Mazra's Giantslayer Campaign


Recruitment

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We are starting up a Giantslayer Campaign. Four players from our Burnt Offerings Campaign have created characters, but we are looking for a 5th.

So far we have the following:

Ulfgard Strongfist, Dwarf Ranger
Ragnir Brightaxe, Dwarf Warpriest
Haskyll Stonereaver, Dwarf Cleric
Kaos Axe Hand, Human Fighter

The party has Martial and Divine covered. So something else would be most welcome.

Base requirements:

No Evil Characters.
25 Point buy
Average starting gold for your Class

The GM will not picking the 5th member, the party will be. The GM will only act as a tie breaker.

The players may impose other restrictions.


How about a skald for ù fifth wheel? His info is under this profile.


Skald is the Barbarian bard right ?


Very dwarf oriented.

How about a female Dwarf Wizard, Ursa RuneDaughter. I can run up a character if it suits.


Shi is not a standard type of character, but I recently submitted him to a different campaign. He's something of a scout/skill monkey.

Background:

Shi'Vatha, which in the Celestial tongue means 'Seeker of Evil', Warden Archon of the 7th Tome Zaphkiel was never a very good Warden Archon. Or rather, he was a very good Warden, and little escaped his notice.
But he was not stoic and stone faced like the other Warden Archons. He enjoyed listening to stories, he smiled at things the others found no more important than a stray breeze.

So when Iomedae came seeking an entity willing to form a bond with one of his chosen Paladins, not as a spirit companion, nor even an animal companion, but as a lowly summoned creature of little power, Shi'Vatha thought for only a few minutes before grinning at the god and stepping forward.

Iomedae was not sure of this choice, but it would be dishonorable to turn down one who had volunteered to give up so much. And so Shi'Vatha gave up the power he had and bonded to Casarina Methaila, a valiant Aasimar Summoner Paladin of Iomedae.

Shi'Vatha was not as strong as most eidelon's, due to his summoner's primary path being that of a Paladin, however, he was an excellent scout, his small feline form allowing him to sneak through places Casarina could not and ferret out information for her.

The two were quite the well known pair in the Church of Iomedae, and got many of the most dangerous assignments. They were especially well known for tracking down dangerous artifacts and destroying them, wherever they might be hiding (or hiden!). However, they were also very good at investigating mysteries as well.

It was on one such assignment that the team met a horrible ending of their pact. Casarina had been tasked with investigating the sudden betrayal by a priest of his flock, and subsequent sacrificing of many of them to some unknown entity.

The pair did as they normally did, Shi'Vatha scouting ahead (although close enough not to lose his life force from being too far separated from his partner), and Casarina dispatching foes with the occasional assistance from Shi'Vatha. Unfortunately, they fell into a trap devised by those who had turned the priest. The two were captured, and taken to an evil cave where blood was spilled in a horrifying magical rite. Casarina's mind was broken with fell magic, and her former good and right nature turned to chaos and evil. Casarina awakened and began to walk the path of an anti-paladin summoner.

The ritual did not go as expected though, for it had not been performed on someone who was both a Paladin and Summoner before. Casarina's tie to Shi'Vatha was rent assunder, both gaining a burning rune on their forehead as the bond was rent. Casarina could not summon a new eidelon, and Shi'Vatha could not return to his home.

Casarina was afraid to kill her former ally, for fear her ability to summon, or use summoner magic, would also be destroyed permanently. So she locked the catlike eidelon in a steel cage and tortured it when bored.

After several months of such treatment, amazingly, Shi'Vatha's shattered mind began to reform, the madness induced by the destruction of his bond receding, and his original good and upright nature returning. Finding himself suddenly able to control his own evolution, he waited for Casarina to depart on a murder spree, and evolved an upper torso, turning himself into a taur. Using his newfound hands and skills, he used a bent nail from the wooden floor of his cell to pick the lock and flee back to the church to tell them what had happened.

The church of Iomedae is nothing if not loyal, and Shi had shown such loyalty as few have for the church. However, his manners and mannerisms were not... exactly what they expected of either a paladin or a paladin's creature. And his newfound (and understandable) attitude of Antipathy toward Paladins was also something of an embarrassment.

So it was that it was decided that Shi needed to be assigned somewhere relatively remote, and far away from the primary houses of the Paladins of Iomedae, that his spirit might heal, and his newfound dislike of paladins eased without causing disharmony in the church.

He was asked to go to the far city of Trunau to help Tyari Valvatos, a High Priestess of Iomedae who resides in Trunau. Tyari has, as a guardian (and possibly suitor), a former Paladin of Iomedae named Brantos Calderon. It is hoped by the church leadership that Tyari (and the former Paladin Brantos) can ammeliorate Shi's antipathy of Paladins. Given Brantos's no longer a paladin, they hope his presence will be a reminder that not all paladins fall quite so badly. And that the other paladins in Trunau will restore the Eidelon's faith in their order.

Shi has spent 3 months in the city. He was not very well trusted by those outside the church at first, but his hard work, and his humor, have slowly been winning people over. He's especially popular with the local children (some of whom get rides when no one is looking). And the fact the eidelon selflessly helps with any task that needs doing at any time of the day or night, be it hauling supplies, carrying stones, sweeping, washing, tending to wounded, or even just standing watch over someone who's collapsed drunk until they wake up, all without complaining overly much has done much to allay people's distrust of his form.

Shi would know a wide variety of names in the city, but not much about local politics or history. He'd probably know more kids than anything else. He's new, and has been working hard to make himself known as someone that helps. Given he doesn't sleep, he can usually be asked for help at any time of the day or night and offer it.

Build concept:

Shi here was made for a game that died, and I had a blast playing him. Before you worry about 'monsters as PCs', he's not built as an unfettered eidelon (from the bestiary). He's built as half a class. That is, he's built as a summoner without the spellcasting mortal.

So, he levels up as an Eidelon from the Summoner class, but without the spellcasting alter ego. This means he's far from overpowered (the usual first chorus I hear.). :)

Originally, he was built with the GM of that game with the idea that at the levels he doesn't get hit dice (4th, 8th, etc) he'd get a class level instead to keep him up with everyone else as far as hit die and skill ranks, but still get his evolution points for that level.

Anyway, if he's allowable, I'll rebuild him per the character build requirements. His backstory is in his profile, and I'd keep it similar. TL/DR version is he was a Paladin/Summoner's Eidelon, one who had rather a good reptuation with his church. Said Paladin fell and became an Ant-Paladin. The Paladin is afraid to kill him lest she permanently loose her summoner powers, so she tried to turn him evil after their link was rent asunder. But he escaped and now he works for his church as scout priest (without the spellcasty bits).


Well met all.
I think Shi.Vatha is an awesome concept... but we are sorely lacking in the arcane field.


Haskyll Stonereaver wrote:

Skald is the Barbarian bard right ?

Yes, similar in many ways to the bard's savage skald archetype.

Grand Lodge

Good day to you all


So, are you using traits?


Here is my offering, changed the name slightly. If you like it i'll make a profile.

Agna Runedaughter, Female Dwarf Wizard (evocation)
STR 10 INT 18
DEX 14 WIS 12
CON 15 CHA 10
HP 8
Init +2

offence:

Heavy Pick +0 1d6 x3 crit

defence:

AC 13 (+2 Dex, +1 dodge), Touch 13, FF 10
(+4 if mage armour cast)
CMB +0 CMD 12 (16 vs bull rush)
Fort +2, Ref +2, Will +3 (+2 vs spells, etc)

Feats

Spoiler:
Scribe scroll
Dodge

Racial traits
Spoiler:
Slow and steady (20 foot movement)
Darkvision (60’ Darkvision)
Defensive training (+4 AC vs giant type)
Lore keeper (+2know history on dwarves and their enemies)
Hatred (+1 vs goblins and orcs)
Hardy (+2 vs poison, spells and spell-like abilities
Stability (+4 vs bulls rush when on the ground)
Stonecunning +2 (perception vs unusual stonework)

class abilities
Spoiler:
Arcane school (evocation) opposite schools, necromancy and enchantment
- Intense spells +1 damage
- Force missile auto hit, 1d4+1 damage 7 per day
Cantrips
Bonus feat, scribe scroll
Arcane bond, item (ring)

skills 7pts
Spoiler:
+8 Know arcana 1+3+4
+8 Know history 1+3+4 (+2 vs dwarf and enemies)
+8 Know local 1+3+4
+8 Linguistics 1+3+4
+8 Spellcraft 1+3+4
+2 Perception 1+1
+3 Stealth 1+2

spells
Spoiler:
Spell memorised
Lv 0 detect magic, prestidigitation, read magic, acid splash
Lv 1 Mage armour, Shocking grasp, Magic weapon
Spellbook
As above plus
All 0 levels less necromancy and enchantment spells
Lv1 magic missile, thunderstomp, Shield, identify


If you like it, I'll work out a background and do a profile. Feedback is nice.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Janek "Trap-Tinker" Frarrson.

A short and pudgy dwarf with silver hair despite being quite young. He commands spells to while also being keen eyed and careful of finger.

He makes a specialty of finding and removing traps but a higher magic surges through his blood leading him towards another calling.

Build overview:

Dwarven sorcerer of the empyreal bloodline and seeker archetype with Wisdom in the Flesh:Disable Device.


chillblame wrote:
So, are you using traits?

Yes, 2 traits, 1 must be from the AP.

As for a background, it would be nice for us.


How about a gnome sorcerer?? The player companion hinted about dragons, so I could make a gnome sorcerer. The sorcerer would take the seeker archetype if the ranger doesn't have the traps covered.

This alias is for a Kingmaker game, but I would make the traditional gnome illusionist to join his cousin dwarves. Battlefield control and debuffing enemies would be her thing!!


Here's the Stat block for my submittion I'll have a backstory written up later today

Allion Silverleaf's page

Any questions please let me know


As an Arcane Option I put forward Fesk

Stealth wayang magus extraordinaire

As a background his tribe were hunted down and slaughtered by gathering giants in the mountains and he managed to make his way to Trunau and collapse at the gates, he was taken in and looked after and since has called the place home.


I present Selldan Noronae for consideration, a dusk elf umbral sorcerer. I didn't see anything about traits so I have left those out for now.

Liberty's Edge

. In the small farming town of Trunau, we find a small ragged tent near the city's farmers market. Outside the tent is a crude sign labeled "Fortune Telling". Inside sits a tiefling named Akvius Syrthos. He passes time between the few patrons that seek his insight, by shuffling a Harrow Deck and occasionally flipping a few over on yop of the barrel in front of him concealed with tablecloth decorated in moons, suns, stars and the like. Obviously an attempt to add credibility to the promised services.

. As he turns over the 1st card, an energy showers over him. More so than the occasional "vision" he receives from the mysterious patron that, depending on your perception, either curses or blesses Akvius with his abilities. It signifies a king! As soon he sees the card a picture forms in his head. It's that of the Storm Tyrant. The 2nd comes with a higher intensity of energy. It signifies an army. A different sight comes to focus in his mind. It's a vast collection of warpainted Orcs. Akvius flips card after card over, and each continues to provide increased intensity. A cloud castle. Several powerful giants. A mystical orb. Each card he turns shocks him with a higher intensity of power, followed by a single "photograph" imprinted in his head. He flips each card over faster than the previous. Finally he grabs one last card and as he goes to flip it over, he's struck with such a powerful blast of energy that he is propelled off the small wooden milking stool he was sitting on... unconscious to the ground. When he wakes up, he struggles to grab the barrel and pull his head high enough to see a single card sitting in the center of the table. The card of DEATH!

. Knowing this prophecy must not be allowed to manifest, Akvius begins a journey to find the right group of "heroes", with the skills to thwart this future from happening. Willing to lend his gifts of magic, intellect, languages, and social skills... he only hopes whatever being controls this world will grant him the opportunity to help mold an alternate reality than the horror he has predicted.

Tiefling Witch (Cartomancer). It seems you could benefit from a support role. He is a de-buff focus, but will also be able to buff and can easily fill in as a skill monkey.


At the one Inn in town, the proprietor Cham, a Halfling and long-time resident, though not a native of Trunau, is gathering her staff and closing the Inn.

"Come on everybody. We need to get up to the Commons. We don't want to miss the Ceremony. That means all you tall-folk as well."

Here is another image of Cham Larringfass.

Silver Crusade

Would a blood rager work?

Grand Lodge

Xazil wrote:

Janek "Trap-Tinker" Frarrson.

A short and pudgy dwarf with silver hair despite being quite young. He commands spells to while also being keen eyed and careful of finger.

He makes a specialty of finding and removing traps but a higher magic surges through his blood leading him towards another calling.

** spoiler omitted **

Tell us more about your self.


I admit I would like to see the Trap Tinker work.
Also so far I like the skald idea and maybe the halfling sorcerer.
Nothing too fancy.
Imagine you would travel with a ranger, a cleric and a warpriest dwarves and a fighter Human...
I know Ulfgard will go Axe and shield, a cleric of Torag hammer and shield and I guess the warpriest too.
how do you work as a team, how do you shine, which of our flaws can you complement.

Still that does not mean that I will not read every entry extremly carefully. I will cast my vote on appealing backstory, synergy ideas and the je-ne-sais-quoi.


I'll bite (as it were). Here's a ratfolk crypt breaker alchemist, with one campaign trait and one other (possibly subject to change).

The town of Trunau has (at last report) 780 inhabitants that fall under the general category of people. Of these, 620 are humans, 50 are halflings, 40 are half-orcs, 20 are dwarves, 15 are half-elves, 10 are gnomes, leaving 25 categorized as "other." R!Kktik (call him Tik; it's easier), an immaculately groomed ratfolk, is the 25th member of the latter category. He arrived in Trunau some six months or so ago, the sole representative of a large and far-flung mercantile clan of ratfolk and set up a small booth at the Barterstones. His wares are not unreasonably priced, and with his connections he's been able to obtain hard-to-find items on order. He also does a little bit of alchemy on the side, sticking to non-curatives to avoid eating into Gorkis Meeson's business. His alchemical weaponry and accurate arm has more than once helped to turn back orc sorties, and his habit of only charging his cost+10% (i.e., 40% off book price) for what he expends in Trunau's defense hasn't hurt his reputation among the Council of Defenders. No one knows ratfolk well enough to guess that he had another reason to be in Trunau....

History:
The ratfolk matron looked somewhat askance at the patchy-furred creature brought before her. The pair of her grandchildren grooming her did not even register in her thoughts, so used was she to the constant crush of the warren. Who is he? Ah, yes. From his scent...what I can distinguish over his reagents...he is my fifteenth niece's second son, one of her litter from that roving scavenger who came through here from Outside. It looks like she finally got him to stop chewing on his tail. "Ah, R!Kktik. So glad you could bestir yourself from your laboratory and join me. I have a task for you."

Whiskers twitching in poorly-suppressed annoyance, the young ratfolk leaned forward. "Whatever it is, it'd better be worth the interruption. I was just before validating Thule's synthesis of the lesser alkahest, and without me there to tend the reaction it'll probably have eaten the retort by the time I get back. Great-aunt." While keeping his attention on her, he began to reflexively groom one of the ratfolk pressed up next to him in the close confines of the warren.

His great-aunt sniffed. Well, at least he remembered who I am. "It is time you did more for your family's interests than putter around in that foul-smelling lab of yours." She cut him off before he could do more than open his mouth to protest. "You have that privilege because your family is wealthy. Well, your experiments have not gained the family anything but ringing ears and aggrieved sinuses, so I have decided that your path should lie elsewhere for a time." She paused to take a bit of smoked meat in one delicately clawed hand. "Take some, R!Kktik. It's quite good. Now, where was I? Ah, yes. Elsewhere. Use some of your vaunted intellect and skills outside of the warren." Where your 'experiments' won't threaten to bring down the walls, she thought to herself. "It will do you good to see the rest of the world, my dear boy. You'll come to appreciate what we have down here so much more. Oh, and keep your eyes and ears open for any new business opportunities. One can never have too many contacts among the humans. I am thinking that you should go to--" Hmmm, where is someplace far away? He replied when she paused. "How about Trunau? We don't have anyone there, and they can always use supplies." His great-aunt nodded. "A fine idea! Be off with you, and please don't come back until you have something more to offer the family to make it worth the inconvenience. And clean yourself up! Humans don't much care for the way we smell, you know." I wonder why he thought of Trunau? Bookish sort, maybe he read something about it.

The young alchemist left his overbearing great-aunt, hiding what would have been a grin on a human face behind one paw, and pushed his way to his lab. The smell of hot stone and molten glass told the tale before he reached the place, and he chittered angrily at the cleanup that awaited him. He shrugged in a quick twitch. "Well, I'll be able to deal with that before I leave for Trunau." And won't you be surprised, great-aunt, if I find what I've heard is there. With the cleanup accomplished, he packed up his belongings and set out.

Since arriving in Trunau, he's been carefully sorting through rumor and tale for information about legendary magical items. Though he's not a trained diplomat, he's clever and patient. At his great-aunt's suggestion, he has devoted extra time to his personal grooming; he doesn't really know if it's helped, but it at least hasn't hurt.

In a party, he's short- and mid-ranged support (with bombs, alchemical weapons, and eventually poisoned crossbow bolts), as well as breaking & entering. He has a slightly easier time dealing with dwarves than humans, as he's a bit closer to being able to see eye to eye with them. Will probably pick up the trap spotter talent fairly early, along with precise bombs, infusion, and maybe the Brew Potion feat (which he loses in exchange for trapfinding). With infusion, he can buff party members with things like enlarge person.


Ulfgard Strongfist wrote:

Well met all.

I think Shi.Vatha is an awesome concept... but we are sorely lacking in the arcane field.

I noticed, but also noticed you were lacking in rogueish skill monkey types too, so figured it wouldn't hurt to apply. :)

Glad you like the concept. :)


Two Traits, one being an AP Trait. It is OK to be in character in the Recruitment thread. The town of Trunau is gathering for the Hopeknife Ceremony this evening. Settle with what Token you will use for your character, so I can incorporate onto maps etc. Recall which characters are already a part, as they will pick their own comrade. I know that many have already done this, but please include your character's relationship to Trunau.


Here is my character more complete under the profile.

More about me: I have been playing RPGs for decades and have played a lot of Pathfinder in particular in the last year. I haven't played a message board game for a long time and am not sure on the customs/expectations completely. I am on the internet daily and well able to post each day.


Fesk as a magus does not seem to be getting much enthusiasm, what about as a mage with void specialisation?


I would like to submit this character. It is a little weird but if you could at least consider him I would appreciate it.

He is an oracle of Bones, with focus on Necromancy. To be honest it is the back story of this character that I worked pretty hard on so I'm not married to the crunch. If mechanically a wizard with the necromancy school would work better for the party, I can switch it no problem.

Backstory:
Smoke, ash, and flame. A small boy scurried under a fallen crossbeam on blackened knees, seeking respite from the heat of the fire that was consuming his families small home. He could see his mother through the wreckage. She screamed for him. ”Aaron! Aaron!” she shouted hoarsely through coughs as the smoke overwhelmed her. Her words fell only to shrieking as large green muscular arms pulled her into the dark. The boy cried, tears making gray tracks through the soot on his face. The only sounds, the roar of the flame and a rhythmic THUNK! THUNK! THUNK! An axe burst through the wall of the house, followed by a boot. The strong arm’s of Aaron’s father pulled him from the wreckage.
Aaron woke in a sweat, chest heaving. His wife Illenya stirred in the fur blankets next to him. He had not had that dream in nearly a year. They had lost his mother that night, nearly twenty years ago. Illenya rolled over and propped on a shoulder. ”Nightmare, love?” she asked. She was gorgeous and pale, with the same blonde hair that Aaron himself had. Like all residents of Trunau, both Aaron and his wife had rough hands. It was cold and Aaron stood to put a few more logs on the fire. ”Just the fire again.” he said to her, giving her a reassuring smile. This was one of several recurring nightmares that Aaron had. Another involving a counter raid five years ago when he had been forced to use his hope knife to slit open the veins of his wounded father and spare the middle aged man capture. He was surrounded by the memories of loss. As it was in Trunau. This house was the very one that had burned down when his mother died. His father had rebuilt it, as had Aaron himself when it had been put to the torch again just a year before. The blade he had used to kill his father was resting beside his wife on her nightstand. The fire rekindled Aaron looked on his wife in the low light and flickering shadows. She held open the blankets and said ”Come to me.” He fell into her loving embrace.

The next months were same as the last. Aaron worked in the fields, and Illenya worked in the tavern. At the end of a long day Aaron would go to the tavern and Illenya would bring him a bowl of whatever they happened to be serving that night, then she would sing. Oh she had a lovely voice. She would sing to uplift the spirits of all, but she always waited for him to arrive, and Aaron felt like she was singing only for him.

The bell sounded, Illenya’s singing cut short. An Orc raid was coming. Men and women alike rushed to the palisade. It was dark, the throng of people pushed Aaron and a spear was shoved into his hands. He followed the group scanning the crowd for Illenya, but did not see her. The night raged on, he stood with his fellow townsfolk against the Orcs, killing and defending against their vicious assaults. The morning came, he was bloodied and tired, walking back up the cliff towards the town, Sara Morninghawk approached him. She spoke in a somber tone, ”Aaron, Illenya is among the fallen this night. I am sorry.”

His throat welled up. She could not be gone. He rushed to the square where the bodies were laid out. A medic was attending her, Aaron shouted through his tears. ”Get away from her!” Her clothes were bloodied but her face was unmarred, it was apparent to him that she had had to resort to using her hope knife. A voice not his own spoke into Aaron’s mind. ”Something beautiful. Something torn from your hands.” the sound in his mind was unconcerned like someone uncaringly looked down at him, saw his plight and shrugged. He let out a gut wrenching sob, falling to his knees he screamed. ”I’m not ready for you to die!” the sorrow shook his whole body and he knew not how long he knelt there holding her hands. Eventually the cleric lay his hand on Aaron’s shoulder and said, ”I’m sorry but we must prepare her for the funeral pyre.” Aaron brushed the man’s hand aside, hoarsely responding. ”I’ll do it”

In a daze he lifted his fallen wife and walked with her body back to their home. Laying her on the bed he cried more, clenching his teeth and stammering through the tears. ”You can’t leave me here like this.” The voice in his head returned.

”This day will end with a life complete.” it whispered

He continued to talk to Illenya ”This is not all that you are.”

”This day will end with a life complete.”

”I don’t want to say goodbye yet.” he choked back sobs.

”You wanted to know if it was worth all the pain it has caused you.” the voice grew menacing.

”My closest friend, my love, my wife, here in front of me.”

”Both of your lives, subtract one life, to know why it is you deserve this.”

We wished for her to live, more than he had ever wanted anything in his life. His soul was her’s his life was her’s she wasn't meant to die before him.

”We can bring her back!” the voice shouted.

The corpse stirred. Aaron looked up, a hope in his heart, had the god’s answered his prayers? Illenya drew breath! But she didn’t, his eyes growing wide in horror, Illenya’s eyes, soulless. She turned toward him, with no recognition in her lovely face. ”No, no no.” Aaron stammered unsure why this horror was visiting him further. ”NO!” he shouted, taking a candle from the hearth and throwing it onto his bed. The furs went up in flames, consuming the undead body of his beloved.

For the third time his house burned down. Aaron felt a new and bizarre power within him. A kinship with the dead. With hollow and sunken eyes he sat watching the house burn.

Image


Janek wanders the streets of Trunau, idly rubbing a polished steel beard ring while looking over the sights of this new town. He is accompanied by the soft jangle of the tinkers tools on his belt while his other hand still rests upon the the top of the warhammer his father gave him for his coming of age. The dangers of the Hold of Belkzen still fresh on his mind from travelling to this oasis of civilization. Waiting to see if he hears a call as if from the tales of "Hey, you look like a trustworthy fellow!".


Ah Cham, I just rolled in with the last set of wagons, can ya stay open for one more ale ?


The Halfling looks at Haskyll and gives him a humph sound, "One Ale, but make it quick."


Ulfgard Strongfist wrote:

I admit I would like to see the Trap Tinker work.

Also so far I like the skald idea and maybe the halfling sorcerer.
Nothing too fancy.
Imagine you would travel with a ranger, a cleric and a warpriest dwarves and a fighter Human...
I know Ulfgard will go Axe and shield, a cleric of Torag hammer and shield and I guess the warpriest too.
how do you work as a team, how do you shine, which of our flaws can you complement.

Still that does not mean that I will not read every entry extremly carefully. I will cast my vote on appealing backstory, synergy ideas and the je-ne-sais-quoi.

I see Szacha on the second line: support with a reach weapon, with inspiration, and with buffs. He will bring tears to their eyes with songs and stories, or laughter if auch is the mood. He'll enjoy tricking gullible giants and showing off for the fair ladies of Trunau.

But most importantly, he'll make everybody better and meaner!


Ulfard isn't the only one that will be reading.
backstory and synergy are also important.


Seeing Haskyll going to grab a mug, Ulfgard strolls closer, smiling his warm but crooked smile and slapping Cham on the shoulder, and adds."Well you might not have another mug for a your almost favorite dwarf, wouldn´t you. I think today I need a little fire in my belly before the ceremony. Sigh.


Cham will give Ulfgard a sharp look, then shake her head and smile, "You may not be of Dorn's blood, but you sure do act like him." Cham gives her longtime acquaintance a mug of Ale.


Chillblame here

Here is Anga Runedaughter, dwarven wizard who is seeking acceptance.

background:

Agna was born in a small mine, but it was quickly seen that mining was not her path. Frankly she was terrible at it. But she had shown an aptitude for magic at an early age. After a time (her father was certain she was just being stubborn about the bad mining) she was apprenticed to a doddering old dwarf mage. There she learned the power of rune and spell, and she quickly gained strength. To the point that even her father admitted that she had talent. By spell casters are a mistrusted lot amongst the dwarves, and she found herself ostracised by many in the mine.
This bothered her, when former friends turned away. Old telgar, her teacher explained that was the way of it, Anga was not impressed by the argument. She continued her studies and decided, if she was effective against a foe of the dwarves, maybe then she could be accepted. Goblins, no, Orcs, yuck, drow, ah no. Dragons, no. Giants…Giants would do. She would discover the secrets of giants. Then she would have value, and be accepted.
Show she studied them, the histories of the dwarves and their enemies, especially giants. After a time, she gathered her gear and left for a place she knew from her studies giants would be. Trunan, in the orc lands. It was still free, and giants were said to be there.
Glory awaits.


The doors of the Inn opens and a weary dwarf walks in, her blond hair lank across her back. She goes to the bar and orders a drink and some food. coins change hands and she looks for a table. Seeing other dwarves she moves over and says, do you mind if I sit here for a spell. Its been a hard trail. I am Agna Runedaughter, out of the snap hollow mine. And you are? And have you news?

You can tell she is not wearing armour, maybe a little odd, but then you see stylized lightning bolts on her sleeves, the mark of a dwarven evoker.


Well Met Agna, I am Haskyll Stonereaver recently of Highhelm. Indicating that she should take the open seat As for the road, I can tell you, things were a bit more rough than the last caravan that came through.
He looks over at Ulfgard When is the ceremony supposed to go on


"Highhelm! Long way Haskyll Stonereaver!" shouts a young man, bursting out from his stool. abandoning his beer it seems to gather around the small assembly.

He is youth incarnate, with vibrancy in his eyes, and foolishness in his smile. He clasp the Dwarf on the shoulder: "The ceremony is but a day away! But pause a moment and let us hear more of the roads that have led you to Trunau." and as he says so, his eyes go a little sad, a little wet, and he looks away through the window at the towering mountains.


Cham rolls her eyes as she serves another Ale, "It is this evening. In just a couple of hours. We need to hurry if we want to get good seats at the Commons. I have enough trouble looking over all you tall-folk." Though Cham is talking to Dwarves, she still considers them tall-folk.


After further consideration of my anticipated workload and current number of campaigns, I'm going to bow out. Good luck, all.


Looking at the hand on his shoulder and then up at the human
Aye the roads, there is not much I can say about them.
All I saw for the majority of the time, was wagons and dust.
Just recently I started seeing some of my friends whom were in injured,
Torag keep them healthy now that I will not be there.
I came with the last caravan that entered, with supplies for both the defenders, as well as some things for the populace.
Straight from the forges to here, and it seemed like every bandit in the world wanted our cargo.


Cham the Halfling wrote:
Cham rolls her eyes as she serves another Ale, "It is this evening. In just a couple of hours. We need to hurry if we want to get good seats at the Commons. I have enough trouble looking over all you tall-folk." Though Cham is talking to Dwarves, she still considers them tall-folk.

Szacha turns swiftly: "Today!? I have lost count of the days it seems! Too much time playing for the mountains" and my family... he adds to himself.

"Cham, have you been through the ceremony? How was it? I remember mine. I was much older though... It gave me... Gravity?" his face crunches as he thinks.

"Yes. Gravity. And Purpose."


Haskyll Stonereaver wrote:

Looking at the hand on his shoulder and then up at the human

Aye the roads, there is not much I can say about them.
All I saw for the majority of the time, was wagons and dust.
Just recently I started seeing some of my friends whom were in injured,
Torag keep them healthy now that I will not be there.
I came with the last caravan that entered, with supplies for both the defenders, as well as some things for the populace.
Straight from the forges to here, and it seemed like every bandit in the world wanted our cargo.

"The gods have kept you from the Horde. They should be thanked. Let's have a drink to them!" he answers at the Dwarf and goes back to fetch his ale, then raises it.

"To the gods that watch over Trunau! May they keep us from the Horde!"


Looking a little bit strangly at the dwarf woman Ulfgard is quite eager to move aside to offer her some space. Smiling in what he hopes is a friendly smile but is just a bit off he replies. "Well the big news today is the great Hopeknife ceremony. It is really great. You should go there. I mean Really!"
Looking at the human who interrups dwarven business he still smiles after the toast."GORUM..... may he give us strength in battle and at least a glorious death!"


"Indeed Ulfgard! That's what the Hopeknife is all about, isn't it?" replies Szacha with a smile, raising his glass again.


Interested and concept is for a Female Samsaran Arcanist (school savant(Divination subschool: Foresight)) that has 'issues*'.

*: Issues may include paranoia, restless nights, conspiracy theories involving godly vendettas, a heightened sense of doom, and an increased reliance on superstitious practices to make it through the day.

Background:
Citra has lived over a hundred lives in her endless cycle of death and rebirth and like other members of her race, she has select memories from those past existences. However, unlike other Samsarans, that generally have more good memories then bad, Citra remembers each of her past deaths in glorious vivid detail. On examination of these memories, a pattern begins to emerge that each death was of an accidental nature. No violent endings, no peaceful slipping away from old age or disease, just mishap after mishap. Only one conclusion can be garnered from such an extensive pool of information: Zyphus, God of Accidental Deaths, Lord of Tragic Pratfalls, has a personal grudge against Citra and won't be satisfied until he breaks her cycle of lives.

This 'certain' realization of divine malice has nearly consumed Citra's sanity for this trip round Golarion. She has made it her life's work to figure out Zyphus' game-plan and thwart it before he claims her once again. In her crusade against senseless death, Citra has studied the magical science of prediction in the great schools of Nex and Absalom, become lost for weeks at a time between the stacks of Golarion's grandest libraries, and once spent over a year secretly spying on one of Zyphus' rare disciples. As of yet, she hasn't come up with a fool-proof solution for her predicament and every second without one is a second that Zyphus can plot her demise.

To combat her lack of a final solution, Citra has made a habit of collecting and using every superstitious tradition and item she has come across to ward off bad luck and Zyphus' attention. She can't cross a threshold, walk up or down stairs, or even eat a meal without completing a half-dozen inane rituals or pulling out several charms. Due to these strange practices, wherever she travels she quickly gains the reputation as 'that woman, you know the one, crazy in the head, poor dear'.

Citra's recent search for answers has brought her to the small town of Trunau, a place where the calculated risk of death by a violent nature is statistically higher by several magnitudes then any other form of death. She has temporarily settled here while she searches for an answer, whatever shape or form it might take.


A pale blue woman appears at the front door of the inn, pushing it open slowly with one hand as she rubs a little salt into the frame before passing across the threshold and surveying the room. She looks at the dwarves drinking, "Did I hear someone say 'glorious death in battle'? Do you think there is a good chance of that in today's forecast?" Citra steps carefully across the planks of the inn's floor, taking extra precaution to not step on any cracks, even the smallest of them, and to avoid touching any puddles of ale on the floor, as she weaves her way toward Cham, "A glass of water, please, Mrs. Cham. Drawn from a deep well on any night but under a full moon, thrice filtered with a kiss of lemon that has been cut with a virgin knife." After her oddly specific order, Citra dusts off one of the stools and tests it for a solid minute for stability before putting any of her weight on it.


"Never went through the Ceremony, but I have my Hopeknife none the less," the feisty little Halfling responds to Szacha.

When the pale blue woman makes her request, "just Cham, no Mrs.; and can't help you with your water request either. We have a couple buckets of water from the Hopesprings in the kitchen. It is good water. Or I can offer you Dwarven Ale, Trunau Stout or a Korvosan Red Wine. The Ale is two silvers. The beer one. And the wine a gold piece per bottle, or two Chelaxian gold pieces," she spits into a brass urn sitting on the floor. The urn was a good eight feet away, and she nailed it.


Szacha looks at Cham, bending forward to get a closer look at her: "Now, a Hopeknife and no ceremony. That's a story I'd like to hear!" He takes a sip of beer, but doesn't take his eyes off her.

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