Synthesis questions


Advice


Basically I'm new to the class and have a few questions. I'm a returning player, haven't played since like 1985 so please be kind.
First, Trying to get used to the playstyle so I wanted to keep it simple at first. So I went with a basic quad with bite and 2x claws for the evolution build. I wanted to keep the limbs to a minimum and focus on building those attacks up to their max potential. Is this a waste?
I may have messed up my build a bit. I'm level 5 right now and I'm using 3out of 4 natural attack evos with the 2 claws and bite I can't afford rake. Is rake important enough to lose bite?
Sorry for what might seem like dumb questions, but I'm hoping to find out if I need to ask my DM if I can change stuff or if it's fixable relatively soon.


You are playing a Synthesist Summoner, Not getting god like power is hard.
You get to chane your evolution points when you level up so no problems.
Pounce is the key to making your GM cry bitter tears of Despair.


You picked a zinger of a class and archetype for having not played in so long. Going quadruped is anything but keeping it simple on top of it.

Keep in mind the forms come with free evolutions. I'd keep the bite over the rake. Rake requires two attacks, iirc, to hit compared to always having a third attack being available.


To avoid confusion: rake is used in grapples and pounces and resembles extra claw attacks. Reborn is probably thinking of rend.


Yup!


I should have said this is like my 3rd character since I came back. The first couple were more cut and dry so I could try and get accustomed to the "new" way of things.
I found a pretty basic build I'm going to try out.


Hymie wrote:

Basically I'm new to the class and have a few questions. I'm a returning player, haven't played since like 1985 so please be kind.

First, Trying to get used to the playstyle so I wanted to keep it simple at first. So I went with a basic quad with bite and 2x claws for the evolution build. I wanted to keep the limbs to a minimum and focus on building those attacks up to their max potential. Is this a waste?
I may have messed up my build a bit. I'm level 5 right now and I'm using 3out of 4 natural attack evos with the 2 claws and bite I can't afford rake. Is rake important enough to lose bite?
Sorry for what might seem like dumb questions, but I'm hoping to find out if I need to ask my DM if I can change stuff or if it's fixable relatively soon.

Like others said, you can change your evolutions every level. I'm assuming you took the 1 point claws evolution which gives you two claws. You can't lose bite it's a free evolution that comes with the base form. Just like you can't lose the leg limbs (2).

I wouldn't worry about wasting max potential because you can always change your evolutions and it's hard to make a bad snyth, but ensure that either you or the DM knows how they work because they are quite complicated.

So we have eight points to work with and feats for your character. This isn't based on my preference but what you requested.
1 Point Claw
1 Point improve natural attack (combo with improved natural attack feat)
2 Points Grab ( helps neutralize opponents with manufactured weapons)
1 Point Pounce
2 Points Rake

You have one point to spare.

1 bite, 2 claw attacks, rake that counts as 1 natural attack so you're maxed. If you enlarge person yourself in combination with improved natural attack & the feat you just hit 2d6 for your claws. Your should be wearing eidolon should be at least wearing some MWK studded leather when you fuse. So make sure you purchase some for your fused form. It's arguable that it doesn't matter what he has one because only your feats matter and he doesn't get any, but from an RP perspective he exists in this other plain and if he has no proficiencies with armor he probably won't be wearing any that hinder him. 3 armor + 2 dex + 6 nat +2 AC from lvl 4 ability = 23 armor so you might want to spend that last point in an amor upgrade, climb, sticky, or a skill bonus. If you feel you are out attacking the fighter or barbarian you can always take out rake.

Your CMB to Grapple will be 4+ BAB + 3+ STR 4+ GRAB and +4 if you chose the sticky evolution +15 CMB should make it to where you tie most things up.

If you are enlarged your bite will go up to a 1d8+4, 2 2d6+4 claws and can full attack on the pounce with an impressive +9 to all your attacks on the charge.

You still have to choose your second and third feat, spells, and other options.

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