Paladin of the Silver Flame - Benefits?


Conversions


Hi Folks

I'm new to PRPG and am looking at creating a Human Paladin, aligned to the Silver Flame faith.

Are there any benefits with joining this faith as a 1st Level?

Are only Prestige classes due bonuses?

Any advice appreciated for a newbie,

Thanks, Walts

Silver Crusade Contributor

Uh... the Silver Flame is specific to Eberron. There are no official benefits in the Pathfinder system for it.

Can you tell us more about the campaign you're building this character for?


Yar, Eberron is not by default he Pathfinder setting, so there's no official material that interacts with it.

Silver Crusade Contributor

Rynjin is correct. I'll try to help however I can, though.


As a side note, based on my limited exposure to the setting in general, and that faith in particular (the Tim Waggoner Blade of the Flame novels), a Paladin...does not seem like a good fit with that faith.

Anti-Paladin, maybe. Assassin, surely.

But Paladin?


Lot of authors jumped on the fact that the Silver Flame had a dark side, and totally ignored the base organization. Like if everybody thought Drizzt was a typical drow.

Thing you should remember in Eberron, the typical role of the paladin in most settings is actually handled by clerics (heavy armor, weapons, shields, divine wrath, etc).

Paladins in Eberron are more akin to military commanders. Anyone with PC levels is automatically an elite in that setting, and the paladins are as much above that again.

As a paladin, you are a leader of men, an inspiration to those beneath you, you are the elite face of the faith.

RPG Superstar 2012 Top 16

The Silver Flame has more paladins then any other religion in Eberron. It's basically THE paladin faith. Yes, there's some corruption among the leaders and layfolk, which is totally non-sensical, but a great story element that was unfortunately magnified into somehow being the 'defining' trait of the Church.

There's no additional bonuses for being a paladin of the Silver Flame, unless you start looking at prestige classes and possibly Eberron centric spells.

I do remember the paladin/monk PrC could be built to be a fantastic tank, but that was about it.

==Aelryinth


Paladins of the Silver Flame got the ability to smite using bows.

Pathfinder paladins can do that anyway.

Hooray?


Sorry, should have mentioned that it is the old Eberron campaign setting that the DM's going to use ...

Eberron ref

Silver Flame ref.

... along with the city of Sharn as a focal point. Obviously, he'll be doing odd conversions to match the PRPG gameplay.

From what little I've been able to find/read, the Silver Flame faith is for LG cleric/paladins, with odd mixes of monks and rouges, but like so many faiths, has corruption within it, as well as fanatics.

The favored weapon of the Silver Flame is the longbow ... apparently to keep paladins away from the evil that they smite! :o]

Walts


The main enemy of the Silver Flame is Rakshasas, whose DR is beaten by piercing/good.


Divine Hunter paladin archetype seems like a good fit.


The reason the Silver Flame has a favored weapon of the longbow was due to the lycanthrope culling.

In-universe, the Silver Flame waged a war against lycanthropy (which was alignment changing, and with 12 moons, there's almost always at least one of them full). In those days, lycanthropy could be transferred with a scratch, so the Flame took up the bow to protect itself. They succeeded in eradicating the most virulent strains so that the only ones left can't spread the infection nearly as easily.

Mechanically, the lycanthrope war was written for 3.0, but the rules for infection changed with 3.5 when the setting was finally released.

Silver Crusade Contributor

Also, a quick reminder to anyone who's not aware of one of Eberron's more subtle quirks. In the Eberron campaign setting, clerics didn't have to be within one step of their deity's alignment. I believe they wanted to be able to tell stories about corrupt clergy who were going too far, but still believed that they were doing "God's work", as it were. So you would have clergy of the Silver Flame slip into Lawful Evil as they went on their increasingly brutal lycanthrope pogrom.

It's been a few years, though, so if I'm misremembering, someone tell me. :)


Nope, you are correct.

Eberron was very big on shades of gray, where no one was entirely good or entirely evil.

Lot of people looked at that in relation to the Silver Flame and immediately decided that the entire thing was this evil incarnate religion pretending to be good, instead of an actually good religion that, like any real world religion, has a problem with extremists.


So, we will be playing that Paladins gain no benefits from being aligned with the Silver Flame, for now, being a 1st Level. Prestige has been mentioned, but you'll know that's way off!

A "Divine Hunter" is a nice start, but I'm sure we'll create a Prestige Class to suit Paladins in the months to come!

Thanks one & all, Walts


https://sites.google.com/site/eberronpathfinder/

This may help. It's one of the better conversions of Pathfinder to Eberron. Given the background of the Silver Flame, they're anti-lycanthrope and evil outsider based. A multi-classed inquisitor/paladin would work nicely, as well as a paladin of the holy light archetype.

http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo---pal adin-archetypes/warrior-of-the-holy-light. Any light created by the paladin shows as a silver flame (for the effect), plus they take their divine bond as a modification to their weapon, rather than the pokemount. Use flaming, bane vs lycanthropes, grayflame, bane vs evil outsiders, bane vs undead, etc. You lose spell casting and the ability to use spell trigger items, but the holy light is a nice bonus overall. I would probably add in grayflame as a suggestion to expand out the selection a paladin of the silver flame gets.

Or potentially an Oathbound paladin with Oaths against Fiends, a variant oath that gives bonuses vs evil lycanthropes, and an Oath vs the Undead. They all add spells to the paladin's list and some variant abilities. Go forth and smite yon enemy!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Edymnion wrote:

Lot of authors jumped on the fact that the Silver Flame had a dark side, and totally ignored the base organization. Like if everybody thought Drizzt was a typical drow.

Thing you should remember in Eberron, the typical role of the paladin in most settings is actually handled by clerics (heavy armor, weapons, shields, divine wrath, etc).

Paladins in Eberron are more akin to military commanders. Anyone with PC levels is automatically an elite in that setting, and the paladins are as much above that again.

As a paladin, you are a leader of men, an inspiration to those beneath you, you are the elite face of the faith.

From what I've read of the Eberron setting, It's a setting wehere the dieties are absolute zeros on keeping track of their clergy. Their clerics and Paladins can be as corrupt as all heck without losing their powers.


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I think you've got the cause and effect mixed up.

It's not: "the gods exist, and then they give divine spells to their clergy, and then they don't care how their clergy act."

It's: "the clergy gain their divine spells through their faith, and whether the gods even exist is up for debate and entirely a separate disconnected issue."


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Tectorman wrote:

I think you've got the cause and effect mixed up.

It's not: "the gods exist, and then they give divine spells to their clergy, and then they don't care how their clergy act."

It's: "the clergy gain their divine spells through their faith, and whether the gods even exist is up for debate and entirely a separate disconnected issue."

This.

There is no direct evidence in Eberron that there are gods of any kind.

The Silver Flame is rather unique in that there is solid proof of it's existence, but it is never claimed to be a deity, even by it's followers. It is a non-sentient energy source created initially by couatles to imprison a demon, and then later added to by mortals. It doesn't gain power from being worshipped, and the only character in the entire setting that gains power directly from it can only do so pretty much while in direct proximity to it.

In Eberron, faith fuels divine spells, not deities. If someone honestly believed fervently enough in their own left shoe being a deity, it would grant them spells (and I would recommend giving it the Travel and Protection domains).


Considering how the faith of the Blood of Vol works, "fervent belief in one's left shoe" isn't even a stretch.


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Tectorman wrote:
Considering how the faith of the Blood of Vol works, "fervent belief in one's left shoe" isn't even a stretch.

The Blood of Vol is one of my favorite faiths of the Eberron setting. It's so humanist in nature, focusing on not only the bonds of a strong community and looking out for one another but that the power of divinity is within YOU!

Don't pray to some far-off god that does jack-all for you! Believe in the you that can plow that field and make a good harvest! Believe in the you that can land that interview, graduate from a good college, master how to forge that new weapon!

Their official sales pitch for the religion is basically a vampire Billie Mays in my head.

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