Arcane Archer - Seeker Arrow Clarification


Rules Questions


For reference:

Seeker Arrow:
Seeker Arrow (Su): At 4th level, an arcane archer can launch an arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). An arcane archer can use this ability once per day at 4th level, and one additional time per day for every two levels beyond 4th, to a maximum of four times per day at 10th level.

Question: With what sort of precision must the target be known to the archer in order for this ability to work?

Cases:

1) Archer must know the square where the target is in order to roll the attack with modifiers

2) Archer must be aware of the general location of the target -- and must also be correct with some sort of metric as defined by the GM (i.e. the archer misses the opponent who rounds a corner, becomes invisible, then teleports to a place on the other side of the archer)

3) Archer will roll an attack against the opponent so long as the opponent is within the maximum range increment of his bow without intervening obstacles, using the appropriate modifiers.

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Based on my reading, I am inclined toward the third option, though a quick (~30 min - hour) perusal of old threads on the topic yields mixed opinions.

So, is this the currently accepted wisdom, or have I misinterpreted the ability?

Lantern Lodge

Adept_Woodwright wrote:
3) Archer will roll an attack against the opponent so long as the opponent is within the maximum range increment of his bow without intervening obstacles, using the appropriate modifiers.

I use this one.


I would also go with 3. Don't know about any official ruling.


Some of the possibly intended or unintended consequences of an actual ruling on this may be found in this thread

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