overall thread shorter>

I have had to seek out information on RPG Superstar 2015 more than I think I should've had to:
I'm someone that follows Paizo on Facebook, checks paizo.com's two blogs daily (though they seem like they haven't been keeping to changing every day nearly as much this past few months as the previous year+ -- might just be me checking more often though), and am active on a number of other gaming sites, groups, etc. and almost every time I felt like I had to seek out RPG Superstar and information about it.

I would be curious if we had any means of assessing if the competition has progressively had more, the same, or fewer "new" entrants than last year and I would hope it was "more" but I doubt it...?

Then again, I'm judging some of that by whom I see posting on these forums the most and perhaps there's enough of a clique that it actually keeps the new people from feeling like they can comment, participate, etc.?

The Underdark is great and all, and the upper layer is likely where most people probably play but..:
... so much Nar-Voth. While I get the reason for keeping three rounds narrowed down to Nar-Voth, at the same time, I think it made me hypercritical of the Top 8 entries, to the point that I didn't end up commenting because I had nothing good to say and knew it was as much a comment against the setup the writers had to work within, than the encounters each was able to produce.
I'll be curious to see if any of the Top 4 can do something really different with the setting, but I also bet we could have bookies in Vegas take odds on what the proposals will be about/focus on/etc. <I really want to be wrong and I really want all 4 of you to make something I didn't see coming, but even if you had an original feeling to an idea in your encounters, having to set it in Nar-Voth made much of it end up feeling cliche to me.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

2 people marked this as a favorite.
Lucus Palosaari wrote:
I really want to be wrong and I really want all 4 of you to make something I didn't see coming, but even if you had an original feeling to an idea in your encounters, having to set it in Nar-Voth made much of it end up feeling cliche to me.

Fwiw, I was really struggling with exactly this problem as I thought about what my adventure pitch would have looked like if I were in the Top 4. But I think these 4 have mad designer skillz, and I believe they have it in them to surprise us.

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

1 person marked this as a favorite.
Monica Marlowe wrote:
Speaking as someone who didn't sleep every other week, contestants absolutely MUST have a week off between submissions. There is no possible way that 4-32 people are all able to be effective designers 24/7 for a month and a half. Having weekly turnarounds is a bad idea, we have lives, jobs, families, bodily functions. It would be cruel to expect a 7 day turnaround for both contestants and judges, even if it is just Owen, who never sleeps as far as I can tell. The suggestion does not take into account that there would still need to be judge review time, that doesn't happen overnight. I understand the desire to keep the interest in the contest up throughout, but this is a contest, not an endurance marathon with a triathlon tacked on to the end.

The real trick is, is it possible to shorten the total duration of the contest without making it even more grueling for the contestants? The elements you have to work with are (1) how long you give the contestants to work, (2) how long you give the voters to vote, and (3) any extra time in between, like the day you spend prepping the announcement of the advancing people after voting ends. At present, since the rules reveals have come only with the announcement of the last round's winners, the voting stretches have also effectively been downtime stretches for the contestants. (Though the contestants could of course work on the next round during that period — with the chance that an unexpected rules twist might make a lot of that work useless. I think the encounter and adventure rounds were pretty easy to anticipate, but there was no way really to prep in advance for the monster round with any confidence.) What Lady Firedove is suggesting would take away the downtime by moving up the rules release to the beginning of the voting period for the previous round. If you also then shortened or removed the period after voting when contestants would just be working on their next entries, that would shorten the length of the contest as a whole. Depending on how you did it, that might mean that contestants could have exactly the same number of days with rules in hand to prepare their entries, but with no downtime stretches in between rounds while people voted. And Monica suggests, reasonably I think, that (at least some) contestants really need that downtime. And as a busy person with a career, I totally get that. (If you were running this contest during the summer, however, when I'm relatively free, I'd have had no problem with a faster schedule. If I were ever to be a freelancer, I think I would be a *summer* freelancer.)

Maybe you could split the difference? What if you gave out the next round's rules halfway through a given round, and shortened the submission period just a little? That way people could start working in earnest if they wanted to, and maybe even have more total days to work, shorten the overall contest a little, and not take away all the downtime? Also, by halfway through the voting period, it's often pretty clear at least some of the entries are at the bottom of the pool and probably aren't moving on, so some of the contestants could probably safely infer that they probably didn't need to bother. (I know I wasn't working as hard on an adventure pitch this week as I would have been if I had thought my chances were better, and given the result, and how much else I have to do these days, I can't regret that choice.) I also tend to think that a week is maybe too long to give the voters sometimes, though maybe voters might feel differently.

Star Voter Season 6

I generally agree with Scott, except that a week is not too long to vote. Reading and carefully considering all the entries takes a long time. Personally, I've had a hard time fitting in the reading and voting into my (admittedly busy at present) weeks.

The voters don't have a real stake in the competition. There's nothing compelling us to vote except our own desire. Making the voting period less than a week means, depending on work schedules, some voters wouldn't have a day off to read and vote, and that would probably eliminate some of the already-dwindling pool of voters by the later rounds.

Also, Scott, like you, I would definitely make a better summer freelancer! :)

RPG Superstar 2015 Top 8 , Star Voter Season 7, Star Voter Season 8

1 person marked this as a favorite.

There we go! Maybe we should put together our own freelancing team like the Four Horsemen, and call ourselves Summer's Children or something ;-)
Though admittedly it doesn't have the same zing.
But you just know we'd beat everybody cold on grammar.

Star Voter Season 6

1 person marked this as a favorite.

I actually really like that idea!

I don't know if you were at all serious, Scott, but I'd definitely consider working with a group of forum posters on publishing a fun summer project, so-to-speak.

I bet my husband (Tacticslion on these boards) would also like to get in on such a project.

And, Scott, I've really enjoyed your work throughout the contest, so I'd definitely be honored to work with you. :)

If you or anyone else here would seriously like to brainstorm on a collaborative summer RPG-design project, please feel free to PM me.

And, yes, our product would have excellent grammar. :)

Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Although shortening the contest might help retention of audience and stress the designers under real freelancing deadline conditions, there is that other side to the coin.

We the voters have to read all the submissions, digest them and then vote on them - so by shortening the competition time means we have to do that more frequently (possibly more so than this year) and there have been posts this year where voters have admitted lack of time to fully appreciate and vote on the submissions. See Lady Firedove's admission above for an example. As someone just getting the door open myself, I also am experiencing a great need of time juggling this year too.

So for my tuppence, certainly look at giving the contestants more notice of a rounds rules, but please retain/give the voters time to consider, read and vote too. Make sure you allow sufficient time for voters to properly read and comment based on the wordage of the round and the number of entries in that round.

For myself, the map round was perfect due to the lack of words, but I would have liked a couple more days for each subsequent round - the voting deadline added undue pressure on me to vote.

I now personally wonder if my tiredness/waning interest at this point is due to voting burn out from having to get through those submissions each reveal. Something I hadn't considered till now, but knowing how much I love this competition, I think is the most likely reason.

Star Voter Season 6, Star Voter Season 9

1 person marked this as a favorite.

Anthony, I have the same feeling as you regarding too much Nar-Voth, but I have a slightly more specific complaint: too much Court of Ether. I don't have Into the Darklands myself, but is it the only named place in Nar-Voth? It's literally part of a tunnel system that travels beneath nearly all of Golarion!

EDIT: found a map online, and it's not! I see eleven other locations on the map alone whose names I didn't see four or five times each round.

Maybe it gets the most detail, or it was just unlucky enough that so many people picked it. Whatever the cause, I know I was much more enamoured with, in both rounds, the people who didn't tie into the Court of Ether over and over again.

People could have made creatures with hellish influences in Krva, or described something from beneath Osiron around Bloodcleft. But instead it ended up being the same thing over and over again.

It really did fatigue me for the setting.

RPG Superstar 2015 Top 8 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

RonarsCorruption wrote:

Anthony, I have the same feeling as you regarding too much Nar-Voth, but I have a slightly more specific complaint: too much Court of Ether. I don't have Into the Darklands myself, but is it the only named place in Nar-Voth? It's literally part of a tunnel system that travels beneath nearly all of Golarion!

EDIT: found a map online, and it's not! I see eleven other locations on the map alone whose names I didn't see four or five times each round.

Maybe it gets the most detail, or it was just unlucky enough that so many people picked it. Whatever the cause, I know I was much more enamoured with, in both rounds, the people who didn't tie into the Court of Ether over and over again.

People could have made creatures with hellish influences in Krva, or described something from beneath Osiron around Bloodcleft. But instead it ended up being the same thing over and over again.

It really did fatigue me for the setting.

Although I can largely only speak for myself and only guess at what was going on for the others...

I think the challenge we faced regarding using the other named locations in Nar-Voth is that most of those areas are heavily dominated by existing sentient creatures---derro, duergar, mongrelmen, troglodytes, vegepygmies---that if we put our encounters there, they should logically STAR those existing creatures, not the creatures presented in R3. Or if not, the R3 creatures would be threatening the residents, and we'd have to think of a way the PCs would be involved when they'd likely go, "well, let the jerks kill each other off." I even tried to still put my encounter near one of those locations (Kuvohshik) complete with some of its inhabitants, and ended up having an unfocused encounter as a result.

Likewise, it would have been hard in R3 to design new creatures for those areas--at least based on my sense of what I found during my research, what creatures exist in many of those settlements is pretty well defined--the ruling race, their slaves, their beasts of burden, etc.--that it would be quite a challenge to create creatures for those locations and make it feel natural and right, like, "Oh, of course those duergar we've known about forever work all the time with those magical beasts we've never heard of before now." That the Monster Codex in fact filled in a few of those gaps recently (for duergar and troglodytes at least) didn't help. There are likely ways around those issues and perhaps we even missed some opportunities there. Still, it made a lot of sense to design for the "underground wilderness" the majority of Nar-Voth is supposed to be--where there is a much bigger niche to fill--both monster wise, and then ergo encounter-wise.

Undergound fey were one of the few categories of creatures that hadn't been fleshed out, so I would wager the Court of Ether was the one safe sentient-occupied settlement for folks to work with. Of course I can only guess since I didn't make a fey.

On the upside, as there are less restrictions now, hopefully some of the module proposals will involve some of those locations and/or a wider variety of what is available in Nar-Voth.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8, Star Voter Season 9 aka JoelF847

Jacob W. Michaels wrote:
I think 100 words with the map, to give a really rough idea of the area, wouldn't hurt. That's not too much that it overwhelms voters, but I think would make the round a bit more valuable. I think I might also like to see it be an encounter map -- or rather the same type of map for all contestants -- but I don't know that I feel strongly about it yet; I think it was hard to compare some of the maps, though.

I like this idea. If there were an easy way to word count it, I'd limit the 100 words to words on the map as well, to ensure everyone is on an even playing field and there's no squeezing words onto the map that really don't belong.

RPG Superstar 2015 Top 8 , Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Amanuensis

2 people marked this as a favorite.

This year's contest has been an overall amazing experience.
I don't know how the other contestants' approached the challenge, but for me, having only three week days for each assignment meant that I had to turn over what I would consider a first or second draft and I felt very uncomfortable with that (thankfully, this contest has a very friendly and supportive community). And with a contest that spans over several months, life inevitably gets in the way sometimes (for me, the encounter round was particularly harsh). I don't want to complain (obviously, some contestants managed to meet the challenge despite the constraints and they most certainly deserved to advance) but I would have appreciated knowing the rules in advance and having at least the weekend to work on my submission.
The round one twist was a great idea and I liked the map round well enough. A short text to describe the mapped location would have been a nice addition (or maybe something similar to the chapter intros in paizo hardcovers, where the iconics exchange witty/badass remarks...).
Like others, I found the Nar-Voth focus to be limiting (since the Nar-Voth regions are not connected with each other, it is very hard to come up with something that is not too specific) and would have preferred a somewhat wider scope (the Darklands).

Star Voter Season 6, Dedicated Voter Season 7, Star Voter Season 8

1 person marked this as a favorite.
Lucus Palosaari wrote:
I would be curious if we had any means of assessing if the competition has progressively had more, the same, or fewer "new" entrants than last year and I would hope it was "more" but I doubt it...?

That too. I still think an official survey, even if it's just a surveymonkey link on the post-submission page during the open call asking basics about demographics and how people heard about the contest, would be nice even if the data doesn't leave Paizo.

Scarab Sages RPG Superstar 2015 Top 32 , Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka ChesterCopperpot

If I had a suggestion, it would be to give more specific requirements in the map round.

Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

Gabriel Almer wrote:

...

The round one twist was a great idea and I liked the map round well enough. A short text to describe the mapped location would have been a nice addition (or maybe something similar to the chapter intros in paizo hardcovers, where the iconics exchange witty/badass remarks...).
...

That is a great idea :)

Sczarni RPG Superstar 2012 Top 32 , Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9

Next year, it would be pretty cool if the contest started off with [REDACTED] set in Golarion.

Sczarni RPG Superstar 2012 Top 32 , Champion Voter Season 6, Champion Voter Season 7, Champion Voter Season 8, Champion Voter Season 9

2 people marked this as a favorite.
Garrett Guillotte wrote:
R Pickard wrote:
maybe I miss something, but it really feels like this contest doesn't get marketed much after the open call and Top 32 announcement
This, really, and I'd say it doesn't get marketed much then either. If you're not a regular at paizo.com, you'd barely know this contest existed. Nothing in the FLGSs, nothing at PFS unless VOs mention it on their own. Superstar needs a street team.

I know a few people that I had talked to after last year that were going to enter this year, but missed the announcement. Not everyone is glued to Facebook or reads the weekly email. I don't read the emails from Paizo unless they have an order number attached. The emails with the standard title get resigned to the trash.

Star Voter Season 6, Star Voter Season 9

DQ (or should we call you RP, now?), that's very insightful - I never suspected the problem was exactly the opposite that I suspected: that it was the only not-well-defined area in Nar-Voth.

Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8

If you could, what would you say...

Dear Paizo, we deserve the Best work a designer can produce, not the quickest work they can produce. I love the RPGSS contest, I understand publishing deadlines and scrambling to cover missing content, but why the focus on a narrow submission window at the expense of quality?

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 , Dedicated Voter Season 6, Marathon Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9

1 person marked this as a favorite.

I haven't noticed a decrease in quality. In fact, I think we have a very solid top 4 this year, each of them has been very consistent.

Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8

Not at all suggesting that quality has decreased. I think it increases each year and this year had an amazing increase in overall quality in the first round. There is a large pool of potential freelancers from all of the RPGSS finalists. As a community, we're learning and improving from this contest and it shows each year.

Just simply, I'd like to see the contest give designers more time in each round. Even an extra few days would be great to shift pressure away from time and give them every chance to fully develop their idea.

RPG Superstar 2015 Top 8 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8 aka DeathQuaker

RonarsCorruption wrote:
DQ (or should we call you RP, now?), that's very insightful - I never suspected the problem was exactly the opposite that I suspected: that it was the only not-well-defined area in Nar-Voth.

Sorry, missed this earlier. :) DQ is fine, but I'll answer to RP too. :) My name is Rep, although sadly I didn't bother filling out my first name field when registering for the site, never thinking anyone else would ever see it.

Bombadil wrote:

Not at all suggesting that quality has decreased. I think it increases each year and this year had an amazing increase in overall quality in the first round. There is a large pool of potential freelancers from all of the RPGSS finalists. As a community, we're learning and improving from this contest and it shows each year.

Just simply, I'd like to see the contest give designers more time in each round. Even an extra few days would be great to shift pressure away from time and give them every chance to fully develop their idea.

On the other hand, it's interesting to see what people come up with on short notice. And of course they're trying to see what you can produce under a tight deadline. I can understand why they're trying to do it.

On the other hand, it would have been nice to at least get the rules a little early for the encounter -- you are trying to produce, essentially, what you produced in round two and round three more than twice over in the same amount of time (i.e., round two was a map, round three a 600 word entry; round 4 is a map and 1400 words). I don't know if this contest goes for "nice" though. ;)

Scarab Sages Modules Overlord

1 person marked this as a favorite.

I certainly don't go for "mean," any jokes to the contrary aside. I do want to go for "effective," both in finding a writer we can actually use and in filtering out people who are unlikely to be able to survive the long-term pressure of freelance RPG writing.

A contest is, of course, an imperfect way to do this. But there aren't any perfect ways, and I am more interested in this contest being useful to the company producing it and the contestants participating in it than I am in having the contest entries be the best possible game design the contestants can only produce in ideal circumstances. If I knew, with certainty, that having all the entries be only 80% as good meant the company and contestants themselves got 20% more utility, I'd make that trade in a heartbeat.

Of course I'll never have a spreadsheet of absolutes like that, which is one reason I listen to all of these comments, and consider them, weigh them, and discuss them with other folks in Paizo who are smarter than me. Right now I remain convinced that shorter, tighter deadlines are more useful in the long run, though it'll be months before I have all of even one set of data points, and years before I know what the real long-term results of that experiment are.

Writing fast, writing to a tight outline, and incorporating elements and themes you might not yourself choose are all important skills for a freelance writer, and I feel they must also be part of this contest. A Superstar should be able to do all of that and still have the end result be awesome.

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>
Community / Forums / Archive / Paizo / RPG Superstar™ / General Discussion / If you could, what would you say... All Messageboards

Want to post a reply? Sign in.