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There's an error on scenario 0-5C: Release the Obligatory Kraken... the villain card that you're supposed to use to proxy the Kraken is not spelled out! Not that it matters, it's something we should be able to do ourselves by now, but I'm just saying.
The more confusing thing to me is the scenario power... what does it actually do gameplay-wise to add the barrier type and the Curse trait to the Pirate Shade Haunt??

pluvia33 |
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Andrew L Klein wrote:
The Curse trait is just thematic, but adding Barrier causes it to trigger and allow anything about barriers.
Actually, what it does is let you get rid of the haunts by beating the Witch Doctors that are part of the scenario. Their power only works with barriers that have the Curse trait.