WilliamInnocent |
CLOSED
I have not used Leadership before in a campaign because I did not know how to properly utilize the feat and manage that many followers or 1 cohert.
The Character will be a Undine or Changeling(Undine Father) Oracle that will Worship Cthulhu and essentially have an underground cult. Summoning him may or may not be intended for end game fight(Shhhh no one knows).
Lets say at level 15 with a Charisma Modifier of +5 My Leadership score would be 20. What would be the best course of action for this character.
Should I have Cohert of a Undine who knows common and Aklo so he can speak with me during battle more melee based as for me being a caster.
Or should I go full blown Cult of Undine and Merfolk and Humans and have 50 Level 1 followers, 5 Level 2 Followers, 3 Level 3 Followers, 2 Level 4 Followers, and 1 Level 5 follower.
I cant see the pros of having tons of followers that are not combat efficient where having a Cohert can battle along side me.
Can anyone tell me if Im looking at this feat correctly?
If you could also list pros and cons of both?
MeanMutton |
So in this setting of being a cult leader I could essentually tell my GM, I wont be using my followers to gain an edge in the story or combat. But I would like them to go around like Mormons and spread the word of our Lord and Savior Cthulhu Christ.
Work with your GM on this but that seems reasonable to me.
What's in the box? |
There are also traits and circumstances that raise (or lower) your leadership score. So it may be higher (or lower) than the base.
Also keep in mind that your cohort maxes out at 2 levels less than you even if the chart says they should be MORE powerful. :)
Enjoy your cult. I look forward to turning away the Cthuluites at the door... If I can find the door. Is it colder in here all of a sudden? Where are my hands? I could have sworn I had those a minute ago...
LazarX |
So in this setting of being a cult leader I could essentually tell my GM, I wont be using my followers to gain an edge in the story or combat. But I would like them to go around like Mormons and spread the word of our Lord and Savior Cthulhu Christ.
Sounds like you want to write yourself out of being an adventurer... because that's a full time job.
Purple Dragon Knight |
WilliamInnocent wrote:So in this setting of being a cult leader I could essentually tell my GM, I wont be using my followers to gain an edge in the story or combat. But I would like them to go around like Mormons and spread the word of our Lord and Savior Cthulhu Christ.Sounds like you want to write yourself out of being an adventurer... because that's a full time job.
LazarX speaks from experience... :)
137ben |
So in this setting of being a cult leader I could essentually tell my GM, I wont be using my followers to gain an edge in the story or combat. But I would like them to go around like Mormons and spread the word of our Lord and Savior Cthulhu Christ.
The thing to remember about the Leadership feat is that you have to run most of what you do with it by the GM first, even more so than anything else in the game. In 3.5, Leadership is listed in the DMG, while all other feats are in the PHB, to make it clear that Leadership isn't a normal feat.
But yes, that is the kind of thing I have seen Leadership used for in games I ran:)Sissyl wrote:You get both a cohort AND followers.Most GM's (and all Living Campaigns which allow the feat) will nix the followers though.
Citation needed.
All GMs I know who use the Leadership feat have it work as written, providing both a cohort and followers. But, then, I don't claim to have discussed the matter with a majority of GMs in the world. I suppose you think you have met a majority of the world's GMs?LazarX |
WilliamInnocent wrote:So in this setting of being a cult leader I could essentually tell my GM, I wont be using my followers to gain an edge in the story or combat. But I would like them to go around like Mormons and spread the word of our Lord and Savior Cthulhu Christ.The thing to remember about the Leadership feat is that you have to run most of what you do with it by the GM first, even more so than anything else in the game. In 3.5, Leadership is listed in the DMG, while all other feats are in the PHB, to make it clear that Leadership isn't a normal feat.
But yes, that is the kind of thing I have seen Leadership used for in games I ran:)LazarX wrote:Sissyl wrote:You get both a cohort AND followers.Most GM's (and all Living Campaigns which allow the feat) will nix the followers though.Citation needed.
All GMs I know who use the Leadership feat have it work as written, providing both a cohort and followers. But, then, I don't claim to have discussed the matter with a majority of GMs in the world. I suppose you think you have met a majority of the world's GMs?
Do you seriously expect GM's to allow you to bring 60 followers into a dungeon with you?
And I do speak from experience.. In the three network campaigns that I GMed and played that allowed the Leadership feat, ALL of them banned the follower aspect of the feat.
BigDTBone |
137ben wrote:WilliamInnocent wrote:So in this setting of being a cult leader I could essentually tell my GM, I wont be using my followers to gain an edge in the story or combat. But I would like them to go around like Mormons and spread the word of our Lord and Savior Cthulhu Christ.The thing to remember about the Leadership feat is that you have to run most of what you do with it by the GM first, even more so than anything else in the game. In 3.5, Leadership is listed in the DMG, while all other feats are in the PHB, to make it clear that Leadership isn't a normal feat.
But yes, that is the kind of thing I have seen Leadership used for in games I ran:)LazarX wrote:Sissyl wrote:You get both a cohort AND followers.Most GM's (and all Living Campaigns which allow the feat) will nix the followers though.Citation needed.
All GMs I know who use the Leadership feat have it work as written, providing both a cohort and followers. But, then, I don't claim to have discussed the matter with a majority of GMs in the world. I suppose you think you have met a majority of the world's GMs?
Do you seriously expect GM's to allow you to bring 60 followers into a dungeon with you?
And I do speak from experience.. In the three network campaigns that I GMed and played that allowed the Leadership feat, ALL of them banned the follower aspect of the feat.
Yeah, I absolutely expect the game to let me do something stupid like that if I choose. I bring 60 followers into a dungeon who are mostly 1HD, some 2-5HD and they catch a Cone of Cold or any other nasty AOE that's meant for my CR15 ass, they are dead quick fast and in a hurry; along with my leadership score. -2 for every follower killed while in my service. What exactly does someone with a -100 leadership score get? That's right, they get abandoned.
MeanMutton |
There's a difference between having followers and having them follow you around. Followers make a great monk training school you lead or thieves' guild you lead or military outpost or private retinue of devoted servants or wizard's tower or witch's cabel. It gives you people who provide you with a staff and men at arms and apprentices.