DrSwordopolis |
Considering a teleport finishes in the same round you start it (typically), I don't know how that would work short of Foresight or an ability to act in a surprise round.
There's always teleport trap and various methods to block teleports entirely. As a GM I'd let you work an Alarm spell into a Dimensional Lock/Forbiddance/Whatever so you knew if someone attempted to teleport in.
Stockvillain |
There was a 3rd level spell back in 3.5 (Anticipate Teleportation) that handled this, but I don't know if there's any kind of updated PF option. The greater version (lvl 6) even added a 3-round delay before the teleporting creatures arrived, without them being aware of any time passing.
I used it in a campaign that took us to the Abyss back in the day. My GM was a sad panda.
Quintain |
There was a 3rd level spell back in 3.5 (Anticipate Teleportation) that handled this, but I don't know if there's any kind of updated PF option. The greater version (lvl 6) even added a 3-round delay before the teleporting creatures arrived, without them being aware of any time passing.
I used it in a campaign that took us to the Abyss back in the day. My GM was a sad panda.
This is actually perfect.
The spell divination:
"Should I prepare for someone to teleport into my presence the next 7 days?No? We're gravy!
Yes? Crap!
Divination: Should I prepare for someone to teleport into my presence in the next 3 days...
Nice. A little vague though on the particulars. But can be narrowed down with enough effort.