Adamantine vs Elysian Bronze


Advice


Can't really decide between those two materials.
I don't see a lot of purpose for adamantine in the long run.
DR penetration and durability will be achieved with enchantments.
Ignoring hardness is good for combat sunder, but sunder itself is situational.
Bronze, on the other hand, gives you +1 to damage and to attack after successful strike against two quite large categories of enemies. Also cheaper.
Your thoughts?


i had an npc stirght up fighte with a greatsowrd made of adamantine named Al-revri (the sowrd name, basicly a wake-up from elven dreams). he went for the pc's weapons via sunder feats. and belive me they would have taken any +1 to damage any day of the week insted of it.


1.) You can afford Adamantine LOOOOONG before you can afford a +4 weapon.

1a.) Creatures with DR/Adamantine show up LOOOOOONG before you can afford a +4 weapon.

2.) Locked doors ain't got shit. Walls ain't got shit. If it ain't a Wall of Force or more Adamantine, it might as well go home. My Barbarian doesn't even use doors any more.

3.) Stops your stuff from getting wrecked by some dude who made the wise choice and got an Adamantine weapon. Because NPCs care about whether your gear is usable in a fight against them not at all.

4.) Adamantine looks cooler.


some1 obviasly missed on their updated oots latly. this was in the last episode: episode 976


Between adamantine and elysian bronze? I'd always bet on the adamantine, it ignores the hardness of the bronze.

Oh, you mean choosing one to use. So for armor elysian bronze is literally just adamantine that only works on a very restricted list (natural weapons and unarmed strikes of what it hurts). For weapons adamantine is twice the hardness, a third more HP, ignores hardness below 20, and is always masterwork (just noticed elysian bronze is not). Elysian bronze is +1 damage always and +1 attack after the second hit on a subset of all creatures.

Honestly, I guess it depends on how often monstrous humanoids and magical beasts show up. I don't actually see them that often. Undead, humanoids, and outsiders are way more common. Giants (and trolls) are humanoids now. Monstrous humanoids are actually a very small subset of monsters, looking at it. Magical beasts are pretty numerous though.

For the same cost you can get Siccatite and deal 1 fire or 1 frost (and the same to yourself) but it's not that hard to get the resist to ignore that.


What does Elysian Bronze do exactly?


Rynjin wrote:

1.) You can afford Adamantine LOOOOONG before you can afford a +4 weapon.

1a.) Creatures with DR/Adamantine show up LOOOOOONG before you can afford a +4 weapon.

2.) Locked doors ain't got s%++. Walls ain't got s@+#. If it ain't a Wall of Force or more Adamantine, it might as well go home. My Barbarian doesn't even use doors any more.

3.) Stops your stuff from getting wrecked by some dude who made the wise choice and got an Adamantine weapon. Because NPCs care about whether your gear is usable in a fight against them not at all.

First points are valid - but what if I start on higher levels with considerable wealth?

In the second one I'm somewhat unsure - if you aren't wielding a hammer or a pickaxe - you won't be able to effectively break walls and heavy doors from stone/metal. I guess you can hack the wood, but honestly those are easy to overcome without adamantine gear. Moreover, there are far more effective magic means to remove obstacles than simple crushing.

Defense from sunder is also valuable, but frankly it has so many variables. An enemy wielding manufactured weapon, also from adamantine, also optimized for sunder, also overcoming your CMD.

Bob Bob Bob wrote:
and is always masterwork

But masterwork doesn't stack with enchantments anyway.

Bob Bob Bob wrote:
trolls are humanoids now. Monstrous humanoids are actually a very small subset of monsters, looking at it. Magical beasts are pretty numerous though.

Damn, this is a shame.

wraithstrike wrote:
What does Elysian Bronze do exactly?
SRD wrote:
A weapon made of Elysian bronze adds a +1 bonus on weapon damage rolls against magical beasts and monstrous humanoids; this damage is multiplied on a critical hit. After a creature uses an Elysian bronze weapon to deal damage to a magical beast or monstrous humanoid, the wielder gains a +1 bonus on attack rolls against that specific creature type (for example, against chimeras, not all magical beasts) for the next 24 hours, or until the weapon deals damage to a different kind of magical beast or monstrous humanoid.


As a weapon it does +1 damage vs. monstrous humanoids & magical beasts, +1 attack after you hit the target once.

As armor it gives the same DR as adamantine, just only against those creature types.

It's much cheaper than adamantine of course.

Me, I wouldn't usually care about a minor situational bonus and would get adamantine or not bother.


Magical Beast and Monstrous Humanoids are not common creature types. If it was undead or outsiders that would be different, and it is only a +1. If you are going to spend the money get the adamantine.


Sergeek The Mad wrote:


In the second one I'm somewhat unsure - if you aren't wielding a hammer or a pickaxe - you won't be able to effectively break walls and heavy doors from stone/metal. I guess you can hack the wood, but honestly those are easy to overcome without adamantine gear. Moreover, there are far more effective magic means to remove obstacles than simple crushing.

The clause on effective tools pretty much goes out the window when your weapon slices into stone as easily as it does paper.

As for the last bit, there are more effective magic means to overcome every obstacle you can come across, so what's your point?

Sergeek The Mad wrote:

Defense from sunder is also valuable, but frankly it has so many variables. An enemy wielding manufactured weapon, also from adamantine, also optimized for sunder, also overcoming your CMD.

An enemy Adamantine weapon is now no longer a concern. Adamantine has Hardness 20, and it only ignores Hardness LESS THAN 20.

Shaving 20 damage (plus enhancement bonus) off each Sunder attempt is very, very significant.

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