Synergex |
Divine Scourge
Though all Paladins are called to the front lines of the battle against evil, there are some that are selected to be the white hot flame of justice and light that burns evil to nothing wherever they find it. These engines of Holy destruction are known as Divine Scourges.
Judgment: At second level, a Divine Scourge gains the ability to call down judgment on their foes. This functions as the Inquisitor ability of the same name, and uses the character's Paladin level as their Inquisitor level. This ability replaces lay on hands.
Bonus Feat: At third level, and again at level nine and fifteen, the Divine Scourge may select a Bonus Feat from the following categories: Any combat feat or any feat that applies to the Smite Evil, Judgement or Bane abilities. The Divine Scourge must meet the prerequisites to select the feat and can not take feats for a feature they have not yet attained.
This ability replaces the mercies gained at levels three, nine and fifteen.
Bane: At sixth level, the Divine Scourge gains the ability to grant her weapon the Bane magical ability. This functions as the Inquisitor ability using the character's Paladin level as their Inquisitor level. This ability replaces the mercy gained at sixth level.
Greater Bane: At twelfth level, the damage bonus of the Divine Scourge's Bane ability increases to 4d6. This ability replaces the mercy gained at twelfth level.
Aura of Execution: At eighteenth level, the Divine Scourge may grant all allies within 10 ft the benefit of their Bane ability. Doing this uses two rounds for every rounds it is active. The Divine Scourge still gains the benefit of their Greater Bane ability while doing so. This ability replaces the mercy gained at eighteenth level.
[Notes:] A Pally that drops almost all of their healing for more smash evil's face off. Tell me what you think.[/Notes:]
Seranov |
It's along the lines of Lore Warden, which means it's cool, but it also flies in the face of archetype design. Giving up LoH is also a huge deal because it's part of what makes a Paladin so good.
Honestly, I have no idea why you'd want to give up such a large part of the Paladin's niche to become extra smite-y, but different strokes I guess.
kamenhero25 |
It's an interesting concept, but it's really really heavy on aggressive powers. It feels like way to many offense powers. Though honestly this is very much just making an Inquisitor that is better at fighting and worse at all of the skill stuff.
Consider replacing Smite Evil with Judgements and a couple of paladin auras with bane powers. Aura of Justice would be good to drop for Greater Bane and Bane can be taken in place of Divine Bond. It's grabbed slightly earlier than an Inquisitor, but it's close.
Synergex |
The concept of the archetype was to trade utility/healing for more offense.
Inspirations include:
WoW Retribution Pally
D3 Crusader
The best defense is a great offense
More Gun
And the idea isn't a more fighty inquisitor, then id just be making an inquisitor archetype.
Mechanically (to me anyways) it's always seemed more sound to use preexisting items or abilities rather than having to design new ones, hence adding in other "divine offensive abilities".
Cyrad RPG Superstar Season 9 Top 16 |
The concept of the archetype was to trade utility/healing for more offense.
Pathfinder is an offense-oriented game. Offense is often more valuable than defense and healing. As a result, trading healing abilities for lots of more damage is a massive power increase. It's typically good archetype design to have ability replacements match the general purpose and theme of the ability getting replaced.
Synergex |
Divine Scourge 2.0 (A.K.A. a little less gun.)
Though all Paladins are called to the front lines of the battle against evil, there are some that are selected to be the white hot flame of justice and light that burns evil to nothing wherever they find it. These engines of Holy destruction are known as Divine Scourges.
Judgment: At second level, a Divine Scourge gains the ability to call down judgment on their foes. This functions as the Inquisitor ability of the same name, and uses the character's Paladin level -1 as their Inquisitor level. This ability replaces lay on hands.
Bonus Feat: At third level, and again every three levels after, the Divine Scourge may select a Bonus Feat from the following categories: Any combat feat or any feat that applies to the Smite Evil or Judgement abilities. The Divine Scourge must meet the prerequisites to select the feat. This ability replaces all mercies gained.
Second Judgement: At ninth level, when using the Judgment ability, the Divine Scourge gains the benefit of two different judgments at the same time and may switch judgements as a swift action. This replaces the Channel Energy ability.
[Notes:] A Pally that drops almost all of their healing for more smash evil's face off. Tell me what you think.[/Notes:]
[P.S.] Take TWO [/P.S.]