item creating cost


Rules Questions


i remember i once read that if i created an item only i can handle, it cost less.
where ?


Core Rulebook p. 549 wrote:

Other Considerations: Once you have a cost figure, reduce that number if either of the following conditions applies:

Item Requires Skill to Use: Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%.

Hope it helps.

-Nearyn


I'd be careful about using these discounts. My interpretation is that they aren't "extras" to tack onto your Belt of Strength.

If an item, by its very nature, is only usable by a specific class or alignment, then it may deserve the discount. For instance, if an item requires Smite Evil to fucntion, or requires rounds of Bardic Music.

Remember, custom magic item creation is always subject to DM approval.

Shadow Lodge

That discount is intended to reduce market value, not to reduce the price to craft an item.


im pretty sure that part talk about base item cost not market velue.(which is usaly double base price.)as the only table in that part lists base ocsts and the wrods about reducing the cost are at the table information about difrent things in it under :"Other Considerations:"

you read the snetance right after wrongly: "Prices presented in the magic item descriptions (the gold piece value following the item's slot) are the market value, which is generally twice what it costs the creator to make the item."

it talks about why the item description has difrent velues then this table. as there the prices are the market sell value.

back to the op. you need to ask your gm about how much of a reduced price it will be. i would go with having it limited by your calss+race+alighnment to calculate. but do notice that if yo uchange one of them the itme might not work for you(polymorph?)


Read this post for some analysis - in that post there is a link to another post (and another), so read those posts too.

After you've read them, answer this question:

Since these rules exist and apparently a crafter can save a small fortune on EVERY item he makes by making only useful to himself, then why doesn't EVERY item crafter ALWAYS do this? By doing so, he makes his items cheaper and no thief in the world will steal them from him, and no bandit in the world will kill him to take his magic items because NOBODY ELSE can ever use them. So why isn't EVERY magic item created this way?

Answer: They're not created this way because the rules aren't for general item crafting. They're for specific GM-only plot devices to make for interesting campaign plots. Period. Any GM would be strongly advised to consider very carefully the implications of letting PCs, or even general NPCs, use any of these restrictions.

Side note (because it cannot be emphasized enough): If you could create magic items that only you can use, and therefore they are zero value to would-be thieves, bandits, muggers, monsters, brigands, assassins, etc., this would be a HUGE benefit to you - benefits should cost more, not less.


yea, as i said, yo uneed to ask the gm about how much this will take off. is totaly his call .
then again when one of my players asked about something similar i reminded him of the original judge dread movie. where the warden get's shot in the neck and the auto machine gun can't get his voice sound to match. so he gets shot dead.. they got the clue ;)

as Terry pritacht put so nicly in "thief of time' : "i was not born yestarday" (he refer to that the talker is being made each moment,so he that is now is not he that was here the day before...so make an itm that only work for you ? go right ahead...)

Shadow Lodge

I'm not misreading it. This question has been asked repeatedly and it's generally pointed out that these discounts are not intended to let the wizard get a 30% discount on his headband of intellect which only works for wizards.

Some discussion
More discussion

Thankfully, since all custom magic item creation is subject to GM approval, the rules encourage a GM to decide whether this is a fair and balanced price. And a discounted price is only fair if there's some disadvantage to the person getting the discount. The risk of losing the condition that allows the item to work is not greater than the risk that an enemy will steal your item and use it against you.

As Nardoz Zardoz said I would only think this makes sense for a custom item if it only works while using a class feature, or if you have to spend uses of a class feature to make it function. For example, Greyflame provides better benefits than Flaming (since it bypasses resistances and some DR) but requires you to spend Channel Energy to activate it, so it costs the same.

The Exchange Owner - D20 Hobbies

Weirdo wrote:
I'm not misreading it. This question has been asked repeatedly and it's generally pointed out that these discounts are not intended to let the wizard get a 30% discount on his headband of intellect which only works for wizards.

+1

Those discounts are only on the sell exchange. The cost to make is normal. For example a 16,000 gp item made with the 30% discount still costs 8,000 gp to make and sells for 11,200 gp instead of 16,000 gp.

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