Good prelude for Razor Coast


Product Discussion


I'm going to be starting up a Razor Coast game tomorrow with 4 players, and I don't want to just drop them all off in Port Shaw and say "Alright guys, go nuts." This approach has been historically bad with this group, so I want a short preliminary adventure to get the party together, and maybe introduce them to some of the factions they are going to meet once they arrive in the city.

I'm moving Port Shaw to Golarion, and saying it's a former holding of Cheliax on the far side of the Eye of Abendego. PCs are all passengers aboard a merchant ship that stopped and took on a few passengers in Magnimar, Westcrown and Absalom, and now is on the way back. Noteworthy crew and passengers on the ship include a half-Tullita sorcerer who handles the ship's arcane needs, a few dragoons guarding a mysterious shipment (no clue what it is), and Shakes Montgomery, who is earning some extra coin as a laborer on this voyage.

So I got a setup, but I'm not sure where to go from here. Does anyone have any suggestions on a short prelude adventure, preferably one that makes sure they will not be leaving the port again on this same ship?


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I have no specific idea, maybe the d20 Penumbra module Maiden Voyage or the newer Key to Marina by 4DD.

Check out this thread for lots of pirate modules though and this one for lots of people comparing notes on their Razor Coast campaigns.

Sovereign Court

I am planning on using Maiden Voyage, then the 1st level indulgence, and then the Freeport trilogy. I have yet to reread Freeport though, to see how well it will fit with my plans.


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4DD also has another excellent 1st level module with a naval background: the Horn of Geryon. It didn't fit with your set up though as it starts the PCs as young residents in a coastal town iirc.

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