Trying to build a Heavy Armor Combat Sorcerer


Homebrew and House Rules


Hi everyone,
Recently I have been trying to refine an Idea I have had mulling about in my head.
As much as I love the Flavorrager... er... bloodrager, I can't help but feel disappointed by it. I love Sorcerers and I would play them a lot more if they didn't go squish when you touched them. I realize that there are Magus's out there but even still they don't have the same allure of the "I was born with this power" of a sorcerer. However I am not knocking the wizard. And the one or two times I have played a Sorcerer it was been a Sage Blooded Sorcerer, But that is beside the point.
I sat down the last few days and have been trying to do make a spell cast using a Sorcerer, Fighter, and Eldritch Knight. However what I have come up with thus far is probably one of those things you hand to a DM that makes them laugh before they coldly tell you no. I have been trying my damnedest to get the pieces to fall into place and its not working.
Here is the link to what I have been working on. All big pieces are there just not filled in. So tell me what you think. and leave suggestions for me.

https://docs.google.com/document/d/1EyJrh-DmKbC077MfVkdVTUvCTLdba9kpTepJLdI xzX0/edit

So the process I used is looking at the Gestalt Rules and then cutting off parts of the classes and using it as a way to refine the class farther.

Some Explanations:

Armor Adept: Allows for no movement penalty like what a fighter would get at level 7, as well as DR/3.

The capstone ability is an either or critical between spells and Weapons. when ever you land a critical you can either increase the critical multipler of the weapon by one (x2 --> x3) or can cast an nonproked spell (Ie no op atks.) as well as the 20th level Bloodline power.

Armored Somatics functions as braveries replacement, slowly chipping away at Arcane Spell Failure until Level 18 when Arcane Armor Lord allows for none what so ever at the expense of a swift action. the Arcane Armor Mastery feat would Allow a constant effect of no arcane spell penalty.

I also have changed how many the spells the Arcane Warrior can know. But I still feel like people will cry "gamebreaker," or "OP!"

I am doing my best here and trying to keep it far but no matter how hard I try I feel like can't build my idea with just pissing off everyone else.

Scarab Sages

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I don't have any specific suggestions for your custom class, but if you are still interested in existing things, think about trying something like these options:

1. You said you don't like that the magus wasn't born with his power. Have you tried out the Eldritch Scion Magus? They are a spontaneous casting magus. Take Spontaneous Metafocus for your favorite spells so you can metamagic them up and still use Spell Combat.

2. Dragon Disciple. You can enter as straight sorcerer 5, or mix in a bit of martial (barbarian or ninja work pretty well). You'll lose some spellcasting, but increased BAB, HD and STR should help out your martial aspects. Taking the 2 feat Arcane Armor Training chain will help you wear armor without impacting your spells.

3. If you want something with a bit heavier armor than just the dragon disciple, take a look at the Hellknight Signifier. It gives you a sweet mask, and has in class arcane spell failure chance reduction (though you'll probably want to look at mithral hellknight plate).

4. The Eldritch Knight. If you are interested in the Eldritch Knight, there are two paths that may work better for you than what you're experiencing with Sorcerer/Fighter/EK. Paladin 2/Sorcerer 6/Eldritch Knight 10/Sorcerer 2 works fairly well, since you gain 16 BAB, and get to add your CHA to saving throws. You'll hit 20 casting only 8th level spells, but you'll be a pretty survivable melee guy. You'll want to look at either Still Spell metamagic or Arcane Armor Training/Mastery + Mithral armor, since spell failure will be tricky.
Alternatively, if you're not focused explicitly on heavy armor and would like an unarmored martial arcane caster, you can pick up Sohei 2/Empyreal Sorcerer 6/Eldritch Knight 10/Sorcerer 2. This path gives you 15 BAB, but you get evasion, can use flurry of blows, and you use WIS as both your primary casting stat and (if you wear no armor) as a bonus to your AC.

5. Finally, the Arcane Duelist Bard gains medium armor at 10, and heavy at 16, as well as the ability to cast in them without spell failure, in addition to a slew of useful buffing spells, inspire courage, and an arcane bond weapon.


The Eldritch Scion is more what I was looking for. Though the Hellknight Signifier also sounds really cool. But what I am looking for is the Cut and dry fighter that due to his lineage casts spells using that. Through its hard work as improves its body so it can take hits (hit dice d10) and through self reflection(Wis), Force of personality(Cha), or Practicing and memorizing(Int). If their BAB takes a hit then so be it but I want them to be able to hit and do damage. I am just trying to build an Int. based Sorcerer/Fighter/Eldritch Knight class that isn't super clunky. I don't know that is just me.


So int based and heavy armour? Hmmm...


i actuly seen some1 pull this off by having the limited sorcerer spell list only have spells with no somatic ing. so he could cast them all while in full plate. maybe one that needed still spell metamagic and had that one lowered with the trait that lower it by 1. (wayang hunter?)

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